RE: [osg-users] Multiple cascading shaders

2006-05-04 Thread Poirier, Guillaume
Will that cummulate the effect of the two shaders node ? i.e. the final rendering have both per-pixel lighting from Node 1 and vertices displaced from Node 2 ? /g I think osgNVCg is just like any StateAttribute. So, how about Node1->getOrCreateStateSet()->setAttributeAndModes(vertex, osg:

[osg-users] Multiple cascading shaders

2006-05-03 Thread William Law
I think osgNVCg is just like any StateAttribute. So, how about Node1->getOrCreateStateSet()->setAttributeAndModes(vertex, osg::StateAttribute::ON); Node1->getOrCreateStateSet()->setAttributeAndModes(fragment, osg::StateAttribute::ON); Node2->getOrCreateStateSet()->setAttributeAndModes(fragment

[osg-users] Multiple cascading shaders

2006-05-03 Thread Poirier, Guillaume
Title: Multiple cascading shaders Hello, I am wondering how to achieve the following... I'd like to have nodes in my scene graph with different cascading shaders. For example a node 1 doing per-pixel Blinn and another node 2 doing vertex displacements. Root   \   Node 1   osgNVCg vertex