Re: [osg-users] OSG and clustering

2006-10-13 Thread Robert Osfield
Just as a quick comment. One thing I have wondered about for doing cluster support was the possibility of roping in a scripting language to do all scene graph modifications and distribute these scripts to the nodes. I really don't know how viable this idea is yet, having never tried it, or ever

Re: [osg-users] OSG and clustering

2006-10-10 Thread Anders Backman
There is actually an cluster implementation of osg, im not sure if its updated lately, but its using MPI for communication. and I know it distributes changes in the scenegraph, such as transforms, materials transparently... Its called osgVR http://www.nbi.dk/~gronager/osgVR.html Now I know that

Re: [osg-users] OSG and clustering

2006-10-10 Thread Fábio Mierlo
On 10/10/06, Anders Backman [EMAIL PROTECTED] wrote: I said in the beginning we had some issues with the thought of having to do explicit clustering, but now with Quad DualCore, multiGPU machines, who needs clustering? Who doesn't have it? ;-) ___

Re: [osg-users] OSG and clustering

2006-10-10 Thread Don Burns
Thanks, Anders, I forgot about osgVR . But to answer: who needs clustering? Those who want more than 8 display devices. :) -donOn 10/10/06, Anders Backman [EMAIL PROTECTED] wrote: There is actually an cluster implementation of osg, im not sure if its updated lately, but its using MPI for

Re: [osg-users] OSG and clustering

2006-10-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Don Burns wrote: I'm afraid I cut my teeth on low level network programming and most tools feel like overkill for this kind of application. ..snip.. UDP (DATAGRAM) packets can send up to a configurable (and queriable) amount of data per packet.

Re: [osg-users] OSG and clustering

2006-10-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Anders Backman wrote: Its called osgVR http://www.nbi.dk/~gronager/osgVR.html Now I know that Michael hasn't updated the code for a while, but this should certainly work as a good starting point on what you want Jan. Thanks for the

Re: [osg-users] OSG and clustering

2006-10-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Don Burns wrote: Thanks, Anders, I forgot about osgVR . But to answer: who needs clustering? Those who want more than 8 display devices. :) -don Also those who are hitting a fill-rate limit with less than 8 - remember that PCI-E shares

[osg-users] OSG and clustering

2006-10-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I would like to ask the resident OSG gurus about a clustering solution for OSG. We are attempting to build a new application for VR therapy purposes on OSG, however there is a constraint that it has to run on three different kinds of systems -

RE: [osg-users] OSG and clustering

2006-10-09 Thread Eric Maslowski
: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Jan Ciger Sent: Monday, October 09, 2006 14:58 To: osg users Subject: [osg-users] OSG and clustering -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I would like to ask the resident OSG gurus about a clustering

Re: [osg-users] OSG and clustering

2006-10-09 Thread Don Burns
Hi Jan, First, let me assure you that clustering _is_ perfectly possible with OSG. I've developed several simulators that use clustering for multi-display rendering all based on OSG. That being said, there is no specific built-in support for clustering in either Producer or OSG. We've talked

Re: [osg-users] OSG and clustering

2006-10-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Thanks for quick answer, it provides me with some ammunition for the further discussions. Don Burns wrote: Hi Jan, snip These trade-offs are quite application dependent. For a flight simulator, for example, the scene itself stays quite

Re: [osg-users] OSG and clustering

2006-10-09 Thread Don Burns
On 10/9/06, Jan Ciger [EMAIL PROTECTED] wrote: The system should run in a CAVE where the clustering could be required(could - I am not familiar with their system yet). The problems thenwill be how to synchronize the movement of vehicles/insurgents orprojectile trajectories between the machines.

Re: [osg-users] OSG and clustering

2006-10-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Don Burns wrote: The luxury we have with many graphics clusters is that we can impose a master/slave architecture, where the slaves are simply readers. Only the master writes to shared buffers, and the slaves simply receive the updates at

Re: [osg-users] OSG and clustering

2006-10-09 Thread Don Burns
Hi Jan,On 10/9/06, Jan Ciger [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE-Hash: SHA1Hello,Don Burns wrote: The luxury we have with many graphics clusters is that we can impose a master/slave architecture, where the slaves are simply readers.Only the master writes to shared buffers,