o far or am I barking up the wrong tree? Any
> > suggestions where to go from here?
> > - Terry
> >
> > > Message: 30
> > > Date: Fri, 27 Oct 2006 19:11:58 +0100
> > > From: "Robert Osfield" <[EMAIL PROTECTED]>
> > > Subject: Re: [osg-
ggestions where to go from here?
> - Terry
>
> > Message: 30
> > Date: Fri, 27 Oct 2006 19:11:58 +0100
> > From: "Robert Osfield" <[EMAIL PROTECTED]>
> > Subject: Re: [osg-users] setLODScale and CameraNode
> > To: "osg users"
> &g
suggestions where to go from here?
- Terry
> Message: 30
> Date: Fri, 27 Oct 2006 19:11:58 +0100
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] setLODScale and CameraNode
> To: "osg users"
> Message-ID:
> <[EMAIL PR
s sound right so far or am I barking up the wrong tree? Any
suggestions where to go from here?
- Terry
Message: 30
Date: Fri, 27 Oct 2006 19:11:58 +0100
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] setLODScale and CameraNode
To: "osg users"
Message-ID
Hi Terry,
It might simply be that it hasn't been wired up yet... feel free to
browse through the code.
Robert.
On 10/27/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
setLODScale works fine with SceneView, but I can't get it to work on
CameraNode. It appears to have no affect at all. I tried ad
setLODScale works fine with SceneView, but I can't get it to work on
CameraNode. It appears to have no affect at all. I tried adding
mycameranode->setInheritanceMask(CullSettings::ALL_VARIABLES -
CullSettings::LOD_SCALE);
so that it wouldn't inherit the LOD scale from its parent SceneView,
but