On Wed, 10 Jan 2007, Robert Osfield wrote:
HI Greg,
On 1/10/07, Goldstein, Gregory A. <[EMAIL PROTECTED]> wrote:
OK, so I'm guessing there's no way to decompress other compression
types, such as ARB compression, using OSG calls?
The OSG just uses OpenGL to do the ARB and DXT compression, and
HI Greg,
On 1/10/07, Goldstein, Gregory A. <[EMAIL PROTECTED]> wrote:
OK, so I'm guessing there's no way to decompress other compression
types, such as ARB compression, using OSG calls?
The OSG just uses OpenGL to do the ARB and DXT compression, and reads
back the compressed data to store on d
osg users
Subject: Re: [osg-users] texture image extraction
Hi Greg,
Unfortunately there isn't a means for converting DX* compressed
osg::Image out into uncompressed osg::Image's, to do this I'm afraid
you'll have to read up on the DX* formats and work out how to
recompress them. On
Hi Greg,
Unfortunately there isn't a means for converting DX* compressed
osg::Image out into uncompressed osg::Image's, to do this I'm afraid
you'll have to read up on the DX* formats and work out how to
recompress them. Once you have the uncompress osg::Image's you'll be
able to use the OSG wri
Hello,
I have a bunch of .ive files with embedded JPEG textures that were
compressed using DXT1 compression. I want to extract the texture images
back out into JPEG files. I know this is possible when the textures are
uncompressed, all one needs to do is get the osg::Image pointer and call
os