obert Osfield
Sent: Thursday, September 21, 2006 6:26 AM
To: osg users
Subject: Re: [osg-users] OSG -- near future
On 9/21/06, Sullivan, Joseph (CDR) <[EMAIL PROTECTED]> wrote:
Speaking of introductory guides... Are any of the other educational institutes
that are making use of the OSG able to
:46 AM
To: 'osg users'
Subject: RE: [osg-users] OSG -- near future
I would be happy to contribute to any guides that are written.
Currently, my
strongest points in OSG are: working with the art path, animation paths,
developing for multi-screen displays, and integration with VRJuggl
unction of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura
-Original Message-
From: Sullivan, Joseph (CDR)
[mailto:[EMAIL PROTECTED] Behalf Of
Sullivan, Joseph (CDR)
Sent: Thursday, September 21, 2006 9:14 AM
To: osg users
Subject: RE:
e-
> From: Sullivan, Joseph (CDR)
> [mailto:[EMAIL PROTECTED] Behalf Of
> Sullivan, Joseph (CDR)
> Sent: Thursday, September 21, 2006 9:14 AM
> To: osg users
> Subject: RE: [osg-users] OSG -- near future
>
>
Sullivan, Joseph (CDR)
> Sent: Thursday, September 21, 2006 09:14
> To: osg users
> Subject: RE: [osg-users] OSG -- near future
>
> Speaking of introductory guides... Are any of the other educational
> institutes that are making use of the OSG able to collaborate on and
> publis
Sullivan,
Joseph (CDR)Sent: Thursday, September 21, 2006 9:14
AMTo: osg usersSubject: RE: [osg-users] OSG -- near
future
Speaking of
introductory guides... Are any of the other educational institutes that are
making use of the OSG able to collaborate on and publish introductory
On 9/21/06, Sullivan, Joseph (CDR) <[EMAIL PROTECTED]> wrote:
Speaking of introductory guides... Are any of the other educational institutes that are making use of the OSG able to collaborate on and publish introductory material?Don and Robert,Would making this introductory material available inter
.
From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Wed 9/20/2006 7:23 AM
To: osg users
Subject: Re: [osg-users] OSG -- near future
So I've fleshed out a little why expanding the OSG users base is good for the
OSG project, its developers, community, the sof
Hi Robert, OpenSceneGraphers, Me and my team are using OpenSceneGraph for over a year now. We recently travelled from home made Makefile/scripts and VisualStudio projects (depending on platforms used) and solution to CMake for a very large multi-platform code base . What a change in our life ! G
It was a modified version of blue marble. Specifically it was the number of tracks it could run at once that was the kicker. -WillyOn 9/20/06, Chris Hanson
<[EMAIL PROTECTED]> wrote:Willy P wrote:
> Things that attracted me to osg:> -Word of mouth. I work for a large coorporation on GIS apps an
Awesome, that sounds really good wrt the windowing environment api. I don't know any developers personally but they are always very active on the mailing list helping people out and such. Trolltech seems to be one of those companies that listens. For the first time in my life I wrote an email to
Willy P wrote:
Things that attracted me to osg:
-Word of mouth. I work for a large coorporation on GIS apps and people
noticed that a similar app built on osg outpreformed ours. You have a
great set of libraries and their performance speaks for themselves.
If you don't mind asking -- we
Robert Osfield wrote:
I would like to replace osgProducer::Viewer and osgGA with a set of
classes that are more flexible and easier to integrate with other
windowing libraries. The osgViewer::Viewer class would be need to do
all the osgProducer::Viewer can do, but also encompass a much wider
Hi Willy,Thanks for the feedback.W.r.t QT, as mentioned in my previous emails I'd like to make it easier to integrate with 3rd party windowing API's, but the osgViewer library I'm thinking of would be completely agnostic of windowing API's. To add a 3D viewer to your app you just contruct a few v
I'm an osg newbie and might be a good data point for the market you're trying to reach. Things that attracted me to osg:-Word of mouth. I work for a large coorporation on GIS apps and people noticed that a similar app built on osg outpreformed ours. You have a great set of libraries and their pe
Hi Chris,On 9/20/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
Robert Osfield wrote:> Further to the integration story is that awkwardness of getting> different types of viewers setup in the multitude of windowing libraries> that exist today. Making it easier to build 3d viewers into your
> existing
Robert Osfield wrote:
Further to the integration story is that awkwardness of getting
different types of viewers setup in the multitude of windowing libraries
that exist today. Making it easier to build 3d viewers into your
existing or new apps is something that I feel strongly about. This wh
And my next stream of conciousness on to the topic of OpenSceneGraph near future is... Envagalism, or Spreading the Word.Personally I'm not one to go round envagalising, its pretty against my nature, in a croweded room I won't stand out, I'll quietly and anonymously make my way to the bar and si
So I've fleshed out a little why expanding the OSG users base is good for the OSG project, its developers, community, the software quallty and the wider industry, but I didn't touch on just how to go about it.Well fixing things in the OSG that turn people off the project is one thing we need to add
Hi Paul,
My contributions to Randi's book were similar in spirit to my contributions to
the OSG. I was glad to help, and Randi was kind to include me in the cover
credits.
For OSG, perhaps a "GPU Gems" format (individually-authored chapters with an
editor to bring everything together) might wor
n
some type of beginner's guide. Big expensive comprehensive books tend to be the
technical book norm.
-Paul
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
OsfieldSent: Tuesday, September 19, 2006 3:07 PMTo: osg
usersSubject: Re: [osg-users] OSG -
I've just been posted a couple of questions about the "Programming in Lua" book and community size on the Lua list. This is my original email:
http://article.gmane.org/gmane.comp.lang.lua.general/33827Reply on numbers of the mailing list (1168) http://article.gmane.org/gmane.comp.lang.lua.gene
inuity and
format of the book.
Corbin
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Tuesday, September 19, 2006 2:00 PM
To: 'osg users'
Subject: RE: [osg-users] OSG -- near future -- The Book?
>I support Paul 100%.
>I support Paul 100%. I suspect it might still require
> contributions from certain other domain "experts" to flesh
> out the book -- typically one person cannot really be an
> expert in everything.
I'd encourage the OSG community to start thinking now about contributing to
the book with re
Robert Osfield wrote:
Also we might want to grow the community and its influence for more
OpenSceneGraph centric issues. As new members join the community, so do
new testers and contributors to help with improving the quality of the
code.
So alround I'd say growth is a good thing.
Totall
Robert Osfield wrote:
Basically I'm crap at writing English. It takes me a great effort to
write even small bits of text and it is full or grammatical errors and
spelling mistakes. My brain was wired up badly for communication at an
early age, I have to live with the consequences, and so do
On 9/19/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
First up, do we want to grow the OpenSceneGraph community? My answer would be yes.
Next up is why? Ok slightly longer answer, and only one angle of it - looking it form a standards point of view.Also we might want to grow the community and its
Chris mentioned OpenSceneGraph evangelism. Others have picked up on this at little. I thought I'd run with it a little...First up, do we want to grow the OpenSceneGraph community? My answer would be yes.
Next up is why? Ok slightly longer answer, and only one angle of it - looking it form a sta
On Mon, 18 Sep 2006, Paul Martz wrote:
I'd like to see OSG get some more legitimacy and recognition. When OSG is
recognized as a successful product with many users, the size of the OSG
community will increase, and as a result, OSG's features, quality, and
long-term stability will also increase.
As a corollary to my last mail, if we do go down a subscription route,
then everyone who subscribes becomes a stakeholder in the venture. This
means that people will want to see that work is being done, the right
content going in, and general progress reports. Having said that, I think
it'd hav
> Chris' suggestion of future readers punting up cash is one I have
> thought about as a possibility before. Could it work?
Absolutely. It's a model not used very much nowadays, but it used to be a
fairly popular way of publishing a book that would benefit the community
as a whole. For instanc
Hi Paul,On 9/19/06, Paul Martz <[EMAIL PROTECTED]> wrote:
How do users feel about the current form
of OSG? Would there be interest in an OpenGL ES-based OSG, call it OSG ES? This
would be a dramatic departure from the current architecture, but a smaller OSG
started from a new slate, compati
How do users feel about the current form
of OSG? Would there be interest in an OpenGL ES-based OSG, call it OSG ES? This
would be a dramatic departure from the current architecture, but a smaller OSG
started from a new slate, compatible with both OpenGL and OpenGL ES, might be a
good startin
I just wanted to say that Robert, Don, and I have been discussing an OSG
book a lot recently, and I think I speak for the three of us when I say that
we're very interested in seeing it happen. I'm even willing to predict
that such a project will get underway before the year is done,
barring
;osg
users'Subject: RE: [osg-users] OSG -- near
future
I'd like to see OSG get some more legitimacy
and recognition. When OSG is recognized as a successful product with many
users, the size of the OSG community will increase, and as a result, OSG's
features, qu
I'd like to see OSG get some more legitimacy
and recognition. When OSG is recognized as a successful product with many users,
the size of the OSG community will increase, and as a result, OSG's features,
quality, and long-term stability will also increase.I have three
suggestions to increase
I was going to comment on the value of an OSG book, but
it's near impossible to hit the keyboard faster than Robert. Plus his
response is way more insightful.
I just flirt lightly with OSG once or twice a year, but
never really get intimate. I've never successfully contributed to the
eff
Documentation is certainly one of the OpenSceneGraph weakest points. There is lots of information embedded in the wiki, mailing list archives and examples, there isn't really a shortage of information, rather a shortage of documentation that walks new users through the how to write and maintain pr
Robert Osfield wrote:
My own OSG needs/goals are:
Job satisfaction - its fun learning new stuff, writing good code that
is useful to others and helping out others.
Income security - its fun being able to pay the mortgage and bills
without worry!
Exactly. My impression is that you're alr
Ed wrote:
The long awaited book would be a great thing to have If there is one
From my (uninformed) perspective, here's what I see as the primary obstacle
to the book.
Books (good ones, at least) are expensive to create. Someone has to write the thing,
and that person has to be prett
On 9/18/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
I'd like to hear you idea about what OSG needs. If you want to talk about evangelism,we'll start a different thread for that.My own OSG needs/goals are: Job satisfaction - its fun learning new stuff, writing good code that is useful to others
Hello,
In a word: Documentation. While there are tutorials available, the
documentation for the project is incomplete. (Programmers Guide, Quick Start
Guide, etc.) IMO, this makes it very difficult for new users to use OSG.
Working in and supporting an academic environment, we have many new users
The long awaited book would be a great thing to have If there is one
thing that prohibits us (the group I work in and work with) from using
OSG on new projects, and converting old projects to OSG, it's the
learning curve and lack of documentation. Wait... that's two things.
But more docum
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