3:41
PMTo: osg usersSubject: Re: [osg-users] Producer and
Win32
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]
> wrote:
Yes, we
are using multiple graphics
contexts.
Are you setting a seperate osg::State ContextID for each context?
See the FAQ item on t
lists. I'll look into the FAQ about this and see if I can
incorporate this.
Ryan
Kawicki Software Engineer The Boeing Company Training Systems and
Services (314) 777 - 6863
From: Robert Osfield
[mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 3:41
PMTo: osg usersSubject: Re:
Engineer
The Boeing Company
Training Systems and Services
(314) 777 - 6863
From:
Robert Osfield [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 22, 2006
4:27 AM
To: osg
users
Subject: Re: [osg-users] Producer
and Win32
Hi Gian,
The SceneView::init() does a traversal that compi
debugger.
Ryan Kawicki
Software Engineer
The Boeing Company
Training Systems and Services
(314) 777 - 6863
From:
Robert Osfield [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 22, 2006
4:27 AM
To: osg
users
Subject: Re: [osg-users] Producer
and Win32
Hi Gian,
The SceneView
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote:
Yes, we are using multiple graphics
contexts.
Are you setting a seperate osg::State ContextID for each context? See the FAQ item on this topic for details.
___
osg-users mailing list
osg-users
Yes, we are using multiple graphics
contexts.
Ryan
Kawicki Software Engineer The Boeing Company Training Systems and
Services (314) 777 - 6863
From: Robert Osfield
[mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 1:24
PMTo: osg usersSubject: Re: [osg-users] Producer and
Win32
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote:
Interesting. We had valid graphic contexts and were
still seing the same problem. The correct thread was being used to compile
the displays lists as well. We verified all of this through the
debugger.
Are you using multiple graphics
) 777 - 6863
From: Robert Osfield
[mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 4:27
AMTo: osg usersSubject: Re: [osg-users] Producer and
Win32
Hi Gian,The SceneView::init() does a traversal that compiles
display lists and texture objects, it therefore must only be called from a
PM
To: osg users
Subject: RE: [osg-users] Producer and Win32
BTW are you using wxWidgets, or have you had this problem with another
widget toolkit?
I'm still suspicious of the window creation in wxGLCanvas ...
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users
now
there was a work-around for this.Cheers,Gian> -Original Message-> From: [EMAIL PROTECTED] [mailto:
osg-users-> [EMAIL PROTECTED]] On Behalf Of Kawicki, Ryan H> Sent: Tuesday, 22 August 2006 12:44 AM> To: osg users> Subject: RE: [osg-users] Producer and Win32
>> We h
Sent: Tuesday, 22 August 2006 12:44 AM
> To: osg users
> Subject: RE: [osg-users] Producer and Win32
>
> We had the same problem and this is what we did to correct the
problem.
> Actually, some of the machines that we ran on would produce the black
> screen while others would crash whe
12:44 AM
> To: osg users
> Subject: RE: [osg-users] Producer and Win32
>
> We had the same problem and this is what we did to correct the
problem.
> Actually, some of the machines that we ran on would produce the black
> screen while others would crash when trying to call glGenTextur
[EMAIL PROTECTED]
Sent: Monday, August 21, 2006 2:02 AM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi Gian,
I'm afraid I'm at a loss as what could be your problem and cannot
reproduce it as I'm not using OSG 1.1.1 on win32 at the moment.
I think it might be useful t
s
>
> sceneView->cull();
>
> // draw the rendering bins.
>
> sceneView->draw();
>
> SwapBuffers();
>
> There's no other OSG code really.
>
> BTW Apologies for the formatting, but I'm using a web based email client and
> I can't seem to c
client and I
can't seem to change the weird line spacing on the pasted code.
Cheers,
Gian
From: [EMAIL PROTECTED] on behalf of J.P. Delport
Sent: Sat 19/08/2006 12:05 AM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi,
I create my
Will try changing the pixel format tomorrow and let you know how I get on ...
Thanks for the help!
Gian
-Original Message-
From: [EMAIL PROTECTED] on behalf of J.P. Delport
Sent: Sat 8/19/2006 12:05 AM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi,
I create my class
it's got to be something with my class derived from wxGLCanvas or my build
> env ...
>
>
> -Original Message-
> From: [EMAIL PROTECTED] on behalf of J.P. Delport
> Sent: Fri 8/18/2006 11:20 PM
> To: osg users
> Subject: Re: [osg-users] Producer and Win32
>
&
ss derived from wxGLCanvas or my build env
...
-Original Message-
From: [EMAIL PROTECTED] on behalf of J.P. Delport
Sent: Fri 8/18/2006 11:20 PM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi,
according to grep, that is indeed the only place I call it. I am only
using a sing
27;m misusing SetCurrent in some way.
>
> -Original Message-
> From: [EMAIL PROTECTED] on behalf of J.P. Delport
> Sent: Fri 8/18/2006 11:00 PM
> To: osg users
> Subject: Re: [osg-users] Producer and Win32
>
> Hi,
>
> my update/cull/draw is all inside onIdle.
>
> In onP
it as it has always worked,
but perhaps I'm misusing SetCurrent in some way.
-Original Message-
From: [EMAIL PROTECTED] on behalf of J.P. Delport
Sent: Fri 8/18/2006 11:00 PM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi,
my update/cull/draw is all inside onIdle.
Hi,
my update/cull/draw is all inside onIdle.
In onPaint there is only the following:
--8<---
onPaint(wxPaintEvent& e)
{
wxPaintDC dc(this);
#ifndef __WXMOTIF__
if (!GetContext()) return;
#endif
SetCurrent();
}
--8<---
rgds
jp
Gian Lorenzetto wrote:
> Hey,
>
> Hmm ... do you ac
g and perhaps I've created
some strange timing issue with the rendering ...
-Original Message-
From: [EMAIL PROTECTED] on behalf of J.P. Delport
Sent: Fri 8/18/2006 8:13 PM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi,
I'm using wxGLCanvas with SceneView and also re
ome
> very nice features.
>
> I'd be interested in hearing what other wxWidgets users are doing ...
>
> Thanks,
> Gian
>
>
> -Original Message-
> From: [EMAIL PROTECTED] on behalf of J.P. Delport
> Sent: Fri 8/18/2006 6:41 PM
> To: osg users
&
Original Message-
From: [EMAIL PROTECTED] on behalf of J.P. Delport
Sent: Fri 8/18/2006 6:41 PM
To: osg users
Subject: Re: [osg-users] Producer and Win32
Hi,
I've had some funnies with the wx SetCurrent() call. Are you calling
this before the first frame?
jp
Gian Lorenzetto wrote:
&g
Hi,
I've had some funnies with the wx SetCurrent() call. Are you calling
this before the first frame?
jp
Gian Lorenzetto wrote:
> Hi all,
>
>
>
> Since moving from 1.0 to 1.1.1rc1 I have a problem relating to the
> current graphics context using a wxWidgets wxGLCanvas (on Win32).
>
>
>
>
25 matches
Mail list logo