Re: [osg-users] Producer and Win32

2006-08-23 Thread Robert Osfield
3:41 PMTo: osg usersSubject: Re: [osg-users] Producer and Win32 On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED] > wrote: Yes, we are using multiple graphics contexts. Are you setting a seperate osg::State ContextID for each context?  See the FAQ item on t

RE: [osg-users] Producer and Win32

2006-08-23 Thread Kawicki, Ryan H
lists.  I'll look into the FAQ about this and see if I can incorporate this. Ryan Kawicki Software Engineer The Boeing Company Training Systems and Services (314) 777 - 6863   From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 3:41 PMTo: osg usersSubject: Re:

Re: [osg-users] Producer and Win32

2006-08-23 Thread Robert Osfield
Engineer The Boeing Company Training Systems and Services (314) 777 - 6863     From: Robert Osfield [mailto:[EMAIL PROTECTED]] Sent: Tuesday, August 22, 2006 4:27 AM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi Gian, The SceneView::init() does a traversal that compi

RE: [osg-users] Producer and Win32

2006-08-22 Thread Gian Lorenzetto
debugger. Ryan Kawicki Software Engineer The Boeing Company Training Systems and Services (314) 777 - 6863     From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 4:27 AM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi Gian, The SceneView

Re: [osg-users] Producer and Win32

2006-08-22 Thread Robert Osfield
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote: Yes, we are using multiple graphics contexts. Are you setting a seperate osg::State ContextID for each context?  See the FAQ item on this topic for details. ___ osg-users mailing list osg-users

RE: [osg-users] Producer and Win32

2006-08-22 Thread Kawicki, Ryan H
Yes, we are using multiple graphics contexts. Ryan Kawicki Software Engineer The Boeing Company Training Systems and Services (314) 777 - 6863   From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 1:24 PMTo: osg usersSubject: Re: [osg-users] Producer and Win32

Re: [osg-users] Producer and Win32

2006-08-22 Thread Robert Osfield
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote: Interesting.  We had valid graphic contexts and were still seing the same problem.  The correct thread was being used to compile the displays lists as well.  We verified all of this through the debugger. Are you using multiple graphics

RE: [osg-users] Producer and Win32

2006-08-22 Thread Kawicki, Ryan H
) 777 - 6863   From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 4:27 AMTo: osg usersSubject: Re: [osg-users] Producer and Win32 Hi Gian,The SceneView::init() does a traversal that compiles display lists and texture objects, it therefore must only be called from a

RE: [osg-users] Producer and Win32

2006-08-22 Thread Kawicki, Ryan H
PM To: osg users Subject: RE: [osg-users] Producer and Win32 BTW are you using wxWidgets, or have you had this problem with another widget toolkit? I'm still suspicious of the window creation in wxGLCanvas ... > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users

Re: [osg-users] Producer and Win32

2006-08-22 Thread Robert Osfield
now there was a work-around for this.Cheers,Gian> -Original Message-> From: [EMAIL PROTECTED] [mailto: osg-users-> [EMAIL PROTECTED]] On Behalf Of Kawicki, Ryan H> Sent: Tuesday, 22 August 2006 12:44 AM> To: osg users> Subject: RE: [osg-users] Producer and Win32 >> We h

RE: [osg-users] Producer and Win32

2006-08-21 Thread Gian Lorenzetto
Sent: Tuesday, 22 August 2006 12:44 AM > To: osg users > Subject: RE: [osg-users] Producer and Win32 > > We had the same problem and this is what we did to correct the problem. > Actually, some of the machines that we ran on would produce the black > screen while others would crash whe

RE: [osg-users] Producer and Win32

2006-08-21 Thread Gian Lorenzetto
12:44 AM > To: osg users > Subject: RE: [osg-users] Producer and Win32 > > We had the same problem and this is what we did to correct the problem. > Actually, some of the machines that we ran on would produce the black > screen while others would crash when trying to call glGenTextur

RE: [osg-users] Producer and Win32

2006-08-21 Thread Kawicki, Ryan H
[EMAIL PROTECTED] Sent: Monday, August 21, 2006 2:02 AM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi Gian, I'm afraid I'm at a loss as what could be your problem and cannot reproduce it as I'm not using OSG 1.1.1 on win32 at the moment. I think it might be useful t

Re: [osg-users] Producer and Win32

2006-08-20 Thread J.P. Delport
s > > sceneView->cull(); > > // draw the rendering bins. > > sceneView->draw(); > > SwapBuffers(); > > There's no other OSG code really. > > BTW Apologies for the formatting, but I'm using a web based email client and > I can't seem to c

RE: [osg-users] Producer and Win32

2006-08-20 Thread Gian Lorenzetto
client and I can't seem to change the weird line spacing on the pasted code. Cheers, Gian From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Sat 19/08/2006 12:05 AM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, I create my

RE: [osg-users] Producer and Win32

2006-08-18 Thread Gian Lorenzetto
Will try changing the pixel format tomorrow and let you know how I get on ... Thanks for the help! Gian -Original Message- From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Sat 8/19/2006 12:05 AM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, I create my class

Re: [osg-users] Producer and Win32

2006-08-18 Thread J.P. Delport
it's got to be something with my class derived from wxGLCanvas or my build > env ... > > > -Original Message- > From: [EMAIL PROTECTED] on behalf of J.P. Delport > Sent: Fri 8/18/2006 11:20 PM > To: osg users > Subject: Re: [osg-users] Producer and Win32 > &

RE: [osg-users] Producer and Win32

2006-08-18 Thread Gian Lorenzetto
ss derived from wxGLCanvas or my build env ... -Original Message- From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Fri 8/18/2006 11:20 PM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, according to grep, that is indeed the only place I call it. I am only using a sing

Re: [osg-users] Producer and Win32

2006-08-18 Thread J.P. Delport
27;m misusing SetCurrent in some way. > > -Original Message- > From: [EMAIL PROTECTED] on behalf of J.P. Delport > Sent: Fri 8/18/2006 11:00 PM > To: osg users > Subject: Re: [osg-users] Producer and Win32 > > Hi, > > my update/cull/draw is all inside onIdle. > > In onP

RE: [osg-users] Producer and Win32

2006-08-18 Thread Gian Lorenzetto
it as it has always worked, but perhaps I'm misusing SetCurrent in some way. -Original Message- From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Fri 8/18/2006 11:00 PM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, my update/cull/draw is all inside onIdle.

Re: [osg-users] Producer and Win32

2006-08-18 Thread J.P. Delport
Hi, my update/cull/draw is all inside onIdle. In onPaint there is only the following: --8<--- onPaint(wxPaintEvent& e) { wxPaintDC dc(this); #ifndef __WXMOTIF__ if (!GetContext()) return; #endif SetCurrent(); } --8<--- rgds jp Gian Lorenzetto wrote: > Hey, > > Hmm ... do you ac

RE: [osg-users] Producer and Win32

2006-08-18 Thread Gian Lorenzetto
g and perhaps I've created some strange timing issue with the rendering ... -Original Message- From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Fri 8/18/2006 8:13 PM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, I'm using wxGLCanvas with SceneView and also re

Re: [osg-users] Producer and Win32

2006-08-18 Thread J.P. Delport
ome > very nice features. > > I'd be interested in hearing what other wxWidgets users are doing ... > > Thanks, > Gian > > > -Original Message- > From: [EMAIL PROTECTED] on behalf of J.P. Delport > Sent: Fri 8/18/2006 6:41 PM > To: osg users &

RE: [osg-users] Producer and Win32

2006-08-18 Thread Gian Lorenzetto
Original Message- From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Fri 8/18/2006 6:41 PM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, I've had some funnies with the wx SetCurrent() call. Are you calling this before the first frame? jp Gian Lorenzetto wrote: &g

Re: [osg-users] Producer and Win32

2006-08-18 Thread J.P. Delport
Hi, I've had some funnies with the wx SetCurrent() call. Are you calling this before the first frame? jp Gian Lorenzetto wrote: > Hi all, > > > > Since moving from 1.0 to 1.1.1rc1 I have a problem relating to the > current graphics context using a wxWidgets wxGLCanvas (on Win32). > > > >