We need the distance matrix in addition to the time-matrix. I'm using
viaroute (I set geometry to false), and it is orders of magnitude
slower, which I'm sure is no surprise.
(We've been using the "table" service and are frankly excited at how
fast it is, even for large matrices of 1500+. Thanks!)
Hello,
I read this conversation and I want to do the same thing
https://lists.openstreetmap.org/pipermail/osrm-talk/2016-January/001087.html
However, after set all speed from car.lua profile to 3.6 km/h, set all
penalties to 0 and eliminate speed_reduction, still some results are
differents betw
I would be VERY intereste in distance+time matrix
On 4 January 2016 at 15:56, Alan Grover wrote:
> We need the distance matrix in addition to the time-matrix. I'm using
> viaroute (I set geometry to false), and it is orders of magnitude
> slower, which I'm sure is no surprise.
>
> (We've been us
Alan,
Fundamentally, OSRM calculates fastest time routing, not shortest
distance.
There are a couple of ways to approach a distance-based table:
1) return the corresponding distances for the fastest routes currently
returned. Depending on road speeds, the distances may not be the shortest.
Same here. Time and distance would be more then great!
Kind regards,
Jorne De Blaere
Van: Zbyszek Swirski [mailto:zb...@controtex.com]
Verzonden: dinsdag 5 januari 2016 4:39
Aan: Mailing list to discuss Project OSRM
Onderwerp: Re: [OSRM-talk] Distance Matrix like current "
On 01/04/2016 11:01 PM, Daniel Patterson wrote:
> Alan,
>
> Fundamentally, OSRM calculates fastest time routing, not shortest
> distance.
>
> There are a couple of ways to approach a distance-based table:
>
> 1) return the corresponding distances for the fastest routes currently
> returned