Re: Microsoft acquires Xamarin

2016-02-25 Thread Scott Barnes
I blogged my thoughts - Xamarin & Microsoft merger may yet prove useful to designers. http://www.riagenic.com/archives/2005 - I'm not to impressed with the "developer" gains here, as in the end whether its Xamarin or UWP running the show, the trick is to get a .NET developer to have parity in terms

RE: Microsoft acquires Xamarin

2016-02-25 Thread Ian Thomas
It’s those “more considered” comments to Guthrie’s blog that I think are worth looking at. I’m not sure if comments determine any actions, though. It’s probably direct contact with Microsoft people to discuss the short-comings and the wish-list that would be more productive – but as I wrote, I f

Re: Microsoft acquires Xamarin

2016-02-25 Thread Greg Keogh
Oh yes, and if you read here: https://weblogs.asp.net/scottgu/welcoming-the-xamarin-team-to-microsoft As the replies suggest, lower the price and fix the bugs - *GK* On 25 February 2016 at 22:48, Ian Thomas wrote: > Everyone will know this in 2 days of course, but Microsoft has finally > bough

Re: Microsoft acquires Xamarin

2016-02-25 Thread Greg Keogh
Oh yes, and if you read here: https://weblogs.asp.net/scottgu/welcoming-the-xamarin-team-to-microsoft As they suggest, fix the pricing and fix the bugs - *GK* On 25 February 2016 at 22:48, Ian Thomas wrote: > Everyone will know this in 2 days of course, but Microsoft has finally > bought Xamar

Re: Microsoft acquires Xamarin

2016-02-25 Thread Andrew McGrath
Have ventured down the ReactJS path after not getting any response from Xamarin regards OEM-ing their compiler for the APaaS platform we wrote, despite several attempts to discuss with them. At least another software tools company (Citrix-funded, Israeli-founded) simply changed their licens

Re: Microsoft acquires Xamarin

2016-02-25 Thread Greg Keogh
> > There are some interesting comments to this post; not unexpectedly, > reflecting (for one example) Greg Keogh’s reticence in adopting it at its > cost for effective development by in dependent developers. And its efficacy. > I have some updates on this. After several months of research, evalua

Re: Microsoft acquires Xamarin

2016-02-25 Thread Scott Barnes
License is free if you can live with the unity logo as a splash screen and for mobile app devs the prof edition is a bit of an overkill. You also would want to target mono subset 2 as it actually has less mono bloat (performance profiling crap even etc) Unity3d is one huge IoC as you also don't ge

Re: Microsoft acquires Xamarin

2016-02-25 Thread David Connors
On Fri, 26 Feb 2016 at 06:57 Scott Barnes wrote: [ ... ] > We've written two apps so far with it and you not only get "native" > compilations (it actually generates it via IL2CPP) but you also get less > restrictions xamarin imposes on UI (ie no forking the visuals per platform > of any kind) >

Re: Microsoft acquires Xamarin

2016-02-25 Thread Scott Barnes
Actually you can use unity3d. The UGUI capabilities is fine for mobile apps plus you can also use them in 3D / 2D mix. We've written two apps so far with it and you not only get "native" compilations (it actually generates it via IL2CPP) but you also get less restrictions xamarin imposes on UI (ie

Re: Microsoft acquires Xamarin

2016-02-25 Thread Michael Ridland
The thing about Xamarin is there's never been anything in the market that compares to it at all. If you had to build a native looking feeling app that was fast and not the junk that comes from html, there's only the option of pure native or Xamarin. So basically you had the choice of c# or Java+obj

Microsoft acquires Xamarin

2016-02-25 Thread Ian Thomas
Everyone will know this in 2 days of course, but Microsoft has finally bought Xamarin . Just who (employees, developers) from the company will transition across to MS is not clear. There are some interesting comments to th

[OT] Dev position in Melbourne

2016-02-25 Thread Tom Rutter
If anyone has a .net dev position available in Melbourne please shoot me an email. Cheers Tom