, it should make those features work correctly together.
Any thoughts on this situation? Has anyone else run into this?
How/where do I report this bug?
Thank you,
Ted Peters
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I am seeing the Backup bit being set on my application's PRC by the
Palm Desktop Quick Install.
Ted Peters
On Apr 20, 2005, at 5:36 AM, Jim Cooper wrote:
.. or once you set it... it never changes unless you change it in
code?
It never changes unless you change it in code. The backup bit
Doug,
Thanks for the confirmation!
I believe that this is the source of my confusion about the Backup bit
and HotSync behavior. I knew I was building my app with the bit off,
but was seeing it get backed up anyway. Once I started inspecting the
bit on the device, it all became clear.
Seems
It appears that the act of installing our application's PRC via the
palmOne Quick Install (Windows, v 1.1) is causing the BackUp bit to be
set, even though I know the bit was not set when the PRC was built.
Dragging the PRC onto a Simulator does not do this.
Has anyone else seen this behavior?
,
Ted Peters
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Greg,
I appreciate the response.
That matches half of the documentation that I have found, but not the
other half, or what I observe in the real world.
Specifically, MetroWerks CodeWarrior Targeting Palm OS.pdf says The
Set Backup Bit check box lets you force the HotSync software
to upload a
You can use CodeWarrior for Palm OS v8.0 which is Mac OS X native. This
tool works very well for developing 68K Palm applications.
The Palm OS Emulator also works well on OS X, and ROMs are available up
through OS 4.1.
CodeWarrior comes with Constructor for resource editing, although I
prefer
POSE 3.5 is working well for me on a similar setup. I rarely save
sessions, however; not sure if I have tried saving one since upgrading
to 10.3.6.
Hold on a second... yup, trying to save the session just froze my POSE,
too. Bummer!
Ted
On Dec 1, 2004, at 1:30 PM, Paul Nevai wrote:
I just
Check if you have sound enabled in the Simulator settings. I seem to
remember something about this...
Ted
On Dec 1, 2004, at 1:34 PM, Nancy Zayed wrote:
Hi,
SndStreamCreate() returns the error code 0x080A (with an input sound
mode) when run on Simulator 5.2. Does this necessarily mean that I
Yes, it does, quite well.
Some of the limitations are as follows:
no Cobalt (OS 6) support
no PNO/Armlet support
PilRC/.rcp support limited to an old version of the plugin without new
features/fixes
the Mac version of the PalmOS Emulator is limited to older devices w/
OS 4.1 max, no hi-res, no
code looks for /PALM/Launcher/My
Database.prc (space instead of underscore), and thus fails.
In my beta testing, several non-Sony devices and at least one Sony
device named the file as I expected, only adding .prc to the end of
the database name.
Can anyone shed any light on this?
Thanks,
Ted
in!
Hope this helps,
Ted Peters
On Sep 2, 2004, at 3:15 AM, Matthew Bevan wrote:
Howdy!
I currently have an application which successfully streams raw PCM
data in
signed 16-bit, Wintel-endian, 22kHz or 44kHz formats. Now on to the
difficult part.
...
A little help would go an awful long way in my
Does anyone know if the Tungsten W has the High-Density Display feature
set?
The only information that I can find is that the T|W shipped with
PalmOS 4.1, and that it has a 320x320 screen.
Thanks,
Ted Peters
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enough bytes this faster implementation will overcome the
overhead.
Thanks,
Ted Peters
On Jul 16, 2004, at 11:15 AM, Keith Rollin wrote:
Personally, I'd just use:
audio_setup_destination = audio_setup_source;
The above takes up about the same amount of object code as calling
MemMove (14
not implemented).
Is this a peculiarity of the Garnet simulator? Am I doing something
wrong?
Thanks,
Ted Peters
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Doh! Yup, that was it.
I never would have expected a Simulator setting to cause the PalmOS
being simulated to report that it doesn't implement APIs.
Thanks,
Ted
On Jul 16, 2004, at 1:51 PM, Ben Combee wrote:
At 03:47 PM 7/16/2004, you wrote:
Hi all,
I'm trying to write some streaming sound
and sndInt16Little.
But if ADPCM is available, maybe that's a better choice?
Thanks in advance,
Ted Peters
On Jul 15, 2004, at 9:39 AM, Ben Combee wrote:
At 11:27 AM 7/15/2004, you wrote:
The Docs for the SndStreamCreateExtended mention many sound format
types including ADPCM and mp3. However
Is it possible to use the CodeWarrior debugger between a Mac OS X
machine and a Tungsten|T via USB?
I'm sure this has been answered before, but I couldn't find it in the
archives.
Thanks,
Ted Peters
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http
a buffer with data, so I need to be able to read X bytes from my
resource, know when I'm out of data, and pad with 0 at the end.
Any help appreciated!
Ted Peters
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Ben,
aha! Thanks for the clarification. I'll go grab another cup of coffee
and re-read the Memory Manager docs!
Thanks,
Ted
On Jul 14, 2004, at 9:50 AM, Ben Combee wrote:
At 11:50 AM 7/14/2004, you wrote:
I feel like I must be missing something simple...
Is there a way to get the correct data
this, or if they do at all.
Thanks again,
Ted Peters
On Jul 13, 2004, at 8:46 AM, LionScribe wrote:
You can Hard link ZLib to your application, by editing and using the
source
code ( see an example in csrdrm00.prc at
http://csrdrm.sourceforge.net/),
but since many programs may use ZLib, you are better off using
ZLib with my app, or point customers to where
to get it? Those both sound like they would cause significant support
issues.
Anything else I should know?
Thanks for any insight!
Ted Peters
On Jul 9, 2004, at 6:06 PM, Roberto Machorro wrote:
Hi
Friday, July 9, 2004, 10:12:33 AM, you wrote:
Please
Your application will not be able to correctly display a bitmap
compressed with a method that the OS doesn't support (unless you
provide code to do the decompression yourself).
Also note that OS 4 HiRes CLIÉ devices have problems with compressed
HiRes 16-bit bitmaps: they draw PackBits
Hi folks,
I have a form which I display with FrmDoDialog() and an event handler.
This form has a field which I set to a long block of text that I get
from a resource. Before I delete the form, I need to disassociate the
field from the text handle so it won't try to free it. I call
Steve,
thanks for the replies.
I have considered checking for appStopEvent in the form's event handler
and do the cleanup there.
I wanted to make sure this was a reasonable and safe thing to do, and
understand why I'm seeing what I am.
I really expected the default button mechanism to result
or suggestions appreciated.
Thanks,
Ted Peters
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What does it really take to put a device into doze mode? Will
calling EvtGetEvent with a modest value (5, 10, 20) for the timeout
parameter do the trick? Or will it only doze if you pass
evtWaitForever?
The device will doze if there's nothing to do, even if that means
dozing for a very short
and to
return to the application when the time out expires, even if there is
no event to process. Using these mechanisms provides the longest
possible battery life.
This clearly indicates that the former is true.
Can anyone confirm?
Thanks,
Ted Peters
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Eric,
you've gotten some good responses about true dictionaries (i.e., with
definitions, parts of speech, etc.), but you mention games, so I wonder
if you're really looking for a word list.
If you just need a list of correctly spelled words to check against,
there are many sources of word
or suggestions? I'm getting desperate!
Thanks,
Ted
On Wednesday, November 5, 2003, at 12:22 AM, Chris Apers wrote:
This problem occured if you have a blank line at the end
of your palette file. Just remove it.
- Original Message -
From: Ted Peters [EMAIL PROTECTED]
To: Palm Developer Forum [EMAIL
I am trying to get 8bpp bitmaps with a custom palette to work in my
application. I have searched archives and found what I thought were the
answers, but still no success.
I am using Macintosh CodeWarrior 8.3 with the Mac PilRC plugin version
2.9p10b.
I have created a .pal file that looks like
I am trying to get 8bpp bitmaps with a custom palette to work in my
application. I have searched archives and found what I thought were the
answers, but still no success.
I am using Macintosh CodeWarrior 8.3 with the Mac PilRC plugin version
2.9p10b.
I have created a .pal file that looks like
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