Okay, more color questions: is it possible to just splash an 8-bit
bitmap to the screen, without having to do it color by color (ie,
with gray scale, I can preface a bitmap name with /-2/ to tell
Constructor to handle it as a 2-bit bitmap, but the same trick
doesn't work with /-8/.) Any
draw color bitmaps in Constructor, so could someone tell me, in begginers
terms, how to do color bitmaps. I think this would have to be done in the
actual code, and I'm okay with that, an example would be nice to.
Mikel Anderson
CEO Impact Studios
One alternative is www.vfdide.com
HTH
Ole
Richard Hartman [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Is there a GUI form-builder that saves as PilRC code?
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see
Is there a GUI form-builder that saves as PilRC code?
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[EMAIL PROTECTED]
186,000 mi/sec: not just a good idea, it's the LAW!
Tilo Christ wrote in message [EMAIL PROTECTED]...
Hi!
You can save yourself a lot of pain if you are using the PILRC-plugin and
PILRC instead of
Would this be the same PilRC as the one that's available on Neil Rhodes'
website (http://www.calliopeinc.com/devcorner.htm) -- PilRC CodeWarrior
plugin?
Tilo Christ wrote:
You can save yourself a lot of pain if you are using the PILRC-plugin and
PILRC instead of Constructor.
--
For
I've looked through the archives at escribe, and this Error #32 thing
has been discussed in April, however mine is of a different
circumstance.
The codewarrior R6 linker gives me the following:
Link Error : Unexpected Error #32.
Name options syntax error in resource: PICT #2320
Unexpected
You have not explained how to change the color depths in MSPaint.
When you do a Save As you get a choice of colour depths. It doesn't
always seem to work when changing anything other than a brand new bitmap
though. I have no idea why.
A better tool would be preferable, if someone has any
do my bitmaps in Paint Shop Pro and do the old cut-and-paste back to
Constructor when I'm done.
Subject: Re: Howto convert Windows true color bitmaps to .2bpp/.4bpp
From: Joe [EMAIL PROTECTED]
Date: Mon, 28 Jan 2002 13:07:39 -0800 (PST)
X-Message-Number: 47
--- George Aslanis wrote:
You have
MSPaint appears to only allow for blackwhite or color(.?bpp). No
options for setting the other bit depths.
MSPaint works for for 2, 4, 8 and 24 bit colour. However, I've found it
to be a bit quirky when trying to change colour depths. The workaround I
found was to open the bitmap you want
Isn't the bmp saved by MSPaint default 24bpp color? How exactly the copy/paste
trick changes the color depth?
Max
--- Jim Cooper [EMAIL PROTECTED] wrote:
MSPaint works for for 2, 4, 8 and 24 bit colour. However, I've found it
to be a bit quirky when trying to change colour depths. The
You have not explained how to change the color depths in MSPaint. Obviously
converting from BlackWhite to color is available in the Attributes panel,
but I have found no options for changing the color depths. I'm using Win2K
MSPaint ver5. Are you using a later version? Or a panel that I can't
: Howto convert Windows true color bitmaps to .2bpp/.4bpp
--- George Aslanis wrote:
You have not explained how to change the color depths in
MSPaint. Obviously converting from BlackWhite to color
is available in the Attributes panel, but I have found
no options for changing the color depths. I'm
Hello,
I am looking for a program or method to convert windows true color bitmaps
to the different Palm .bpp formats. I did find one program BMP2BP.exe, but
it's not in English so not useable. MSPaint appears to only allow for
blackwhite or color(.?bpp). No options for setting the other bit
You need to use Pilrc. Constructor doesn't handle custom palettes.
Todd.
Ted Lowery wrote in message 55294@palm-dev-forum...
Hi all-
I'm trying to render a high color bitmap (using 64 spot colors) on a
IIIC (256 color device).
I've created a custom color table using WinPalette, but the
You need to use Pilrc. Constructor doesn't handle custom palettes.
and... *cough* using custom palettes *cough* isn't supported by
Palm directly - source for pilrc is available, and i write it
based on the API docs at the time - it should still work
some people added some interesting
Hi all-
I'm trying to render a high color bitmap (using 64 spot colors) on a
IIIC (256 color device).
I've created a custom color table using WinPalette, but the problem
seems to be when I paste my bitmap into constructor, it takes on the
colors offered in constructor, which aren't even the
The bitmap has a box around it. When displayed in a dialog, the box shows up
as a "Z", with the contents of the box split across each side.
The dialog references a Bitmap Family which contains 1-bit and 8-bit images.
The 1-bit images works fine (on Palm OS 3.5/ Palm Vx). The 8-bit image is
wonky
I have an 8-bit color bitmap that doesn't display correctly any more (it
worked fine with constructor 1.5). I can't find anything in the release
notes about this.
The bitmap has a box around it. When displayed in a dialog, the box shows up
as a "Z", with the contents of the box split across each
I've tried everything that was suggested, and the bitmaps that I create (in
color) come out in black and white.
I downloaded and installed the sdk 3.5, as well as "Update1" to no avail.
I'd appreciate any other suggestions.
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For information on using the Palm Developer Forums, or to
having trouble with Color Bitmaps
I've tried everything that was suggested, and the bitmaps that I create (in
color) come out in black and white.
I downloaded and installed the sdk 3.5, as well as "Update1" to no avail.
I'd appreciate any other suggestions.
--
For information on usin
It's just a single form bitmap 160X160 with upper left at 0,0
I haven't tried calling WinScreenMode, but I will.
Thanks!
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From: [EMAIL PROTECTED]
It's just a single form bitmap 160X160 with upper left at 0,0
I haven't tried calling WinScreenMode, but I will.
WinScreenMode is only necessary if the device's current bit depth won't
display color (i.e., it is 1, 2, or 4, instead of 8). This is not very
likely if
Again thanks -- I'll try it as you suggest.
[EMAIL PROTECTED]
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Re:color Bitmaps
I am new to Palm Programming, programming in total actually, and I can't
draw color bitmaps in Constructor, so could someone tell me, in begginers
terms, how to do color bitmaps. I think this would have to be done in the
actual code, and I'm okay with that, an example would
l actually, and I can't
draw color bitmaps in Constructor, so could someone tell me, in begginers
terms, how to do color bitmaps. I think this would have to be done in the
actual code, and I'm okay with that, an example would be nice to.
Mikel Anderson
CEO Impa
One alternative is www.vfdide.com
HTH
Ole
Richard Hartman [EMAIL PROTECTED] wrote in message
news:23187@palm-dev-forum...
Is there a GUI form-builder that saves as PilRC code?
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Is there a GUI form-builder that saves as PilRC code?
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi/sec: not just a good idea, it's the LAW!
Tilo Christ wrote in message 22296@palm-dev-forum...
Hi!
You can save yourself a lot of pain if you are using the PILRC-plugin and
PILRC instead
Hi!
Would this be the same PilRC as the one that's available on Neil Rhodes'
website (http://www.calliopeinc.com/devcorner.htm) -- PilRC CodeWarrior
plugin?
Exactly. You will need both PilRC (which is maintained by Aaron Ardiri) and the plugin
(which comes from Neil Rhodes).
Cheers,
Tilo
Would this be the same PilRC as the one that's available on Neil Rhodes'
website (http://www.calliopeinc.com/devcorner.htm) -- PilRC CodeWarrior
plugin?
Tilo Christ wrote:
You can save yourself a lot of pain if you are using the PILRC-plugin and PILRC
instead of Constructor.
--
For
I've looked through the archives at escribe, and this Error #32 thing
has been discussed in April, however mine is of a different
circumstance.
The codewarrior R6 linker gives me the following:
Link Error : Unexpected Error #32.
Name options syntax error in resource: PICT #2320
Unexpected
the
device. This works best with color bitmaps.
---
The only image I
managed to
get up is the 1 bit one (among the other bitdepth in the
bitmap family),
and only when it has the same resourceID as the bitmap family.
This is displaying
Hi!
You can save yourself a lot of pain if you are using the PILRC-plugin and PILRC
instead of Constructor. Instead of painstakingly
pasting all your images into the Constructor and then doing dozens of mouseclicks to
make them member of a bitmap-family and set
their properties right you just
WinDrawOperation, but the colors are all messed up
and I believe changing the transfer mode is only usable for 1-bit black
and white.
Can anyone tell me if there exist any way to draw color bitmaps
fast with transparency? Thanks.
It does not exist. Seriously, one reason the WinDraw
the transfer mode is only usable for 1-bit black
and white.
Can anyone tell me if there exist any way to draw color bitmaps
fast with transparency? Thanks.
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the transfer mode is only usable for 1-bit black
and white.
Can anyone tell me if there exist any way to draw color bitmaps
fast with transparency? Thanks.
__
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com
I forgot about that mail list .
BTW do we still send tool bug reports to Metrowerks or directly to Palm?
-Original Message-
From: Paul A. Dugas [EMAIL PROTECTED]
To: Palm Developer Forum [EMAIL PROTECTED]
Date: Wednesday, May 17, 2000 9:23 PM
Subject: RE: Color bitmaps in constructor
Subject: Re: Color bitmaps in constructor
I forgot about that mail list .
BTW do we still send tool bug reports to Metrowerks or directly to Palm?
-Original Message-
From: Paul A. Dugas [EMAIL PROTECTED]
To: Palm Developer Forum [EMAIL PROTECTED]
Date: Wednesday, May 17, 2000 9:23 PM
Subject
I downloaded the 3.5 updates so I'm using Constructor v1.5b5 I can create
color bitmaps and blackwhite in the same Bitmap family. When I try to
place the family into a form, constructor will not format the bitmap UI
object so I can see the bitmap. The form bitmap stays the default size
When I try to place the family into a form, constructor
will not format the bitmap UI object so I can see the
bitmap. The form bitmap stays the default size with
some garbage (that sort of looks like the bw bitmap
compressed).
Ah! We just had a short discussion about this on the
Hi,
Up to now I was loading my bitmaps into my application by doing:
bmpHandle = DmGet1Resource('Tbmp',MyBitmap);
But now that I am replacing my bitmaps with bitmap families, how do I load
them? Executing the above statement on one of the bitmaps of a family
always return NULL.
Any input
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Up to now I was loading my bitmaps into my application by doing:
bmpHandle = DmGet1Resource('Tbmp',MyBitmap);
But now that I am replacing my bitmaps with bitmap families,
how do I load them?
The exact same way, using the ID of the bitmap
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