Hi,
thank you all for the response.
Best regards
Tam Hanna
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Hi,
I am in the process of developing a little clock that draws to the screen
via a buffer. No problems up to here
However, when the user opens up the menu, it gets overdrawn with the data
that comes in from the buffer at a nilEvent in the forms event handler.
I would now like to know how it is
You need to look for winenter and winexit events to see if something else (the
menu) is active on the screen. If so, you stop drawing.
--
RA Moynihan
Sent from my Treo
-Original Message-
From: Tam Hanna
Date: 11/10/04 1:25 pm
To: Palm Developer Forum
Subj: How to detect if a menu
An easy way to do this without using globals or flags is to check if the
current window is the active form's window when you want to draw something.
If they are not the same, don't draw to the screen. I found this easier and
just as effective as trapping winEnter/winExit events.
Cheers,
Tim