Re: Off-Screen-Window - full memory

2003-06-05 Thread Chris Apers
> > I use POSE Handspring Prism, Did you check the dynamic heap size of this device ? > > I have some MemPtr & MemHandle but none Global. > > I have a SMART class for my application (I tried BIG > also but is the same) i was meaning C++ class. > > Another question: > I copy a transperent (F

Re: Off-Screen-Window - full memory

2003-06-05 Thread Giorgos Sarris
Chris, I use POSE Handspring Prism, I have some MemPtr & MemHandle but none Global. I have a SMART class for my application (I tried BIG also but is the same) Another question: I copy a transperent (From Constructor) bitmap to a off-screen-window and then how can I keep it transperent when and

Re: Off-Screen-Window - full memory

2003-06-05 Thread Chris Apers
What's the depth of your offscreen ? What version of palmos do you use on POSE ? Dynamic heap size differ from a version to another and from a device to another. Do you allocate also memory with MemPtrNew or MemHandleNew ? Do you use a big class in your app ? > Hi all, > > I'm making a game wit

Off-Screen-Window - full memory

2003-06-05 Thread Giorgos Sarris
Hi all, I'm making a game with CW6 and C++. It wil have a lot of animation. That's why I need to make 3 big off-screen windows. The first is : 160x96 The second : 160x96 The third: 160x64 But when I create the third the POSE emulator can't start. (The OS5 simulator has no problem) I susp