cd into VTK/Rendering/OpenGL and grep for vtkTextureIO::Write, you'll
find all the spots I was saving textures. There are some preprocessor
macros to enable it. Good luck.
On 6/5/2015 1:34 AM, Göbbert, Jens Henrik wrote:
Hi Burlen,
thanks for your answer.
But somehow bad news for me :)
I wi
Hi Burlen,
thanks for your answer.
But somehow bad news for me :)
I will try to add this feature than - it might help others, too.
Can you give me some more hints where I can find this mechanism for sucking
textures back from the gpu
and perhaps even how to use it for debugging?
Best
Jens Henri