Re: [Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader

2011-10-29 Thread Utkarsh Ayachit
have to do something with this fragment shader (which currently does > nothing). > > Am I on the right track here? Or I am issuing an improper context? > > Sohail > > > From: Utkarsh Ayachit > To: Sohail Shafii > Cc: "paraview@paravie

Re: [Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader

2011-10-27 Thread Sohail Shafii
t To: Sohail Shafii Cc: "paraview@paraview.org" Sent: Wednesday, October 26, 2011 8:43 AM Subject: Re: [Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader Classes in graphics cannot depend on classes in rendering. You can move your filter to hybrid.  Utkarsh On Oct 26,

Re: [Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader

2011-10-26 Thread Utkarsh Ayachit
Classes in graphics cannot depend on classes in rendering. You can move your filter to hybrid. Utkarsh On Oct 26, 2011, at 12:11 AM, Sohail Shafii wrote: > Hi, > > I am currently trying to do some shader operations in a standard C++ filter. > This filter (inherits from vtkMultiBlockDataS

[Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader

2011-10-25 Thread Sohail Shafii
Hi, I am currently trying to do some shader operations in a standard C++ filter.   This filter (inherits from vtkMultiBlockDataSetAlgorithm, resides in VTK/Graphics) will be used to voxelize a polygonal object (basically the result of the contour filter) and write the results to a 3D texture. I