have to do something with this fragment shader (which currently does
> nothing).
>
> Am I on the right track here? Or I am issuing an improper context?
>
> Sohail
>
>
> From: Utkarsh Ayachit
> To: Sohail Shafii
> Cc: "paraview@paravie
t
To: Sohail Shafii
Cc: "paraview@paraview.org"
Sent: Wednesday, October 26, 2011 8:43 AM
Subject: Re: [Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader
Classes in graphics cannot depend on classes in rendering. You can move your
filter to hybrid.
Utkarsh
On Oct 26,
Classes in graphics cannot depend on classes in rendering. You can move your
filter to hybrid.
Utkarsh
On Oct 26, 2011, at 12:11 AM, Sohail Shafii wrote:
> Hi,
>
> I am currently trying to do some shader operations in a standard C++ filter.
> This filter (inherits from vtkMultiBlockDataS
Hi,
I am currently trying to do some shader operations in a standard C++ filter.
This filter (inherits from vtkMultiBlockDataSetAlgorithm, resides in
VTK/Graphics) will be used to voxelize a polygonal object (basically the result
of the contour filter) and write the results to a 3D texture.
I