>it covers whole sphere 2 times - once each hemisphere.
For reference, this can be avoided by unticking "Prevent Seam" texture map
property
___
Powered by www.kitware.com
Visit other Kitware open-source projects at
http://www.kitware.com/opensource/o
On 16.12.2012 at 8:05 PM, "Sebastien Jourdain" wrote:
>
>You need to add your raster as texture to the sphere. In the property panel
>(Turn on the advanced option), you should find an option to add a texture
>to your sphere.
Thanks Sebastien,
Your tip helped me find that I have to add filter to
You need to add your raster as texture to the sphere. In the property panel
(Turn on the advanced option), you should find an option to add a texture
to your sphere.
Seb
On Sun, Dec 16, 2012 at 8:38 AM, deb wrote:
> Hi,
>
> I'm new Paraview user, so many things may not be obvious. Hope this
>
Hi,
I'm new Paraview user, so many things may not be obvious. Hope this question is
easy and useful to ask.
I have roughly sphere or more correctly spheroid as Earth approximation,
created with WGS (http://en.wikipedia.org/wiki/WGS-84#Main_parameters)
suggested radii. It consists of "theta res