On 12/15/2011 12:10 AM, Ivica Ico Bukvic wrote:
...
Wow! You just helped me finally solve this riddle! Could it be really
this simple? In canvas_free() call inside g_canvas.c simply add the
following 2 lines:
if (x->gl_editor)
canvas_destroy_editor(x);
I added them right
Hi Pd gurus,
ever found a single keystroke or a mouse click was duplicated
on a patch? A strange bug which always turns out to be fatal
at the point of closing the patch?
Hit by several such crashes one after another I went hunting.
What I found was that there is always a t_editor created for