Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Hans-Christoph Steiner
Here's a minor tweak to get it working, and a handy [pddp/dsp] to control the DSP easysampler.pd Description: Binary data .hc On Nov 28, 2006, at 3:38 PM, Max Neupert wrote: dear hcs, i've changed it according to your suggestions. there is no play button because it should play right w

Re: [PD] Ubuntu and puredata: why just one release?

2006-11-28 Thread Hans-Christoph Steiner
Basically, its just a matter of someone doing the work. I don't think anyone wants to limit Pd's distribution. .hc On Nov 28, 2006, at 4:45 PM, Javier García wrote: Hi. I have installed ubuntu 6.06 3 days ago I have just noticed the way to install apps. Just Apps-> Add and delete ...

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Hans-Christoph Steiner
On Nov 28, 2006, at 3:59 PM, Steffen wrote: On 28/11/2006, at 21.48, Steffen wrote: Found that one had to: - load a smaple - toggle "the" metro on - move the In slider a bit to "start", then move it back or leave it - adjust the volume - play with the In/Out/Play sliders Sorry. By bad. The

Re: [PD] Linux, G4 PPC: what GEM release should i install?

2006-11-28 Thread Hans-Christoph Steiner
The debian-testing-powerpc one should work fine. Debian/testing and Ubuntu/dapper are really, really close. .hc On Nov 28, 2006, at 5:01 PM, Javier García wrote: Hi, Is not enough clearfor me what release of GEM should i download for a G4 PPC with ubuntu 6.06 Can someone help me? __

[PD] bangtris

2006-11-28 Thread marius schebella
Hi, I made a tetris like game with pd and called it "bangtris". maybe you will like it. but it is version 0.1! http://parasitaere-kapazitaeten.net/Pd/bangtris.tar feel free to send comments or bugreports. marius. ___ PD-list@iem.at mailing list UNSUBS

Re: [PD] rfid and puredata

2006-11-28 Thread [*~]
hi yuk: a friend of mine and i experimented a bit with rfid + pd setup.

[PD] Re: invisible py object on Windows

2006-11-28 Thread chris clepper
On 11/28/06, Thomas Grill <[EMAIL PROTECTED]> wrote: chris clepper schrieb: > The workaround is to bury the object down tow subpatches and it > magically appears. Wow. You mean the py external is invisible in root patches, but visible in subpatches? What about abstractions? Exactly the case

[PD] invisible py object on Windows

2006-11-28 Thread chris clepper
I have two machines with the same Miller Pd 0.39, Python 2.4.2 and py.dllfrom the 0.38 extended release, but on one machine the py object is not drawn in the patch window! The .pd file does have a listing for the py object and the py object can be patched. I found an email from about a year ago

[PD] rfid and puredata

2006-11-28 Thread yukio kuroiwa
hi people, i want to work in a project using rfid and puredata ... Do anybody know if somebody has made something with rfid and puredata? many thanx yuk -- yukio kuroiwa [EMAIL PROTECTED] -- http://www.fastmail.fm - And now for something completely different… _

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread chris clepper
On 11/28/06, Roman Haefeli <[EMAIL PROTECTED]> wrote: i found, that libglut is not linked in gem, but it is in glxgears and in 3dp. is that a sign, that gem is not using dri? No. GLUT is a toolkit for making simple OpenGL applications. GEM uses glx directly. Perhaps your X11 is not set to

Re: [PD] GRiPD and shell don't play well together

2006-11-28 Thread David Powers
On 11/28/06, John Harrison <[EMAIL PROTECTED]> wrote: I know the GRiPD is no longer maintained, but it happens to be perfect for our project so at least in the short term it makes sense for us to use. Just out of curiousity, why did this project die? It seems to be one of the most promising/int

[PD] Re: invisible py object on Windows

2006-11-28 Thread Thomas Grill
chris clepper schrieb: The workaround is to bury the object down tow subpatches and it magically appears. Wow. You mean the py external is invisible in root patches, but visible in subpatches? What about abstractions? I never really was able to reproduce the behaviour... greetings, Thomas _

[PD] Re: invisible py object on Windows

2006-11-28 Thread chris clepper
The workaround is to bury the object down tow subpatches and it magically appears. On 11/28/06, chris clepper <[EMAIL PROTECTED]> wrote: I have two machines with the same Miller Pd 0.39, Python 2.4.2 and py.dllfrom the 0.38 extended release, but on one machine the py object is not drawn in the

[PD] Linux, G4 PPC: what GEM release should i install?

2006-11-28 Thread Javier García
Hi, Is not enough clearfor me what release of GEM should i download for a G4 PPC with ubuntu 6.06 Can someone help me? _ Descubre la descarga digital con MSN Music. Más de un millón de canciones. http://music.msn.es/

[PD] Ubuntu and puredata: why just one release?

2006-11-28 Thread Javier García
Hi. I have installed ubuntu 6.06 3 days ago I have just noticed the way to install apps. Just Apps-> Add and delete ... Yes, im happy, i have found puredata, but what is the reason to not add more releases to install? Or it just depend on the ubuntu development team? Im just corious... ___

Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking

2006-11-28 Thread David Powers
Clicks are most often CPU / buffer related problems, however. On my laptop, for instance, I have to disable the wireless card if I want to use even a very simple PD patch and not get clicks, for example. I have to disable it for using other audio apps, also - but the problems in PD are always more

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Steffen
On 28/11/2006, at 21.48, Steffen wrote: Found that one had to: - load a smaple - toggle "the" metro on - move the In slider a bit to "start", then move it back or leave it - adjust the volume - play with the In/Out/Play sliders Sorry. By bad. The "move he In slider part" seam not needed. __

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Steffen
On 28/11/2006, at 21.07, Hans-Christoph Steiner wrote: - I couldn't find the "play" button I wondered that too. Found that one had to: - load a smaple - toggle "the" metro on - move the In slider a bit to "start", then move it back or leave it - adjust the volume - play with the In/Out/Play s

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Max Neupert
dear hcs, i've changed it according to your suggestions. there is no play button because it should play right when you opened a sample. i suggest one wich is 1-5 seconds long with 44.1 kHz. if the rate is different then set it. the ftos object is used. i don't know wich library this is and

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Hans-Christoph Steiner
A couple comments: - hiding the implementation in a subpatch would make the interface elements much clearer. - adding english translations would help the non-German speakers - I couldn't find the "play" button .hc On Nov 28, 2006, at 11:04 AM, Max Neupert wrote: working version: sorry.

Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking

2006-11-28 Thread day 5
Consider that digital audio is represented simply as instantaneous pressure values for the speaker membrane. This problem is actually quite common when you change from a positive or negative pressure value to a null crossing in the space of one sample. The solution is to use some kind of envel

Re: [PD] GRiPD and shell don't play well together

2006-11-28 Thread Mathieu Bouchard
On Tue, 28 Nov 2006, John Harrison wrote: When I run pd with GRiPD library loaded, the shell external doesn't ever finish and a couple of calls to it eventually completely hang Pd. This is without the GRiPD library actually doing anything...just loaded. The GRiPD library seems to play well wit

Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking

2006-11-28 Thread Hans-Christoph Steiner
That sounds like what happens when you have the output buffers set right on the border of that the setup is capable of. Occasionally, you'll get some clicks. You could try adding a couple ms to the buffer size. .hc On Nov 28, 2006, at 10:01 AM, hard off wrote: has anybody else exper

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
On Tue, 2006-11-28 at 17:21 +0100, cyrille henry wrote: > > the main diference i see with yours is that mine got : > libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb6df8000) is it necessary, that Gem.pd_linux is linked against libGLcore.so ? is that the reason, why i don't have dri enabl

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
chris clepper a écrit : On 11/28/06, *Roman Haefeli* <[EMAIL PROTECTED] > wrote: how can i change to a compatible pixel format? by editng xorg.conf? I haven't used xorg but probably that conf file has the info on pixel depth. yes, the default ubuntu xorg.conf

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
On Tue, 2006-11-28 at 10:39 -0600, chris clepper wrote: > On 11/28/06, Roman Haefeli <[EMAIL PROTECTED]> wrote: > how can i change to a compatible pixel format? by editng > xorg.conf? > > I haven't used xorg but probably that conf file has the info on pixel > depth. the pixel defa

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread chris clepper
On 11/28/06, Roman Haefeli <[EMAIL PROTECTED]> wrote: how can i change to a compatible pixel format? by editng xorg.conf? I haven't used xorg but probably that conf file has the info on pixel depth. I think that is what causes glXIsDirect to return false (and triggers > that message in GEM

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
On Tue, 2006-11-28 at 17:21 +0100, cyrille henry wrote: > the main diference i see with yours is that mine got : > libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb6df8000) > libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0xb6df6000) i don't know what libGLcore.so.1 is for,

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
Roman Haefeli a écrit : > hi chris > > On Tue, 2006-11-28 at 22:29 +0800, Chris McCormick wrote: >>> Roman Haefeli a écrit : it still think, that i have 'good' acceleration. for example i can run opengl based games like armagetron in fullscreen mode without any it says:

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
hi chris On Tue, 2006-11-28 at 10:02 -0600, chris clepper wrote: > On 11/28/06, Roman Haefeli <[EMAIL PROTECTED]> wrote: > > i found, that libglut is not linked in gem, but it is in > glxgears and in > 3dp. is that a sign, that gem is not using dri? > > No. GLUT

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Max Neupert
working version: sorry. easysampler.pd Description: Binary data Am 28.11.2006 um 11:32 schrieb Max Neupert: hmm. this could fit in this thread i would like some pros to look at this patch to give me some grumpy feedback. thank you. Am 28.11.2006 um 03:56 schrieb robbert van hulz

Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking

2006-11-28 Thread padawan12
There's a subtle error in your diagnostic procedure. Because disconnecting [cos~] or [phasor~] causes the click to vanish it doesn't imply strongly that [cos~] or [phasor~] are the sorce of the problem. :) Try it with a [sig~ 1] and tell me what you get. On Wed, 29 Nov 2006 00:01:50 +0900 "hard

Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking

2006-11-28 Thread Roman Haefeli
hi hardoff i would make sure, that these clicks are not dropouts. i mean, you won't hear dropouts without sending an audible signal to [dac~], so just disconnecting the [osc~], so that you hear no clicks anymore, is not a prove, that you do not have dropouts. i don't know if it works on every p

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
hi chris On Tue, 2006-11-28 at 22:29 +0800, Chris McCormick wrote: > > Roman Haefeli a écrit : > > >it still think, that i have 'good' acceleration. for example i can run > > >opengl based games like armagetron in fullscreen mode without any > > > > >it says: > > > > > >'direct rendering: Yes' >

[PD] osc~ / phasor~ / cos~ ...sometimes clicking

2006-11-28 Thread hard off
has anybody else experienced small clicks every now and then from pd's oscillators? i have noticed it before with [phasor~], and today i was getting it pretty badly with [cos~]..about 1 click every 10 seconds. this is nothing to do with the contents of the patch, because just a [cos~] connected

Re: [PD] up-down saw-wave

2006-11-28 Thread Federico
Hans-Christoph Steiner ha scritto: > > On Nov 20, 2006, at 10:37 PM, Chris McCormick wrote: > >> On Sun, Nov 19, 2006 at 03:40:51PM -0500, Hans-Christoph Steiner wrote: >>> >>> On Nov 19, 2006, at 11:19 AM, derek holzer wrote: >>> hard off wrote: > ah thanks. a triangle oscillator is ex

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Chris McCormick
> Roman Haefeli a écrit : > >it still think, that i have 'good' acceleration. for example i can run > >opengl based games like armagetron in fullscreen mode without any > > >it says: > > > >'direct rendering: Yes' On Tue, Nov 28, 2006 at 01:04:40PM +0100, cyrille henry wrote: > anyway, > on my co

Re: [PD] extended autobuild linux missing

2006-11-28 Thread Hans-Christoph Steiner
Thanks, I changed it. .hc On Nov 28, 2006, at 6:07 AM, Max Neupert wrote: http://at.or.at/hans/pd/installers.html is pointing to http://autobuild.puredata.info/auto-build/2006-09-28/ which is non exsistant. ___ PD-list@iem.at mailing list UNSU

[PD] GRiPD and shell don't play well together

2006-11-28 Thread John Harrison
When I run pd with GRiPD library loaded, the shell external doesn't ever finish and a couple of calls to it eventually completely hang Pd. This is without the GRiPD library actually doing anything...just loaded. The GRiPD library seems to play well with other externals and the shell external wo

Re: [PD] playing video+sound with Gem

2006-11-28 Thread sven
>sven, >why do you need to know the framerate? i think actually just the kHz >rate of the sample needs to be known. then if sample and video have >the same length and you have the total number of frames... just >devide them with the total of samples and you will know which frame >goes with

Re: [PD] bowed string?

2006-11-28 Thread Stefano Papetti
> does anyone know of (or have) a working physical model of a bowed string for pd? For musically effective externals/patches you should look at Stefania Serafin's site: http://ccrma.stanford.edu/~serafin/ She's got her PhD in Stanford with J. O. Smith and now works in Denmark (http://www.imi.aau.d

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
hi cyrille thank you very much for your fast reply On Tue, 2006-11-28 at 13:04 +0100, cyrille henry wrote: > anyway, > on my computer, when i create a gem window, i'v got this on the pd log : > > > Direct Rendering enabled! > GEM: Start rendering now, we are getting closer to the problem. whe

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
Roman Haefeli a écrit : On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: Roman Haefeli a écrit : running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more w

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
Roman Haefeli a écrit : ... it still think, that i have 'good' acceleration. for example i can run opengl based games like armagetron in fullscreen mode without any performance problems. also does xscreensaver run without using much cpu in fullscreen mode. i tried once to build something with a

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: > Roman Haefeli a écrit : > > > running fgl_glxgears gives > > me values between 440 and 450 frames per second, which makes me assume, > > that hardware accelerated opengl works on my computer. > you should have 10 time more with this card.

re: [PD] Calling a Dos Batch script

2006-11-28 Thread adam armfield
I am trying to get pd to call up a dos batch script that includes CDP (Composers Desktop Project) commands. I know the shell object works on the unix side, but is there a windows equivilent? Many thanks in advance! - hi Paul: i think a friend of mine glued pd to a window

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread Roman Haefeli
hi cyrill thanks for replying On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: > hello, > > in order to know if your driver suport hardware acceleration, you can try : > > glxinfo | grep direct it says: 'direct rendering: Yes' > if it says yes : then you have hardware acceleration, so

[PD] extended autobuild linux missing

2006-11-28 Thread Max Neupert
http://at.or.at/hans/pd/installers.html is pointing to http://autobuild.puredata.info/auto-build/2006-09-28/ which is non exsistant. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

Re: [PD] playing video+sound with Gem

2006-11-28 Thread Max Neupert
Am 16.11.2006 um 21:46 schrieb sven: you'll have to split the audio and the video into individual files and play them separately. the best way to make sure that a/v stays perfectly in sync would be to play the audio with [vline~] + [tabread4~] and [snapshot~] the ouput of [vline~] every [ge

Re: [PD] frequency shifter

2006-11-28 Thread hard off
works like a charm now. ... and i think nearly everyone who posted in this thread was hitting on some good idea. the only one i didn't follow up was the [hilbert~] one, and that was what i needed to eliminate the need for the freqshift~ external. cheers everyone. now i can go on to part 2 of t

Re: [PD] reverse & variable speed soundplayback?

2006-11-28 Thread Max Neupert
hmm. this could fit in this thread i would like some pros to look at this patch to give me some grumpy feedback. thank you. easysampler.pd Description: Binary data Am 28.11.2006 um 03:56 schrieb robbert van hulzen: i'm not really in a hurry at this point, so i'll continue poking aro

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
hello, in order to know if your driver suport hardware acceleration, you can try : glxinfo | grep direct if it says yes : then you have hardware acceleration, so gem should use it. anyway, ubuntu do not distribute by default binary driver, so the opengl stuff is not very efficient. i think yo