actually, just playing round with the audio settings is having an
effect here. even though compute audio is turned off.
it seems that the rate of gui redraw is connected to the audio
latency, and somehow you can override that by holding down a key on
the keyboard.
hmm.. kind of annoying
oups , i didn't care about $0 . this neads a special treatment.
i will find time for that next month.
also i forgot to test gop - subpatches.
thanks for the report.
did you send me the orginal patch or the product of the wrong build patch?
cheerio
On Sat Jan 27 22:22 , Patco sent:
Hallo!
it works not, if I start
pd -lib libdir -lib iemmatrix
sorry, a typo - it should read:
it works NOW, if I start
pd -lib libdir -lib iemmatrix
LG
Georg
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Hi, Chuck
Biquad filters are based on a finite-difference equation:
y(n)=ff1*w(n)+ff2*w(n-1)+ff3*w(n-2)
w(n)=x(n)+fb1*w(n-1)+fb2*w(n-2)
Now, we can get rid of w, because it's basically a dummy variable and
write everything in terms of x and y. Y is the output, and X is the
input
On Jan 28, 2007, at 11:05 AM, Steffen wrote:
On 28/01/2007, at 10.32, hard off wrote:
using a 20x20 pixel canvas as a cursor, and sending a [pos xy
message
to change the cursor's position, the gui redraw is really blocky.
Pardon my lack of knowledge, but what does blocky mean? Here (pd-
morning all,
I've been chasing a bug for several weeks now that I just can't seem to
get my head around: symptoms are segfaults and complete crashes in pd
(v0.40-2 vanilla) on linux/x86 [debian unstable, gcc 4.1.2]. gdb
backtraces are available, and I've just recompiled using identical
CFLAGS
Enrique Erne a écrit :
also i forgot to test gop - subpatches.
GOP are built quite well in here.
did you send me the orginal patch or the product of the wrong build patch?
This is the original patch, the wrong built one would have been blank.
[47 namecanvas $0-gop one two three], for
On 28/01/2007, at 21.31, Hans-Christoph Steiner wrote:
On Jan 28, 2007, at 11:47 AM, Georg Holzmann wrote:
Hallo!
Can we make a site on puredata.org where we descripe all that
stuff from a user point of view ?
Maybe in http://puredata.org/docs, but I don't know where to put
it there,
dear all,
i'm attempting to build an abs to control whether or not hitting a key has
an effect: i'd like the space bar to do a number of things when in play mode
but not in edit mode. i came up with the patch below, however, working on
several open patches will screw it up as it works with a
hi, perhaps the names of these are different than what i'm calling them but i
was under the impression that a computer has two ip address (at least). one is
private or local, the other is used by the internet like websites. the second
can also be found by going to websites like
I've done it on a LAN before between several computers at once, so I know
that this works. I think, therefore, that it should also work across the
internet, even to remote locations... but I can't say that for sure. Were
you planning to use it between machines on a LAN?
Kevin
On 1/28/07,
[EMAIL PROTECTED] wrote:
hi, perhaps the names of these are different than what i'm calling
them but i was under the impression that a computer has two ip address
(at least). one is private or local, the other is used by the internet
like websites. the second can also be found by going to
Hi Chuck. Thanks for the rundown. This mostly makes sense to me, except this:
w(n)-fb1*w(n-1)-fb2*w(n-2)=x(n)
ff1*w(n)+ff2*w(n-1)+ff3*w(n-2)=y(n)
so,
y(n)-fb1*y(n-1)-fb2*y(n-2)=ff1*x(n)+ff2*x(n-1)+ff3*x(n-2)
I can't seem to connect them. The dummy-variable equations seem
unnecessarily
Sorry, I left the list out on my earlier reply...
I have used:
[x]
|
[pd-subpatch editmode $1(
Instead of Ctl-E, and then the same toggle can be used to tell the
patch whether editmode is on for the subpatch. I have my sequencer
score set up so that hitting E once lets go of the note-cursor
On 1/28/07, Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Actually I've just read a nice, not too mathematical explanation of
biquad-filters in Perry Cook's book Real Sound Synthesis for
Interactive Applications which I'm currently
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