Re: [PD] Alternate Controllers

2008-03-18 Thread Charles Henry
On Tue, Mar 18, 2008 at 7:34 PM, Derek Holzer <[EMAIL PROTECTED]> wrote: > What's interesting is that the HID protocol is orders of magnitude > faster than using USB-serial to access an Arduino. We figured that out > last week preparing for the gamepad hacking workshop at Pickled Feet > here in Ber

Re: [PD] flashing a bng without making it send?

2008-03-18 Thread Steffen Leve Poulsen
matteo sisti sette skrev: 6) Every time that you click any of the [bng]s, all other [bng]s visually flash as well. Now, the attached example works as described except for point (6): when you click one bng, the message is sent to the target but the other bngs don't flash; ok now I understand.

Re: [PD] Alternate Controllers

2008-03-18 Thread Derek Holzer
What's interesting is that the HID protocol is orders of magnitude faster than using USB-serial to access an Arduino. We figured that out last week preparing for the gamepad hacking workshop at Pickled Feet here in Berlin. This is because gaming is such a huge market, I figure, which really dri

Re: [PD] GSoC Organization App 2008 wiki page

2008-03-18 Thread marius schebella
Jamie Bullock wrote: > BTW, I also wonder if we would have a better chance if we had some kind > of already established 'Foundation' - I see this word popping up a lot > on the participating organisations page. I know Pd enjoys its > de-centralised status, but having some kind of semi-formal 'Found

Re: [PD] Alternate Controllers

2008-03-18 Thread James Rojsirivat
Since I was working on the Guitar Heroes controller and [hid], I tried plugging in my old Microsoft Sidewinder controller. It read perfectly. This is OS X. So with that controller you get 8 trigger buttons, 1 select buttons, and d-pad with variable values. Perfect simple way as something to trig

[PD] Alternate Controllers

2008-03-18 Thread Daniel Wilcox
Try hacking some gamepads ... its cheap and easy. Try [hid]. My project, robotcowboy, makes use of hacked gamepads and a custom joy -> OSC daemon in Linux. I'm getting ready to release it soon, so if you use Linux you could try that. For instance, I cut a gamepad u

Re: [PD] GSoC Organization App 2008 wiki page

2008-03-18 Thread Jamie Bullock
On Tue, 2008-03-18 at 15:08 -0400, Hans-Christoph Steiner wrote: > On Mar 18, 2008, at 4:30 AM, Georg Holzmann wrote: > > > Hans-Christoph Steiner schrieb: > >> I think they want to see more polish on the app. I had a brief > >> conversation with the administrator of GSoC, Leslie Hawthorn: >

Re: [PD] Alternate Controllers

2008-03-18 Thread Mike McGonagle
Thanks, everyone. And thanks, Nils, for the link to Doepfer, one of the ideas that I had for building a controller is pretty much already up there. I am also working on another project in building a hammer dulcimer, so I think this PD controller project is going to be in the planning stages for a f

Re: [PD] Alternate Controllers

2008-03-18 Thread nils
I've been playing with the arduino lots and it makes it really easy to build your own controllers from whatever, light sensors, old joysticks, wiichucks. And it's cheap =). The wiimote-wiichuck combo seems to have some real potential since you can control the equivalent of 10 knobs and 4 butto

Re: [PD] GSoC Organization App 2008 wiki page

2008-03-18 Thread Hans-Christoph Steiner
On Mar 18, 2008, at 4:30 AM, Georg Holzmann wrote: > Hans-Christoph Steiner schrieb: >> I think they want to see more polish on the app. I had a brief >> conversation with the administrator of GSoC, Leslie Hawthorn: > > Hm, I don't know ... > We had really many ideas on the page and described

Re: [PD] Beginner's Question: templates

2008-03-18 Thread marius schebella
hi andrew, welcome to the pd-list you want to use data structures to draw shapes, which is maybe a bit of overkill for what you want to do, but I am not sure what exactly you want to do, so I will just explain... the drawpolygon itself does not accept input like you patched it together. it uses

[PD] Beginner's Question: templates

2008-03-18 Thread Andrew Dabrowski
I posted this to the puredata.hurleur.com forum, but didn't get any responses. I'm brand new to pd. I'd like to make a template that represents the midi channel by color. So I'd like to change the channel number to one between 0-999, say [channel] | [* 171] | [mod 1000

Re: [PD] flashing a bng without making it send?

2008-03-18 Thread matteo sisti sette
I'm not sure I understood Steffen's proposed solution, and I'm not sure whether I explained clearly what was my goal. However, I've come up with an interesting solution (attached), which satisfies my requirements except one that is however sacrifiable. Here's what I needed. 1) Somewhere there is

Re: [PD] flashing a bng without making it send?

2008-03-18 Thread Steffen Leve Poulsen
matteo sisti sette skrev: > Hi, > > Is there a way to make a [bng] visually "flash" (the same it does when > you click it or send it a bang) WITHOUT making it output/send a bang? > Hi, Mattteo you can use: [t a b] || |[visual bang here] [route bang] mvh/ slp

Re: [PD] flashing a bng without making it send?

2008-03-18 Thread Luke Iannini (pd)
Hi Matteo, I wanted the same once, here's what I came up with. Cheers Luke On Tue, Mar 18, 2008 at 3:53 AM, matteo sisti sette <[EMAIL PROTECTED]> wrote: > Hi, > > Is there a way to make a [bng] visually "flash" (the same it does when > you click it or send it a bang) WITHOUT making it output/s

[PD] help with widgets

2008-03-18 Thread robcanning
hello, i have just started using toxy widgets and need one basic bit of help: i create a widget: widget popup menuename$1 when this is created it is created with the abstractions $1argument i.e. the widget is now called menuename123 instead of menuename$1 i want to create an abstraction with a

[PD] flashing a bng without making it send?

2008-03-18 Thread matteo sisti sette
Hi, Is there a way to make a [bng] visually "flash" (the same it does when you click it or send it a bang) WITHOUT making it output/send a bang? I think there isn't, but maybe I just haven't found it. I often use gui objects as both control and display elements. For example, when I have a slider

Re: [PD] send~/receive~ and throw~/catch~ pairs in reblocked patches

2008-03-18 Thread Roman Haefeli
On Tue, 2008-03-18 at 01:26 -0700, Spencer Russell wrote: > On Tue, 2008-03-18 at 17:17 +0900, hard off wrote: > > oops, sorry for double reply spencer..forgot to send this mail to the > > list. > > no problem. I get the digest, so this sped up the process, anyways! :) > > > > > > the [send~] &

Re: [PD] Another bug in [pool]?

2008-03-18 Thread Thomas Grill
Am 18.03.2008 um 10:10 schrieb Luke Iannini (pd): I couldn't try the beta version of pool you posted on g.org since Pd complains about "unknown filetype", I assume because they are Universal builds and my Pd is only Intel? Hmm, that should not be an issue... UB externals should be loadab

Re: [PD] Another bug in [pool]?

2008-03-18 Thread Luke Iannini (pd)
On Sun, Mar 16, 2008 at 1:56 PM, Thomas Grill <[EMAIL PROTECTED]> wrote: > > Am 16.03.2008 um 20:24 schrieb Phil Stone: > > > Sorry, I think I deleted the included patch from Luke's original > > post when I replied to it. > > > > Thanks for the hint, i was able to retrieve Luke's original patc

Re: [PD] rradical hierarchy

2008-03-18 Thread Luke Iannini (pd)
So I read my helpfile for Polaroid and it brought back a good rush of memories : ). I realized it might be a bit confusing, as within Polaroid I describe a structure I created for my own use which may or may not be the way people would like to use Polaroid. Basically the original presentation of

[PD] [PD-announce] codelab.fr, forum francophone pour pure-data

2008-03-18 Thread emoc *
(désolé pour les envois multiples) Codelab.fr est un nouveau forum francophone consacré à la création d'images, de vidéo, de son et de musique par le code (pure-data / gem, processing, chuck, supercollider, livecode, , etc.) ou l'expérimentation électronique (construction d'interfaces et d'ins

Re: [PD] GSoC Organization App 2008 wiki page

2008-03-18 Thread Georg Holzmann
Hans-Christoph Steiner schrieb: > I think they want to see more polish on the app. I had a brief > conversation with the administrator of GSoC, Leslie Hawthorn: Hm, I don't know ... We had really many ideas on the page and described in many details (at least the most of them) - much more than

Re: [PD] send~/receive~ and throw~/catch~ pairs in reblocked patches

2008-03-18 Thread Spencer Russell
On Tue, 2008-03-18 at 17:17 +0900, hard off wrote: > oops, sorry for double reply spencer..forgot to send this mail to the > list. no problem. I get the digest, so this sped up the process, anyways! :) > > > the [send~] & [receive~] objects only work for default block size. hmm, the block~ docu

Re: [PD] send~/receive~ and throw~/catch~ pairs in reblocked patches

2008-03-18 Thread hard off
oops, sorry for double reply spencer..forgot to send this mail to the list. the [send~] & [receive~] objects only work for default block size. you can create a table the same size as your new blocksize, and use [tabsend~] / [tabreceive~], although i think that might bring in a one block delay,

[PD] send~/receive~ and throw~/catch~ pairs in reblocked patches

2008-03-18 Thread Spencer Russell
I'm trying to send some signals around a reblocked patch, and I'm getting the following errors: error: sigsend 1002-test: unexpected vector size error: receive~ 1002-test: vector size mismatch this happens in a simple test patch with a send~/receive~ pair inside of a subpatch that's reblocked to

Re: [PD] Fwd: Alternate Controllers

2008-03-18 Thread Steffen Juul
On 18/03/2008, at 3.29, Mike McGonagle wrote: > I saw R Boulange (sp?) perform with a Radio Baton in the 90's, and > was very interested in that, except that they went for somewhere > around 4000$ Didn't Max Matthews publish the schematics? At icmc07 there was a guy demoing a vocal piece u