hi list,
does anybody have a patch or idea for the pd example "I03.resynthesis" that you
can set chromatic (same-distant) intervals for the whole range?
thanx,
mirko
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Hallo!
> in the description of the algorithm they talk about some pending
> patents... I guess they use more than simple ann comparison to get this
> working in realtime on a game console.
Yes, I also would not use a feedforward neural network (as implemented
in ann) for this. You have to use
thank you both, that clears things out,
best,
J
On Sat, May 3, 2008 at 9:32 PM, Ricardo Dueñas Parada <[EMAIL PROTECTED]>
wrote:
> That´s right, it works on windows 0.40.3-extended-20080502.
>
> _Ricardo
>
> 2008/5/3 Andy Farnell <[EMAIL PROTECTED]>:
>
>
>> $ is only understood within a string
That´s right, it works on windows 0.40.3-extended-20080502.
_Ricardo
2008/5/3 Andy Farnell <[EMAIL PROTECTED]>:
>
> $ is only understood within a string > 0.39, otherwise
> the string must start with $, so it's a version thing.
>
> On Sat, 3 May 2008 20:37:36 -0700
> "Jaime Oliver" <[EMAIL PROTE
$ is only understood within a string > 0.39, otherwise
the string must start with $, so it's a version thing.
On Sat, 3 May 2008 20:37:36 -0700
"Jaime Oliver" <[EMAIL PROTECTED]> wrote:
> Hello all,
> I think I have encountered a strange cross-platform (or cross-version)
> inconsistency, maybe s
On Sat May 03, 2008 at 11:06:04AM -0700, David Golightly wrote:
> Hey folks,
>
> My interest (at first) would not be to add anything or enhance the
> appearance of things; I'm more interested in helping to improve the PD
> workflow by making PD easier to use.
>
> Something like an optional "snap
nice!
in the description of the algorithm they talk about some pending
patents... I guess they use more than simple ann comparison to get this
working in realtime on a game console.
for basic gestures it might work, but you have a 3d space (which means a
lot of data) and no clear start and end t
Hi List...
http://video.google.com/videoplay?docid=-2991739314359132538
Maybe a question to who ever used "ann", or maybe the two developers
Johannes Zmoelnig and Davide Morelli
I posted a link...
Do you think "ann" is powerful and fast enough to do something like
that ??
Would be nice
On May 3, 2008, at 6:03 PM, Jack wrote:
>
> Le 3 mai 08 à 15:41, marius schebella a écrit :
>
>> I think it would be cool, if users had the possibility to decide
>> themselves whether they want to use richer graphics display in their
>> patches.
>> to create an interface like in synthmaker, you n
On May 3, 2008, at 8:06 PM, David Golightly wrote:
Hey folks,
My interest (at first) would not be to add anything or enhance the
appearance of things; I'm more interested in helping to improve the
PD workflow by making PD easier to use.
Hear, hear!
Something like an optional "snap to gr
Hey folks,
My interest (at first) would not be to add anything or enhance the
appearance of things; I'm more interested in helping to improve the PD
workflow by making PD easier to use.
Something like an optional "snap to grid" feature for instance would be nice
for auto-aligning and cleaning up
When I see stuff like fancy icons etc, I'm always a bit afraid that
those of us on low res machines (1024x768 in my case) would get really
screwed in the end as one cool, large, fancy, chromey module would take
up half the screen! IMO tiny pd boxes are always better as they save
space and increase
hey franz!
left to right makes sense with the synthmaker environment, as each
module (can) have hint texts for their in- and outputs:
http://img517.imageshack.us/img517/581/smhelptexttu4.png
i miss these little help texts in pd as i have to look for each module
(when i found it) what each input me
Jack wrote:
>
> Le 3 mai 08 à 15:41, marius schebella a écrit :
>
>> I think it would be cool, if users had the possibility to decide
>> themselves whether they want to use richer graphics display in their
>> patches.
>> to create an interface like in synthmaker, you need for example opengl
>> fe
hello,
i think you have to use pix_separator (after the pix_buffer_read) if you don't
wish to use this feature.
(it will copy the images data before modification, so it will slow down the
patch.)
cyrille
Raphaël ILIAS a écrit :
> Hi !
>
> I had this problem twice in two different patchs usin
Hi !
I had this problem twice in two different patchs using "pix_buffer_write" and
"pix_buffer_read" :
While i'm reading a buffer (i use them to store live captured video), I change
some parameters on pixes further in the gemlist, before they're sent to
"pix_texture", especially "pix_flip". B
I think it would be cool, if users had the possibility to decide
themselves whether they want to use richer graphics display in their
patches.
to create an interface like in synthmaker, you need for example opengl
features inside the patcher window. I know that people already do that
and it see
Hello,
I would really be opposed to bendable patch cords, or especially the
segmented patch cord style in Max/MSP. It seems to me these types of
connections reinforce bad habits, as users are not encouraged to
modularize, economize, etc. and they tend to lead to the most
unreadable (and uneditabl
What you mean ?
Is it for sounds, visuals, etc ?
You can use [switch~] for the sound and send messages [0( or [1( to
stop ans start DSP.
Send message [0( or [1( to [gemhead] to stop and start visualisation
under GEM.
++
Jack
Le 3 mai 08 à 11:26, Marko Timlin a écrit :
> Hi,
> I would like t
It's nice but too 'heavy' (for eyes) for me. And i think this
interface need more ressources from a computer than PD.
But sure, it would be nice if someone have time to improve PD interface.
++
Jack
Le 3 mai 08 à 11:34, Langsam Wieder a écrit :
> hey david!
>
> if you want to collect some ide
Hallo,
Marko Timlin hat gesagt: // Marko Timlin wrote:
> And I want to move from one patch to the other, using them like a kind of
> presets.
> Is it possible to turn a whole patch on and off? If yes does anybody know how?
You can use [switch~] to turn on and off audio computation per canvas
(i
Hallo,
Langsam Wieder hat gesagt: // Langsam Wieder wrote:
> if you want to collect some ideas how a real usable and pretty
> interface for a modular environment could look like, have a look at
> http://synthmaker.co.uk/about.html
> it's got bendable links... you never have to leave edit mode... a
Hi,
I would like to know if it is possible to turn on and off entire patches in Pd.
Let`s assume I have 3 different patches:
start.pd
middle.pd
end.pd
And I want to move from one patch to the other, using them like a kind of
presets.
Is it possible to turn a whole patch on and off? If yes does a
> I am not sure what you mean by 'chrome' though.
http://www.37signals.com/svn/archives2/lingo_chrome.php
to get OS chrome on Tk, it may be as simple as a 'require Tktile'
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hey david!
if you want to collect some ideas how a real usable and pretty
interface for a modular environment could look like, have a look at
http://synthmaker.co.uk/about.html
it's got bendable links... you never have to leave edit mode... and
have a look at how ALL interface elements as bitmap &
Hey,
Glad to hear you are interested in working on the GUI, there is a lot
that needs to be done, and a lot that can be done without too much
difficulty. The GuiIdeas page is a good place to start, I'll happily
give you pointers where I can. For me, I think the most burning
issue is th
Hola!
Les comento que subí la traducción parcial al castellano hecha por
Pablo del manual oficial de Pd en el wiki PdPedia, así se puede
continuar colaborativamente. Faltan subir las imágenes y corregir
algunas cuestiones de formato, pero ya está editable. La dirección:
http://wiki.puredata.i
I am working with OSS on a minimal system (only kernel and drivers).
I only need to control the input level of the soundcard to pass through some
stuff without any additional latency.
I had somebody recompile the code and it actually didn't show anymore
errors. Unfortunately it still didn't do an
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