[PD] chromatic values for resynthesis

2008-05-03 Thread Mirko Maier
hi list, does anybody have a patch or idea for the pd example "I03.resynthesis" that you can set chromatic (same-distant) intervals for the whole range? thanx, mirko -- Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten Browser-Versionen downloaden: http://www.gmx.net/de/go/browser _

Re: [PD] ANN - Gesture Recognition Capabilities

2008-05-03 Thread Georg Holzmann
Hallo! > in the description of the algorithm they talk about some pending > patents... I guess they use more than simple ann comparison to get this > working in realtime on a game console. Yes, I also would not use a feedforward neural network (as implemented in ann) for this. You have to use

Re: [PD] abstractions $ variable inconsistency

2008-05-03 Thread Jaime Oliver
thank you both, that clears things out, best, J On Sat, May 3, 2008 at 9:32 PM, Ricardo Dueñas Parada <[EMAIL PROTECTED]> wrote: > That´s right, it works on windows 0.40.3-extended-20080502. > > _Ricardo > > 2008/5/3 Andy Farnell <[EMAIL PROTECTED]>: > > >> $ is only understood within a string

Re: [PD] abstractions $ variable inconsistency

2008-05-03 Thread Ricardo Dueñas Parada
That´s right, it works on windows 0.40.3-extended-20080502. _Ricardo 2008/5/3 Andy Farnell <[EMAIL PROTECTED]>: > > $ is only understood within a string > 0.39, otherwise > the string must start with $, so it's a version thing. > > On Sat, 3 May 2008 20:37:36 -0700 > "Jaime Oliver" <[EMAIL PROTE

Re: [PD] abstractions $ variable inconsistency

2008-05-03 Thread Andy Farnell
$ is only understood within a string > 0.39, otherwise the string must start with $, so it's a version thing. On Sat, 3 May 2008 20:37:36 -0700 "Jaime Oliver" <[EMAIL PROTECTED]> wrote: > Hello all, > I think I have encountered a strange cross-platform (or cross-version) > inconsistency, maybe s

Re: [PD] UI developer volunteering to help

2008-05-03 Thread cdr
On Sat May 03, 2008 at 11:06:04AM -0700, David Golightly wrote: > Hey folks, > > My interest (at first) would not be to add anything or enhance the > appearance of things; I'm more interested in helping to improve the PD > workflow by making PD easier to use. > > Something like an optional "snap

Re: [PD] ANN - Gesture Recognition Capabilities

2008-05-03 Thread marius schebella
nice! in the description of the algorithm they talk about some pending patents... I guess they use more than simple ann comparison to get this working in realtime on a game console. for basic gestures it might work, but you have a 3d space (which means a lot of data) and no clear start and end t

[PD] ANN - Gesture Recognition Capabilities

2008-05-03 Thread Luigi Rensinghoff
Hi List... http://video.google.com/videoplay?docid=-2991739314359132538 Maybe a question to who ever used "ann", or maybe the two developers Johannes Zmoelnig and Davide Morelli I posted a link... Do you think "ann" is powerful and fast enough to do something like that ?? Would be nice

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Hans-Christoph Steiner
On May 3, 2008, at 6:03 PM, Jack wrote: > > Le 3 mai 08 à 15:41, marius schebella a écrit : > >> I think it would be cool, if users had the possibility to decide >> themselves whether they want to use richer graphics display in their >> patches. >> to create an interface like in synthmaker, you n

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Hans-Christoph Steiner
On May 3, 2008, at 8:06 PM, David Golightly wrote: Hey folks, My interest (at first) would not be to add anything or enhance the appearance of things; I'm more interested in helping to improve the PD workflow by making PD easier to use. Hear, hear! Something like an optional "snap to gr

Re: [PD] UI developer volunteering to help

2008-05-03 Thread David Golightly
Hey folks, My interest (at first) would not be to add anything or enhance the appearance of things; I'm more interested in helping to improve the PD workflow by making PD easier to use. Something like an optional "snap to grid" feature for instance would be nice for auto-aligning and cleaning up

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Dan Wilcox
When I see stuff like fancy icons etc, I'm always a bit afraid that those of us on low res machines (1024x768 in my case) would get really screwed in the end as one cool, large, fancy, chromey module would take up half the screen! IMO tiny pd boxes are always better as they save space and increase

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Langsam Wieder
hey franz! left to right makes sense with the synthmaker environment, as each module (can) have hint texts for their in- and outputs: http://img517.imageshack.us/img517/581/smhelptexttu4.png i miss these little help texts in pd as i have to look for each module (when i found it) what each input me

Re: [PD] UI developer volunteering to help

2008-05-03 Thread marius schebella
Jack wrote: > > Le 3 mai 08 à 15:41, marius schebella a écrit : > >> I think it would be cool, if users had the possibility to decide >> themselves whether they want to use richer graphics display in their >> patches. >> to create an interface like in synthmaker, you need for example opengl >> fe

Re: [PD] pix_buffer_read/write confusion ?

2008-05-03 Thread cyrille henry
hello, i think you have to use pix_separator (after the pix_buffer_read) if you don't wish to use this feature. (it will copy the images data before modification, so it will slow down the patch.) cyrille Raphaël ILIAS a écrit : > Hi ! > > I had this problem twice in two different patchs usin

[PD] pix_buffer_read/write confusion ?

2008-05-03 Thread Raphaël ILIAS
Hi ! I had this problem twice in two different patchs using "pix_buffer_write" and "pix_buffer_read" : While i'm reading a buffer (i use them to store live captured video), I change some parameters on pixes further in the gemlist, before they're sent to "pix_texture", especially "pix_flip". B

Re: [PD] UI developer volunteering to help

2008-05-03 Thread marius schebella
I think it would be cool, if users had the possibility to decide themselves whether they want to use richer graphics display in their patches. to create an interface like in synthmaker, you need for example opengl features inside the patcher window. I know that people already do that and it see

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Matt Barber
Hello, I would really be opposed to bendable patch cords, or especially the segmented patch cord style in Max/MSP. It seems to me these types of connections reinforce bad habits, as users are not encouraged to modularize, economize, etc. and they tend to lead to the most unreadable (and uneditabl

Re: [PD] turn on/off patches

2008-05-03 Thread Jack
What you mean ? Is it for sounds, visuals, etc ? You can use [switch~] for the sound and send messages [0( or [1( to stop ans start DSP. Send message [0( or [1( to [gemhead] to stop and start visualisation under GEM. ++ Jack Le 3 mai 08 à 11:26, Marko Timlin a écrit : > Hi, > I would like t

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Jack
It's nice but too 'heavy' (for eyes) for me. And i think this interface need more ressources from a computer than PD. But sure, it would be nice if someone have time to improve PD interface. ++ Jack Le 3 mai 08 à 11:34, Langsam Wieder a écrit : > hey david! > > if you want to collect some ide

Re: [PD] turn on/off patches

2008-05-03 Thread Frank Barknecht
Hallo, Marko Timlin hat gesagt: // Marko Timlin wrote: > And I want to move from one patch to the other, using them like a kind of > presets. > Is it possible to turn a whole patch on and off? If yes does anybody know how? You can use [switch~] to turn on and off audio computation per canvas (i

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Frank Barknecht
Hallo, Langsam Wieder hat gesagt: // Langsam Wieder wrote: > if you want to collect some ideas how a real usable and pretty > interface for a modular environment could look like, have a look at > http://synthmaker.co.uk/about.html > it's got bendable links... you never have to leave edit mode... a

[PD] turn on/off patches

2008-05-03 Thread Marko Timlin
Hi, I would like to know if it is possible to turn on and off entire patches in Pd. Let`s assume I have 3 different patches: start.pd middle.pd end.pd And I want to move from one patch to the other, using them like a kind of presets. Is it possible to turn a whole patch on and off? If yes does a

Re: [PD] UI developer volunteering to help

2008-05-03 Thread cdr
> I am not sure what you mean by 'chrome' though. http://www.37signals.com/svn/archives2/lingo_chrome.php to get OS chrome on Tk, it may be as simple as a 'require Tktile' ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://li

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Langsam Wieder
hey david! if you want to collect some ideas how a real usable and pretty interface for a modular environment could look like, have a look at http://synthmaker.co.uk/about.html it's got bendable links... you never have to leave edit mode... and have a look at how ALL interface elements as bitmap &

Re: [PD] UI developer volunteering to help

2008-05-03 Thread Hans-Christoph Steiner
Hey, Glad to hear you are interested in working on the GUI, there is a lot that needs to be done, and a lot that can be done without too much difficulty. The GuiIdeas page is a good place to start, I'll happily give you pointers where I can. For me, I think the most burning issue is th

[PD] Traducción del Manual oficial de Pd en PdPe dia

2008-05-03 Thread Natanael Olaiz
Hola! Les comento que subí la traducción parcial al castellano hecha por Pablo del manual oficial de Pd en el wiki PdPedia, así se puede continuar colaborativamente. Faltan subir las imágenes y corregir algunas cuestiones de formato, pero ya está editable. La dirección: http://wiki.puredata.i

Re: [PD] ossmixer of ext13 not working with pd-extended

2008-05-03 Thread Ingo Scherzinger
I am working with OSS on a minimal system (only kernel and drivers). I only need to control the input level of the soundcard to pass through some stuff without any additional latency. I had somebody recompile the code and it actually didn't show anymore errors. Unfortunately it still didn't do an