Le 12/07/2010 04:31, Samuel Burt a écrit :
So, knowing about antialiasing is making me very excited. I just tried
it on a MacBook Pro (Nvidia onboard graphics) in OS X.
With FSAA 0, I had no antialiasing.
WIth FSAA 1, I could see the jagged line effect reduced.
With FSAA 2, I could see
On 2010-07-11 16:16, cyrille henry wrote:
does it require specific hardware ?
yes, i think it works only with nvidia gpu.
on linux it will only work with nvidia GPUs and the nvidia proprietary
drivers and the value you pass one of those in nvidia's documentation.
on osx, FSAA should work
Hi Georg,
On Sat, Jul 10, 2010 at 01:13:52PM +0200, Georg Bosch wrote:
physigs looks awesome. And it even comes with a video presentation
a paper. Wow.
Thanks a lot - I welcome any feedback.
Am 10.07.2010 um 10:36 schrieb Frank Barknecht:
I also started to clone your pm-mapping objects,
Nice one Chris!
That's groove... :P
I'm looking forward to open your patches...
M
2010/7/11 chrism ch...@mccormick.cx
Hello Pd users,
I am making a new album, and the first three tracks are up. It is
algorithmic acid made with Pure Data on my Ubuntu GNU/Linux laptop.
hi
I don´t know, if i´m right, but i made a little patch using pddp-link.
maybe its helpfull for you
best regards
der.brandt
Zitat von Bernardo Barros bernardobarr...@gmail.com:
yeah :-)
But bash scripts also can do a lot (I think much more, but I don´t
know applescript so well) and
On Sun, 11 Jul 2010 21:35:52 -0300, Vilson Vieira vil...@void.cc
wrote:
Awesome tracks Chris! I'm so curious to take a look at your patches. I've
never listened anything similar using algorithms. Please, get us informed.
Hi all,
Thanks for the kind words! I will post the patches soon.
Cheers,
The easiest way is to go to the Help menu in Pd-extended and choose
report bug, then fill out the form.
.hc
On Jul 10, 2010, at 7:43 AM, Mitchell Turner wrote:
Hans,
I'd be happy to file a bug report. I'm not sure how to, however.
Are there instructions on how to file a bug report on:
Nice! I like the mix of media, live guitar plus computer sound plus
live visuals. The staging is well done too, it took me a little while
to realize that you were being lit by the screen of your laptop. You
were barely looking at it, so its a clever way to keep the laptop
there yet
On Jul 11, 2010, at 12:31 PM, Damian Stewart wrote:
On 09 Jul 2010, at 21:12, pd-list-requ...@iem.at wrote:
Date: Fri, 9 Jul 2010 19:05:53 +0200
From: Dan Wilcox danomat...@gmail.com
2 things:
- the snd_pcm_open (output): Device or resource busy issue is, as
Iohannes said, due to the
Sounds cool, you could use this on the N900 phone for example.
.hc
On Jul 11, 2010, at 5:33 PM, errordevelo...@gmail.com wrote:
Hi pd-list,
so i finally got around cleaning up
and releasing the qpd code on github.
so please see it on:
http://github.com/errordeveloper/qpd
or just: `git
On Mon, Jul 12, 2010 at 04:02:32PM -0400, Hans-Christoph Steiner wrote:
Sounds cool, you could use this on the N900 phone for example.
.hc
sure thing!
i was more interested in DirectFB (qt-embedded).
i have to learn SVG widgets and ..QT-OpenGL too :))
Have you tried it, Hans?
I like this one as well :)
On Mon, Jul 12, 2010 at 01:38:01PM -0400, Hans-Christoph Steiner wrote:
Nice! I like the mix of media, live guitar plus computer sound plus live
visuals. The staging is well done too, it took me a little while to
realize that you were being lit by the screen of
Hey Marco,
i guess it's one of those undocumented externals on my svn site.
Since there's a package.txt file with it, the external is meant to be compiled
with the flext build system.
You can have a look at the flext readme.txt or build.txt files.
It boils down to the following:
sh
hello list,
has anyone already come up with a 2d preset interpolation similar to Ali
Momeni's concept (http://www.alimomeni.com/interpolation-spaces) or as made
in max (http://tirl.org/software/colorblobs/) for pd?
cheers,
martin
___
Pd-list@iem.at
It looks like an mxj, so you might be able to run it using pdj.
.hc
On Jul 12, 2010, at 6:23 PM, Martin . wrote:
hello list,
has anyone already come up with a 2d preset interpolation similar to
Ali Momeni's concept (http://www.alimomeni.com/interpolation-spaces)
or as made in max
On Tue, 13 Jul 2010, cyrille henry wrote:
yep. cyrille
is yours supposed to be working in pd-extended ?
even when adding iemmatrix directly to the library list,
mtx_./
... couldn't create
mtx_.*
... couldn't create
mtx_.* -1
... couldn't create
mtx_.* 0
... couldn't create
mtx_+
...
thanks cyrille,
to make your patch work I had to change [mtx_+] to [mtx_add] in interpol,
and [mtx_-] to [mtx_sub] in interpol_mod.
(@mathieu, it works here on osx with the latest pd-extended with the above
mentioned modification)
I see that the number of stored presets have to be defined upon
Hi Hans,
(2010/07/13 2:38), Hans-Christoph Steiner wrote:
I did
find a bit distracting when you did press the keys on the laptop tho, it
took the focus away from you and the doll a bit.
In order to avoid dealing with the PC at all, I actually assigned all
controls to the functions keys on
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