hello,
- try using a display list to render a sphere, so that every point don't have
to be send for every sphere.
see exemple 09.openGL/02.displaylist
you can also use a model with a sphere.obj to have the same result.
- gemhead are slow. i usually have better result using 1 gemhead and 200
Le 09/03/2011 02:16, John Harrison a écrit :
oh, i forget :
These lines and spheres are nothing special, btw. No texturing, just
translates, colors, and alpha. the lines are made with curves of 2 points each.
do you mean that you create [curve 2], or that you send a [res 2 message to
the
Thanks for the replies. I will comment on some quotes below:
Op 09-03-11 03:40, William Brent schreef:
OSCulator is really fantastic, yes. In this case though, I think it's
easier to keep things streamlined and route everything in Pd. I
didn't think of it until your reply, Richie, but I made
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On 2011-03-08 20:08, Mathieu Bouchard wrote:
On Tue, 8 Mar 2011, IOhannes m zmoelnig wrote:
it's very simple:
each patch is assigned to a person (well, let's assume it is).
Why can we assume that each patch has been assigned to a person ?
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On 2011-03-09 06:07, Hans-Christoph Steiner wrote:
It would be nice to see the website look better, I don't have an time to
invest in working on this project. One easy first step would be to make
a mockup of what you are thinking somewhere and
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On 2011-03-08 20:16, Mathieu Bouchard wrote:
On Tue, 8 Mar 2011, IOhannes m zmoelnig wrote:
On 2011-03-08 09:47, Mathieu Bouchard wrote:
On Tue, 8 Mar 2011, IOhannes m zmoelnig wrote:
iirc, this was discussed on the pd-dev list prior to enabling
Hi all,
I am new to Pd. I downloaded the basic MSP release and tried to
compile under OSX, but I get a complaint from lipo.
The problem seems to be I have the 10.5 SDK, so altering the -i flag
to /Developer/SDKs/MacOSX10.5.sdk solved the problem:
cc -g -O2 -DPD -Wall -W
Yes, sure.
That's what I thought. Dealing with the whole website is a major
commitment.
Let's start with downloads page, then we'll see.
M
On Tue, Mar 8, 2011 at 6:54 PM, Hans-Christoph Steiner h...@at.or.atwrote:
I think it should be ok for you to get admin access. But just to make
sure
thanks for these suggestions. Here's how it's going so far:
On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry c...@chnry.net wrote:
hello,
- try using a display list to render a sphere, so that every point don't
have to be send for every sphere.
see exemple 09.openGL/02.displaylist
you can
On Wed, 9 Mar 2011, IOhannes m zmoelnig wrote:
On 2011-03-08 20:08, Mathieu Bouchard wrote:
Why can we assume that each patch has been assigned to a person ? (What
has to happen before that step ?)
it has to get assigned to a person.
this can either be done at commit time or later.
Excuse me
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On 2011-03-09 15:25, Mathieu Bouchard wrote:
it has to get assigned to a person.
this can either be done at commit time or later.
Excuse me ? I thought that the process of assignation was just so that
each ticket is handled by the person most
Le 09/03/2011 15:22, John Harrison a écrit :
thanks for these suggestions. Here's how it's going so far:
On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello,
- try using a display list to render a sphere, so that every point don't
have
Removing any mention of the OS SDK version defaults to the one for your
version of the OS. The SDKs are for backwards compatibility.
On Wed, Mar 9, 2011 at 5:35 AM, ronald kuivila rkuiv...@wesleyan.eduwrote:
Hi all,
I am new to Pd. I downloaded the basic MSP release and tried to compile
On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry c...@chnry.net mailto:
c...@chnry.net wrote:
hello,
- try using a display list to render a sphere, so that every point
don't have to be send for every sphere.
see exemple 09.openGL/02.displaylist
you can also use a model with a
On Mar 9, 2011, at 4:25 AM, IOhannes m zmoelnig wrote:
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On 2011-03-09 06:07, Hans-Christoph Steiner wrote:
It would be nice to see the website look better, I don't have an
time to
invest in working on this project. One easy first step would be
Ok, great, Marco, thanks for taking this on.
.hc
On Mar 9, 2011, at 6:28 AM, Marco Donnarumma wrote:
Yes, sure.
That's what I thought. Dealing with the whole website is a major
commitment.
Let's start with downloads page, then we'll see.
M
On Tue, Mar 8, 2011 at 6:54 PM, Hans-Christoph
I think this might turn it off:
./configure --disable-fat
.hc
On Mar 9, 2011, at 5:35 AM, ronald kuivila wrote:
Hi all,
I am new to Pd. I downloaded the basic MSP release and tried to
compile under OSX, but I get a complaint from lipo.
The problem seems to be I have the 10.5 SDK, so
A model is the way to go since the vertex data is static. Ideally for
situations like this there would be one object that loads a single model and
several clients that just call the display list. Although there is a lot of
memory on GPUs now so 200 models of a sphere won't take up that much.
On
Not that i'm not lagging with other tasks (build farm... err) but i want to
offer my HTML/CSS skills to this initiative. I don't know Plone so much but
I've been converting graphical designs to actual pages since 1993 so just
tell me when you need it.
Andras
On Wed, Mar 9, 2011 at 16:45,
I thought of something today.. I am confident that I'm not the first
to have done this, but I thought it interesting and useful enough to
share. It is a very basic sequencer that has different programmable
'phrases' that you can switch between. I have included a toggle to
turn on automatic
It sounds like a number of people are interested in working on the
site. Right now its currently IOhannes and I doing the admin for the
most part. In my opinion, I'd like to see some other people take over
the website stuff, since IOhannes and I already have a lot on our
shoulders.
(Hi Ron!)
I thought the 'source release' no longer had any reference to the SDK
version number thanks to a patch from Hans last year... I'd better go
look at this.
thanks
Miller
On Wed, Mar 09, 2011 at 10:47:17AM -0500, Hans-Christoph Steiner wrote:
I think this might turn it off:
That's really cool, you've chosen some nice melodies to illustrate it too.
Makes me think of the South Indian counting system, Konnakol. I could
imagine doing a lot of different things with your patch, such as having a
bang sent at the end of each sequence to retrigger a new one.
Very nice,
Dom
Ooops, just saw the auto switching button!
On Wed, Mar 9, 2011 at 5:09 PM, Dominic Pflaum dompfl...@gmail.com wrote:
That's really cool, you've chosen some nice melodies to illustrate it too.
Makes me think of the South Indian counting system, Konnakol. I could
imagine doing a lot of
IMHO, the way to do these things is concept/functions/hierarchy - graphical
design - implementation (HTML, CSS, CMS hacking). Concept making has
already been started as far as i can see, but it's still kind of long way to
actually changing anything general on the website. When we have new
As far as I know, this Mac OS X build stuff is all sorted out in the
new build system (i.e. cd pd ./configure rather than cd pd/src
./configure)
.hc
On Mar 9, 2011, at 12:03 PM, Miller Puckette wrote:
(Hi Ron!)
I thought the 'source release' no longer had any reference to the SDK
Using Cyrille's test patch for speed which he sent into the list a week or
so ago, I tried creating multiple spheres, gemlists, and models. The sphere
is getting the best performance results, unfortunately. Attached is my test
patch. I just connected [repeat] to either [sphere] [GEMglCallList] or
Hi Andras,
I agree with you, however it seems we both can't deal now with a global
pimping of the portal.
So, I would say, let's start working on the download section; this way we
can get familiar with Plone and a further major enhancement would be easier
in the future.
Unless someone here wants
here, at 20fps, no lighting, i can draw about 500 model with your sphere.obj.
1000 sphere 30, and about 3500 display list of sphere 30.
using an other sphere.obj with about 900 triangles, i've got the same
performance than with the display list.
it really is strange that the sphere is the
Hi David,
I looked at your code, and I think I understand it, more or less. But
I couldn't see where you're sending the 6-byte NRPN message before and
after the SysEx message. Isn't it necessary?
No! SysEx doesn't require any NRPN message to get enabled. I have no idea
what the Aria software
See below.
On Wed, Mar 9, 2011 at 1:36 PM, Ingo i...@miamiwave.com wrote:
Hi David,
I looked at your code, and I think I understand it, more or less. But
I couldn't see where you're sending the 6-byte NRPN message before and
after the SysEx message. Isn't it necessary?
No! SysEx doesn't
It appears I'm actually getting better results from [gemlist] too with
lighting off. But how do your results change with lighting on? For me, with
lighting on, they seem about the same.
If you have your sphere.obj model with 900 triangles handy, I'd love to try
it.
-John
On Wed, Mar 9, 2011 at
On Tue, 8 Mar 2011, Pierre Massat wrote:
I was trying to get Ardour to work last night and i came accross the
forum on their website. I must say i was quite shocked to see how many
posts were about money. I was equally surprized to see that the latest
full version of Ardour isn't free
Hi, A brief summary Mathieu ... I appreciate every day of this
community ... and of course, we are pd ...
Beeest regards
José
2011/3/9 Mathieu Bouchard ma...@artengine.ca:
On Tue, 8 Mar 2011, Pierre Massat wrote:
I was trying to get Ardour to work last night and i came
roland csq-600 did this back in the pre-midi days of cv/gate synthesizers.
good idea to build it in pd though :)
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Blankets Inc
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launch of a puredata/Max
On Tue, 8 Mar 2011, Lorenzo Sutton wrote:
I think I already used the cuisine metaphor here... My Italian genes
always point me to that... Along the lines of Mathieu's (?) topic in the
dataflow IRC about ready-made solutions.
« Readymade Solutions Require Readymade Problems; For Everything
Sounds awesome! Please keep us updated. If the stars align I may actually be
in the area at this time (I'm normally in the southern hemisphere).
On Thu, Mar 10, 2011 at 1:57 PM, Joe Deken jde...@ucsd.edu wrote:
Ok so I did something stupid with the
[GEMglLightModeliGL_LIGHT_MODEL_TWO_SIDE GL_FALSE] test which that I
connected it to a
[gemhead] instead of [gemhead 1]. When I corrected that I did find that
indeed the performance changes drastically for the better. OTOH I couldn't
get satisfactory lighting
Hi,
I am working on OSX, using the plain vanilla version of PD-0.42-6.
I can find a listing of objects by ctrl clicking a patcher window,
but it does not list everything.
(For example, expr is not mentioned.) Is there any easy way to get
a listing of all the objects currently loaded?
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