On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote:
> I work for BUG Labs. In my spare time I've been playing around with
> some ideas for using libpd on our device. I put up a blog post about
> my work here:
> http://community.buglabs.net/aturley/posts/240-libpd-Embedding-Graphical-Prog
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Hi List,
what's the best hardware approach to render 12 screens with Gem? A computer
with a quad head GFX card and four triple head2go? or better for synced
computers? The screens display multiple movies at the same time which change
their position
Hi all,
I'm implementing a synth in Pd using midi/notein as an input.
One problem I keep coming up against is handling note off messages. This
guy's blog post describes the issue -
http://kemptonmooney.com/2010/09/pure-data-midi-note-off-solution/
However, I think his solution is not exactly wha
Hi Joe,
On 21/04/11 12:48, Joe White wrote:
Hi all,
I'm implementing a synth in Pd using midi/notein as an input.
One problem I keep coming up against is handling note off messages. This
guy's blog post describes the issue -
http://kemptonmooney.com/2010/09/pure-data-midi-note-off-solution/
H
What size display?
Some commercial LCD and Plasma screens have built-in video wall capabilities
so you can use a VGA DA to mult the signal to a bunch of screens and then
have the display carve it up. This also allows working at lower resolutions
for better performance. A dozen 1920x1080 screens
I am using a [coll] object to store all notes being played and not yet
released. When the current note is released it recalls the last note that
was stored from the [coll] list by sending something like [end, bang( to
[coll].
You can play as many notes as you want and it will always go back to the
Hi Ingo,
Thanks for the reply, [coll] and [poly] definitely look useful. However, I
forget to mention I'm using Pd Vanilla :(
The information you provided is really helpful though, I'm thinking if I can
try and replicate the functionality of [coll], maybe using tables or
something similar. I trie
Yes, I can extract a small patch with just that functionality.
But I'm afraid you'll have to mess with it for a while if you want to use it
with Vanilla.
I'll get back to you after Easter.
Ingo
Von: Joe White [mailto:white.j...@gmail.com]
Gesendet: Donner
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On 2011-04-21 13:47, Max wrote:
> Hi List,
>
> what's the best hardware approach to render 12 screens with Gem? A computer
> with a quad head GFX card and four triple head2go? or better for synced
> computers? The screens display multiple movies at
On 21/04/11 16:47, errordevelo...@gmail.com wrote:
On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote:
Nothing revolutionary, but I thought people might enjoy seeing Pure
Data on yet another platform (in this case, running in OSGi on ARM).
That's great, nevertheless your company
Hi all,
Just a quick reminder about the "Pd as your audio engine" workshops this
weekend and next week to follow up on Joseph and Theron's posts.
New York session signup:
http://www.eventbrite.com/event/1491957485
Los Angeles session signup:
http://store.crashspacela.com/index.php?main_page=prod
Hi Claude,
Thanks for the info, how are you searching the list btw?
Found this in the search you linked:
"i coded two simple externals that do the job (and tell you the gate status
also, eg. if there are notes pressed or not). you can find on my (under
construction) website http://xaero.ath.cx/c
On Thu, Apr 21, 2011 at 9:26 AM, Simon Wise wrote:
> On 21/04/11 16:47, errordevelo...@gmail.com wrote:
>>
>> On Wed, Apr 20, 2011 at 09:15:29PM -0400, Andrew Turley wrote:
>
>>> Nothing revolutionary, but I thought people might enjoy seeing Pure
>>> Data on yet another platform (in this case, run
On 04/21/2011 01:48 PM, Joe White wrote:
> http://kemptonmooney.com/2010/09/pure-data-midi-note-off-solution/
this does not happen here, using the method from the monosynth example
in the pd-help. (stripnote), 3. c10. however the sound stops, if the
last pressed key is released. if this is not de
Hi Martin,
I looked at the monosynth tutorial but it seemed like that only remembered
the second-last note played, it's not really scaleable.
After spending hours trying in Pd, I ended up making an external to handle
it. It basically orders any currently held notes and forgets them as they
are re
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