hello,
I have a symbol like this:
"destination_value1_value2_value3_value4"
with which I want to send the list "value1 value2 value3 value4" to
"destination"
First, I turn the symbol into a list using [s2l]
Then I split off the first element of the list using list-splat,
and use that to set the des
On May 21, 2012, at 3:06 PM, Nicolas Montgermont wrote:
>
>
> Le 18/05/12 18:30, Nicolas Montgermont a écrit :
>>> - A tag in SVN (i.e. tags/externals/pmpd
> ok i've check out the tags/externals/pmpd folder but I'm not really sure of
> how I must create a tag of the 0.10 version. Is the approp
Hi guys , thanks for the replies, I was wondering if there are more
waveshapers patches or abstractions outhere for pd?
I also was wondering if anybody have tried implemented dynamic waveshaping
with Chebyshev polynomials?
Which should be the best approach for this in pd?
thanks
2012/5/23
Yeah, I left out that I also opened the help patch, and the deltas were still
being output when the mouse pointer
hit the edge of the screen in x.
-Jonathan
>
> From: Tyler Leavitt
>To: Jonathan Wilkes
>Cc: pd-list
>Sent: Wednesday, May 23, 2012 3:52 PM
Jonathan,
Heh... well I did mention in my post that I tried that already and it
didn't do what I wanted it to. But then I tried it again at your urging and
voila! For some reason I missed that my first try.
Thanks,
Tyler
On Wed, May 23, 2012 at 12:05 PM, Jonathan Wilkes wrote:
> Hi Tyler,
>
hi all,
there was an earlier discussion about compiling iemguts on windows, but
it looks quite outdated. none of the provided solution was working for me.
where can i find som sort of instructions on how to compile the external
with mingw?
thanks!
___
Hi Tyler,
I used my search plugin to search for objects tagged with the "user_input"
keyword and found:
cyclone/MouseState
report mouse x/y/deltax/y and buttonpress
Keywords: control max_compatible user_input
Since it gives you delta x/y I think it will solve your problem.
-Jonathan
Hi folks
I may be wrong here: is mtl meant to replace pdmtl?
If that's the case, am I crazy or is list.element missing? Is there a good
replacement for it?
Thanks for any help.
cheers
dafydd
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Great idea, thanks :)josep
> From: reduz...@gmail.com
> To: pd-list@iem.at
> Date: Wed, 23 May 2012 17:56:30 +0200
> Subject: Re: [PD] bigger symbols
>
> On Wed, 2012-05-23 at 17:34 +0200, Jeppi Jeppi wrote:
> > Hi all,
> > any easy (and hopefully standard) way to display a bigger and better
> >
Hello list,
Not sure if the title explains it concisely enough, but I'm looking to get
mouse data without the screen limits of X. So basically when I drag the
mouse to the far-right boundary of the screen and continue dragging, though
my pointer stays the same on the screen, obviously there is sti
On Wed, 2012-05-23 at 17:34 +0200, Jeppi Jeppi wrote:
> Hi all,
> any easy (and hopefully standard) way to display a bigger and better
> looking symbol than the default [symbol] object (Ctrl-4)?
> Thanks!
Yup, send the message 'label yoursymbol' to any of the iemguis. I often
use [cnv] for exactly
Perhaps a canvas ?
J
On May 23, 2012, at 11:34 AM, Jeppi Jeppi wrote:
> Hi all,
> any easy (and hopefully standard) way to display a bigger and better looking
> symbol than the default [symbol] object (Ctrl-4)?
> Thanks!
>
> Josep M
> ___
> Pd-lis
On 23/05/12 16:34, Jeppi Jeppi wrote:
Hi all,any easy (and hopefully standard) way to display a bigger and better
looking symbol than the default [symbol] object (Ctrl-4)?Thanks!
If you only need display (no editing/input), set the label of a canvas,
and adjust the properties to set font/siz
Hi all,any easy (and hopefully standard) way to display a bigger and better
looking symbol than the default [symbol] object (Ctrl-4)?Thanks!
Josep M ___
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- Mail original -
> De: "Mathieu Bouchard"
> Objet: Re: [PD] pdx problem with tk externals
>
> Le 2012-05-21 à 14:15:00, Patrice Colet a écrit :
>
> > Just found out that [#many] on win32 have to be in an opened window
> > otherwise pd gives an error message, and then all the gui object
*MEDIALAB-PRADO*
Área de Las Artes del Ayuntamiento de Madrid
Arts Department of the Madrid City Council
http://medialab-prado.es*
* *
*
Interactivos?’12 Ljubljana. Obsolete Technologies of the Future
Call for Projects
Ljudmila, Digital Medialab of Ljubjliana, in collaboration with SGMK
True, but if it's really as precise as what is shown in the video it could
be a very interesting tool for creating new instruments.
Pierre.
2012/5/23 Matthias Kronlachner
> but it seems as it is developed more for sitting in front of the screen,
> waving your hands.
> i guess you cannot cover
but it seems as it is developed more for sitting in front of the screen,
waving your hands.
i guess you cannot cover the same area than with kinect and do things
like tracking standing persons or dancers.
but we'll see - still looks interesting.
Am 23.05.12 12:34, schrieb Theron Trowbridge:
I
I saw a demo of the unit at Maker Faire this past weekend, and it looked
impressive. Not only cheaper than the Kinect, but they say it's
significantly higher resolution. I'm looking forward to playing with one.
And talking to reps for the company, they seem supportive of developers
and want to s
if you mean as specific scale the equal tempered you can use [ftom] to
convert from frequency to midi note numbers.
then you round this number to integer and with [mtof] back to have a
frequency value.
matthias
Am 23.05.12 10:29, schrieb flad chester:
Hi list, im new with pd, i was thinking ab
Hi,
I'm not sure I got your question right, but one thing you can do is map the
output of your random number generator.
Say you get a random number ranging from 0 to 1and you want the frequency
to be between 200 Hz and 10KHz :
- multiply the random number by 1 - 200 = 9800,
- then add 200.
Yo
I've always had the intuition that Eno wrote The Big Ship on a Doodle
synthesizer, and the recent discovery of this rough early demo just proved
me right :
http://g.co/doodle/qcrdx7
;)
Cheers,
Pierre.
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Hi list, im new with pd, i was thinking about which should be the best way
to implement this idea or maybe somebody has done something like this
before:
Im controlling the frequencies of my grains with a random number generator,
but instead of controlling the frequencies directly i would like to se
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