Hi all,
I'm working on a patch that is getting a stream of comma separated values
from an Arduino device. Is there an easy way to remove them? Right now I am
using the comport object and associated objects. I have modified the
following subpatch, but the commas are getting pointlessly sent to a
dow
Never mind - it stopped after 74 seconds (instead of 450) - presumably 4GB
early. But I don't believe this has anything at all to do with my using open()
instead of open64() - apparently writesf~ put the wrong number in the
soundfile header.
cheers
Miller
On Sat, Mar 23, 2013 at 08:15:47PM -0700
OK... now I'm trying to fix the bug but I can't reproduce it. I made a
5 GB soundfile (wave format, 60 channels, 4-bit floats, 450 seconds long)
and opened and am reading it using readsf~. This is on a 64 bit linux
box.
Question for Charles Goyard: were you on a 32-bit linux machine? Or did
you
I was just gonna ask the same again :)
2013/3/23 Epic Jefferson
> Has there been any progress on the date? and if the pd-con will be in
> Pittsburgh?
>
>
> On Tue, Jan 15, 2013 at 3:49 PM, Hans-Christoph Steiner wrote:
>
>> On 01/15/2013 12:44 PM, J Oliver wrote:
>> >>> first week of October
>>
On Sat, Mar 23, 2013 at 9:58 AM, Alexandros Drymonitis wrote:
> The rightmost outlet of [pix_film] outputs a bang when the file has ended.
> Attach a [0( message to it and connect it to the right inlet of [pix_film].
> This way it will automatically set the file to frame 0 (the first frame)
> and
Has there been any progress on the date? and if the pd-con will be in
Pittsburgh?
On Tue, Jan 15, 2013 at 3:49 PM, Hans-Christoph Steiner wrote:
> On 01/15/2013 12:44 PM, J Oliver wrote:
> >>> first week of October
> >>> 2013
> >
> > Is this the week starting on Oct 7th?
> > J
>
> My guess is th
As I continue my conversation with myself. :-) I realize that the solution
I posted doesn't work for the current problem I have:
I have values coming in for where to put the spheres which come in between
frames I am rendering. I don't have all of the values at once. Currently
every time a new valu
Solved it by making a loop instead of using gemlist. Sorry for the noise.
See attached for a demo of the solution if you are curious or if you might
have a better/alternative solution.
-John
On Sat, Mar 23, 2013 at 11:47 AM, John Harrison
wrote:
> I have about 100 spheres I generate with a gemli
>
> From: Jeppi Jeppi
>To: "pd-list@iem.at"
>Sent: Saturday, March 23, 2013 9:21 AM
>Subject: [PD] some issues with dynamic patching
>
>
>
>Hi all,
>just two questions regarding Pd's messaging system.
>-When I suppres an object by using a find & cut set of messa
Thank you very much for your answers! That helped a lot! Now the patch is
working! Have a nice day!
Date: Sat, 23 Mar 2013 10:58:25 +0200
Subject: Re: [PD] Video Looping
From: adr...@gmail.com
To: p...@digitalworlds.ufl.edu
CC: a...@hotmail.com; pd-list@iem.at
The rightmost outlet of [pix_film]
I have about 100 spheres I generate with a gemlist which currently display
into a gem window. I'd like to instead put them into a gemframebuffer. Is
there a way to do this? It seems that gemlist is hardcoded to display in
the window? I can think of workarounds i.e. make 100 abstractions of my
spher
Sorry I just noticed this shoul have been [midirealtimein] instead of
[midiin]. Like this:
[midirealtimein]
|
[sel 248]
|
[t b b]
| |
[timer]
|
[/ 4]
Ingo
> I don't have an exact plan on how to do this without spending a lot of
> time
> finding the most effective way for ge
Concerning [loadbang] you should use [initbang] instead AFAIK. But that's
not vanilla.
Concerning the error, it might happen cause Pd is not built for dynamic
patching (even though some of us love it..), so you might be getting errors
that have no impact on your process, never mind them. There coul
Hi all,
just two questions regarding Pd's messaging system.
-When I suppres an object by using a find & cut set of messages to pd, I get a
"consistency check" error. It is properly erased and nothing wrong seems to
happen but, could this error be avoided? Could it be eventually dangerous?
-When
The rightmost outlet of [pix_film] outputs a bang when the file has ended.
Attach a [0( message to it and connect it to the right inlet of [pix_film].
This way it will automatically set the file to frame 0 (the first frame)
and will start playing from the beginning.
On Sat, Mar 23, 2013 at 3:22 A
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