Hi Julian, All,I think I've figured out the [gpio] external. It works fine, but there there is no documentation, however, the .c file is not very complicated.The test-gpio.pd file is not very good as documentation, so I am attaching a draft help file. The argument of [gpio] is the pin number. The f
Hello Jack,
I didn't realized how using gemframebuffer is really an interesting approach,
in fact there is no need to move textures with glsl because it's possible move
objects rendered into the framebuffer, also the flipping problem isn't occuring
anymore...
The solution you are proposing h
Miller Puckette wrote:
> I think either I or a grad student (we'll see) will be writing a Pd extern
> to do this efficiently -- for the moment it would be possible with a Python
> script (using netsend/netreceive in Pd) but having an extern would be more
> lightweight and probably more robust.
Hi
iohannes thanks for helping.
yes, I am running JACK.
when i ran:
pdextended -channels 4
everything is okay, but when I try to change num of channles from the pd
GUI, it segfault then.
debug:
[paum@bookes ~]$ gdb --args pdextended -nrt -channels 4
GNU gdb (GDB) 7.5.1
Copyright (C) 2012 Free
Thanks everyone for the suggestions [polygon_smooth] helps much.
09.SnapshotSaveHD looks like it could be what I need but it has me a bit
stumped. I will try to connect it into my Gem scene but any tips would be
welcome
Thanks again for the feedback!
On 11 Apr 2013, at 14:00, Jack wrote:
Never mind.
Sorry for noise - that's the problem with the RPi in some ways, 6 month old
posts are very outdated.
Hard it is (unless someone very convincingly says otherwise:).
Cheers,
Julian
On 11 April 2013 20:31, Julian Brooks wrote:
> Hi all,
>
> I'm about to install a fresh raspian and
Hey Martin,
Ok, good stuff - progress.
Will check all connections again (have to be tomorrow now).
Nice one,
Julian
On 11 April 2013 20:25, Martin Peach wrote:
> On 2013-04-11 14:24, Julian Brooks wrote:
>
>> Hey Martin / list,
>>
>> Finally got all the stuff and ...
>>
>> It’s not working!
Hi all,
I'm about to install a fresh raspian and came across the hard/soft float
thing.
My understanding is that hard float is faster but only some software make
use of it.
Any gains to be made for Pd with hard float?
Cheers,
Julian
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On 2013-04-11 14:24, Julian Brooks wrote:
Hey Martin / list,
Finally got all the stuff and ...
It’s not working!
We spent the day soldering cables and connecting stuff up as per the
Omron ‘App Note 01’ spec sheet.
Started off super-conservative using the I2C level converter (case 3
page 4) h
On 04/11/2013 17:37, Fero Kiraly wrote:
> Hi friends,
>
> Here pd-extended 0.43.4 in archlinux. When I try to set more channels
> than 2 it segfaults.
>
which audio backend are you using?
does it happen with all of them?
if it's jack, is jack server running?
could you provide a backtrace?
$ g
Le 11/04/2013 16:06, Cyrille Henry a écrit :
> hello,
>
> rendering to a framebuffer allow 4096 or 8192 (depending on your
> hadware memory) pixel snap.
> you can render only part of the image in the framebuffer using the
> perspect message to gemwin, in order to add many of them to a bigger
> imag
Hi friends,
Here pd-extended 0.43.4 in archlinux. When I try to set more channels than
2 it segfaults.
it is working to you ?
its problem on my side ?
thanks.
fero
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-- Forwarded message --
From: "Ivica Bukvic"
Date: Apr 11, 2013 11:24 AM
Subject: Re: [PD] PD-ext fails to connect to alsa-midi on startup...
To: "Raphael Raccuia"
Cc:
Not sure If this is the same problem but in pd-l2ork I need to specify both
alsa-midi flag and -mididev 0 (even
Hi,
I have to re-configure to alsa-midi everytime I launch pd-ext. anybody
has the same issue? (0.43from repo)
thank you
r
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hello,
rendering to a framebuffer allow 4096 or 8192 (depending on your hadware
memory) pixel snap.
you can render only part of the image in the framebuffer using the perspect
message to gemwin, in order to add many of them to a bigger image.
for antialiasing, you have many solutions depending
Le 11/04/2013 14:30, Alan Brooker a écrit :
>
> Hi
>
> II am use Gem to create some 3d artworks I planning to have printed
> for framing/postcards etc.- would be grateful for any advice on way to
> save high quality/large images from the Gem window? Ways to achieve
> Anti aliasing (is this only for
Hi
II am use Gem to create some 3d artworks I planning to have printed for
framing/postcards etc.- would be grateful for any advice on way to save
high quality/large images from the Gem window? Ways to achieve Anti
aliasing (is this only for Nvidia graphics?), smoothing of edges and such.
Thanks
Thanks,
readsf~ was exactly what I was looking for! Works very well with 24
channels.
-Matthias
On 04/09/2013 04:12 PM, Charles Goyard wrote:
Hi,
Matthias Blau wrote:
I want to play a 24-channel wav file in pd. It is rather big
(several minutes), such that pre-loading the data into tables
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