Great ! i love the video, and the patch seems to be kind of what I need, from
within PD.
Will try to get it work on my mac
Thanks !
JM
Le 28 janv. 2014 à 23:48, pured...@11h11.com a écrit :
> i don't know if it's exactly what you need:
>
> Make me (opencv / gem):
> http://puredata.info/Members
Hello,
there is [pix_opencv] around there : https://github.com/avilleret/pix_opencv
This is a fork ("a modified copy") of the main sourceforge external
repository.
This is not included in pd-extended but I've planned to release binaries
for MacOSX, Windows and Linux in a not too far future...
Con
Say I have a full sine and a full cosine cycle stored in two tables. I'm
trying the following to get a sinusoid from [rifft~] but it doesn't work.
[phasor~]
|
[*~ sizeOfTable - 3]
|
[+~ 1]
|\
| \
| [tabread4~ sine]
| \
[tabread4~ cosine]
| \
[rifft~]
|
|[tabreceive~ hann]
||
[*~ ]
Dear List,
not sure if I am getting something wrong here, but it seems that
sending the message
; cosinesum array999 1
does something different (besides an obvious phase shift between sine
and cosine functions) to the resulting contents of that table:
the first partial on cosinesum seems to be
Is [pix_opencv_facetracker] threaded? If not, I'd suggest using FaceOSC to
avoid the 30fps it's locked too when tracking and lower framerate when
searching.
On Jan 29, 2014, at 6:00 AM, pd-list-requ...@iem.at wrote:
> From: Antoine Villeret
> Subject: Re: [PD] Face tracking
> Date: January 29,
>
> Is [pix_opencv_facetracker] threaded?
>
no it's not
If not, I'd suggest using FaceOSC to avoid the 30fps it's locked too when
> tracking and lower framerate when searching.
>
> On Jan 29, 2014, at 6:00 AM, pd-list-requ...@iem.at wrote:
>
> *From: *Antoine Villeret
> *Subject: **Re: [PD] F
Hi all,
MobMuPlat (open-source tools for running Pd patches with custom interfaces
on iOS, via libpd) has a significant update with some fixes and new
features.
Major additions include a 2D graphics widget, an implementation of the
LANdini networking protocol (allowing direct network connections,
I've seen these also happen when something tries to address a non-existent
widget (e.g. when it is being closed or something similar). There is an easy
way to prevent this from ever stopping GUI from working by encapsulating all
commands streaming from pd->gui with a simple catch{}. This is what
in
On 01/29/2014 01:08 PM, Ivica Ico Bukvic wrote:
I've seen these also happen when something tries to address a non-existent
widget (e.g. when it is being closed or something similar).
There are a few things:
1) Weird treatment of the tk error window in OSX. It looks like
sometimes it causes an
When sending the cosinesum message to an array, don't you have to specify
the number of points too? And specifically a power of two? Plus, for a
cosine you have to specify the first partial to have zero amplitude and the
second an amplitude of 1 (or less). So the message should be something like
[;
What you seem to be doing is creating a spectrum which has magnitude 1
everywhere, and the phase is varying at a constant rate vs frequency. That
means it has a constant group delay.
So... my guess is that you'd get an impulse in each block, whose timing
depends on the rate of the phasor. When y
Yeah, well I'm trying to create shapes in Gem (say a circle) and create the
sound they make. So, to make a circle, I'm making a ramp from 0 to 1,
multiply it by 2pi and send it to [cos] and [sin] and store these values in
two tables, which I then read for every instance of a [circle] (using
[repeat
* Alexandros Drymonitis [2014-01-29 21:02]:
> When sending the cosinesum message to an array, don't you have to specify
> the number of points too? And specifically a power of two? Plus, for a
> cosine you have to specify the first partial to have zero amplitude and the
> second an amplitude of 1
On Mon, 2014-01-27 at 21:34 -0500, Jonathan Wilkes wrote:
> On 01/27/2014 05:35 PM, Roman Haefeli wrote:
> > Hi
> >
> > I'm using a template consisting of a rectangle done with [filledpolygon]
> > and a number [drawnumber] in it. While mouse clicks anywhere in the area
> > of the rectangle are dete
On Mon, 2014-01-27 at 21:34 -0500, Jonathan Wilkes wrote:
> On 01/27/2014 05:35 PM, Roman Haefeli wrote:
> > Similarly, I'd like to be able to mouse-drag anywhere in the
> > rectangle in order to change the value of the number.
>
> You could probably do it if you use a field variable to define
On Die, 2014-01-28 at 12:40 +0100, João Pais wrote:
> there might be a complicated and confuse way of doing it - by clicking the
> scalar, you activate a click message to the drawing window, that clicks in
> the drawed number. For that you would have to look around the click
> messages in the
On Mon, 2014-01-27 at 23:35 +0100, Roman Haefeli wrote:
> Hi
>
> I'm using a template consisting of a rectangle done with [filledpolygon]
> and a number [drawnumber] in it. While mouse clicks anywhere in the area
> of the rectangle are detected, it's only possible to change the number
> with the k
On 01/29/2014 05:40 PM, Roman Haefeli wrote:
On Mon, 2014-01-27 at 21:34 -0500, Jonathan Wilkes wrote:
On 01/27/2014 05:35 PM, Roman Haefeli wrote:
Hi
I'm using a template consisting of a rectangle done with [filledpolygon]
and a number [drawnumber] in it. While mouse clicks anywhere in the ar
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