I think some inlets take both, dsp and messages (throw~ for example).
also, did you think about changing the look between edit and run mode?
marius.
Hans-Christoph Steiner wrote:
>
> On Dec 5, 2007, at 4:46 PM, Phil Stone wrote:
>
>> Martin Peach wrote:
>>> Hans-Christoph Steiner wrote:
>>>
I am trying to subsume what I read so far.
A - READABILITY:
readability means that when you look at a patch, you understand its
logic and dataflow. readability is important for programmers, when
looking at their own patches, but also when looking at other peoples
patches. readability is a quali
ways a need for segmented patch cords
and max users do not use them all the time.
marius.
Frank Barknecht wrote:
> Hallo,
> marius schebella hat gesagt: // marius schebella wrote:
>
>> segmented patchcords can make patches less readable, but most of the
>> time they make patches mor
segmented patchcords can make patches less readable, but most of the
time they make patches more readable, and that is when you use so many
unsegmented cords that they hide the objects. also when you want to
connect an object at the bottom of the patch to an object at the top,
then you can lay
I was using GEM for most of my projects in the past but run into
problems recently... otoh I got very good support from the jitter
community, so I switched to max for my current projects.
the problem with GEM is that there are not enough people working on the
development. someone has to step up
hi (hans),
I wonder how difficult it would be to add an "open recent" menu to the
menubar?
marius.
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hey,
in max there is a nice feature called "new from clipboard".
what it does is it opens a new patch and fills in the content of your
clipboard.
this is very useful when you have a patch in textform (like in an email)
and just select, copy and then create a new patch. you don't need to
copy eve
I am getting similar problems like andy, and it looks like a bug.
try the following: if you are at the end of the file and hit bang, then
you lose all data of msgfile.
marius.
Frank Barknecht wrote:
Hallo,
Andy Graybeal hat gesagt: // Andy Graybeal wrote:
Thanks for responding.
Here's a ve
d. and how do I make
sure that everything works out together?
marius.
marius schebella wrote:
> ok, I am trying now to statically link the lua library and I only have
> one more (small I guess) problem, that is, that the compiler doesnot
> find m_pd.h, I dont know where to
to pd-extended...
marius.
Hans-Christoph Steiner wrote:
>
> On Dec 2, 2007, at 8:16 AM, Claude Heiland-Allen wrote:
>
>> marius schebella wrote:
>>> hi,
>>> still not luck. here is the error I am getting now,
>>> m.
>>
>> [snip]
>>
>>
e the same
> architecture that you are building as.
>
> Try removing those frameworks and just using the built-in ones:
>
> rm -r /Library/Frameworks/Tcl.framework
> rm -r /Library/Frameworks/Tk.framework
>
> Or try the ones currently in use on the auto-build Intel Mac
I would say it also depends on what you want to do with the video.
if you want to do scratching/forward backward, not all codecs will be
able to do that. (am I wrong?)
at least make sure that you don't use keyframes for that.
marius.
IOhannes m zmoelnig wrote:
> patrick wrote:
>> hi,
>>
>> i am o
got it. but it does not explain, the following:
[select 1 2 3]
has only one input. so no need to distribute anything. then send the
message
[4 4 4 4(
no bang on the first outlet, but on the last one, but why is still only
the first element on the list passed?
just want to point out, that select j
Martin Peach wrote:
> What is [select] supposed to do with a list? Just select based on the first
> element? I think it should reject lists altogether and suggest the use of
> [route].
I think yes, reject it or output it untouched at the right inlet.
m.
_
stoph Steiner wrote:
>
> Hmm, I suppose it should pass thru every thing unmodified on the right
> outlet. Can anyone think of any problems or disadvantages of [select]
> just outputting the unmatched input intact on the right outlet?
>
> .hc
>
> On Nov 29, 2007, at 3:
hi,
I just found out, that [select] only throughputs floats and symbols, but
not lists.
[1 2 3 4 5(
|
[sel bla]
will only output "1" on the right outlet, but not a the whole list. that
is quite a limitation. but... ok.
marius.
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fully work, try
> doing this instead to build Pd:
>
> cd /Users/marius/devel/pd-rsync/pd-extended/pd/src
> autoconf
> ./configure --disable-fat
> make
>
>
> now:
>
> cd /Users/marius/devel/pd-rsync/pd-extended/externals/hcs
> make
>
>
>
>
>
t; cd /Users/marius/devel/pd-rsync/pd-extended/externals/hcs
> make
>
> .hc
>
> On Nov 28, 2007, at 4:30 PM, marius schebella wrote:
>
>> hi (hans),
>> I grabed what I thout is the pd-extended build system from
>> rsync -av --delete rsync://128.238.56.50/dist
o Pd-extended, and the
> build system will automatically included the Lua dylib into the Pd.app.
> It seems like "externals/loaders/lua" would be a good place for it.
>
> .hc
>
> On Nov 27, 2007, at 9:36 PM, marius schebella wrote:
>
>> hi (hans),
>>
ua 5.0 is in Fink, so it can easily be added to Pd-extended, and the
> build system will automatically included the Lua dylib into the Pd.app.
> It seems like "externals/loaders/lua" would be a good place for it.
>
> .hc
>
> On Nov 27, 2007, at 9:36 PM, marius sc
hi (hans),
I am trying to compile a recent version of pdlua on my mac. I know that
last time I did this by putting lua.c into pd-extended and compile it
from there, but I don't know anymore, how that is done.
the makefile that comes with the tarball does not work for os x, and I
also don't know
welcome to the pd-list!
I am not sure, if many people still use the audiobuf flag, but I think
it works... (another method would be to set the buffer in the audio
settings.)
and yes, it should stay stable during the whole time.
what where the problems you had? because if the audio buffer is too l
whole window render)
>>
>> a
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>> I still have heard nothing on the multitexture issue for GLSL
>>> however,
>>> so there may be some gotchas.
>>>
>
Alexandre Quessy wrote:
> What do you mean by a "quad" ? You mean to render it to a texture ?
> This would need to use something like pix_snap2tex ? (capturing the
> whole window render)
that is what gemframebuffer should do. render a gemchain into a texture
on the graphics card. but as I mentio
all jit.gl.slab does for stream processing.
>
> I still have heard nothing on the multitexture issue for GLSL however,
> so there may be some gotchas.
>
> On Nov 25, 2007, at 3:40 PM, marius schebella wrote:
>
>> Hi alexandre,
>> why do you think it is not possible?
Hi alexandre,
why do you think it is not possible? or what exacactly do you want to do?
If you try to have several glsl programs like a filter bank, first do
glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model... then I
think this only works with gemframebuffer plus playing around with
Hi,
I think over time more people will use the new look. but there is no
official release yet, and the new look may still change (and will even
change more with personalizing the look).
Of course, a uniform look would be nice to have, but this will not
happen anyway and therefore only work in th
(f1)^2=amplitude(f1)^2.
marius.
Georg Holzmann wrote:
> marius schebella schrieb:
>> Mathieu Bouchard wrote:
>>
>>> this is actually cos^2+sin^2=1 in this context,
>>
>> these are not unity vextors, if you square the cosine and sine part
>> you don't
hi,
51% here, with mbp 2.33, osx 10.5.1. when I turn off audio I am at 22%.
I am using the osx native sound engine (no jack).
btw there is no difference if I use sphere or a model of a sphere.
marius.
cyrille henry wrote:
> hello,
>
> i just made a performance test on osX, using pmpd exemple 22
Hi,
in the rfft (as opposite to the fft) the missing dataset is supposed to
be 0, that means if you think of a stereo channel as input, the second
channel does not contain data/is muted. the missing data it is not
related to time or index.
the information in both domains (time and frequency) is
Mathieu Bouchard wrote:
> this is actually cos^2+sin^2=1 in this context,
these are not unity vextors, if you square the cosine and sine part you
don't get one, but a square of the amplitudes, so it is more
cos^2+sin^2=amplitude^2
marius.
___
PD-lis
hi,
there is kind of a naming convention, that when two objects of different
libraries have the same name then we write the libraryname in
parantheses. like "routeOSC (oscx)" there are a lot of objects that need
disambiguation pages. one is http://wiki.puredata.info/en/counter. or
http://wiki.p
hi,
there was a discussion 3 years ago about the inlet of loadbang. I see
now that loadbang has lost its inlet, but actually it would be nice to
have it back and to make it react to a bang message. 3 years ago frank
and IOhannes said, they would vote for this feature too.
I think this feature is
hey,
I posted a pddp template some time ago which (I think) makes use of
automated scripting. it loads the pd patch as a textfile into [textfile]
and then scripts this into a subpatch. I am a little short of time right
now, so explanation has to follow at a later point, sorry. get it at
http://p
;[EMAIL PROTECTED]> wrote:
>>>
>>> Miller's Pd doesn't have the Help menu enhancements, and it uses the
>>> built-in version of Tcl/Tk, which is quite a bit slower.
>>>
>>> .hc
>>>
>>> On Nov 16, 2007, at 2:09 PM, mariu
that sounds promising. I don't want to say this loud, but I had to
switch to max to do some work that needs to get done immediately. (the
problem is more related to Gem) at least I will be able to write good
documentation about the differences betw. gem/jitter pd/max and maybe
think about trans
yes, there is a list of bugs with 10.5. some of them are only related to
pd-extenden, but not to the pd version that can be downloaded from
miller's page. for example the help menu crash and the crash on save are
only related to pd-extended. if you want to go with that inbetween...
marius.
bsoi
thanks, roman,
I misunderstood the question and posted an unrelated answer, sorry.
m.
Roman Haefeli wrote:
> hi raphaël
>
> i admit, this is not very obvious and it took me some time as well to
> figure it out, but the solution you are looking for is the 'perspec'
> method of [gemwin].
>
> the d
the help bug only affects pd-extended. pd-vanilla is doing fine. I am
not sure if the workaround i posted for the help-crash really works. as
I see it in pd vanilla, the first entry is a mac OS 10.5 feature to
"search" inside help. the workaround basically renames the help section
to "help!" bu
there is a rough version of a viewpoint/world controlling object. it has
2 modes, one allows you to move like in a 3d game world and the other
one lets you interact like in a modelling program like maya. (I am not
sure if it works on windows, though...) you interact with mouse and
ctrl/alt in y
thanks,
but hlsl and cg are different languages than glsl. and it looks as there
is no support for these yet...
marius.
Alexandre Quessy wrote:
> Try gems.glsl.shader-help.pd in the pdmtl abstractions
> http://wiki.dataflow.ws/PdMtlAbstractions
>
>
> a
>
>
> 2007
last attempt failed...
marius.
Hans-Christoph Steiner wrote:
>
> On Nov 7, 2007, at 8:31 AM, IOhannes m zmoelnig wrote:
>
>> marius schebella wrote:
>>> hi IOhannes,
>>> ok, you're right, I am sorry. Is there anybody else working on GEM
>>> besides y
hi,
I will try to answer from my understanding, and then maybe iohannes and
chris can correct me.
usually when you turn gem rendering on, the following happens:
erase the buffer, draw all objects according to the order of gemheads
(every gemhead can have a sorting number 0-100 and negative values
just a general question,
since I dig into glsl these days, I also came across cg and hlsl... how
common are they for real time apps? would it be easy/difficult to write
a gem object that can read cg/hlsl code or is there already one?
marius.
___
PD-lis
lmost 200% of cpu, so if someone wants to carry this on...
and, I know, I attach the files as files, but they sometimes appear as
text, don't know why.
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
hmm, I tried it, because I thought, that's it, but somehow it is not
workin
hmm, I tried it, because I thought, that's it, but somehow it is not
working.
the problem is, that pix_snap is not working as expected:
after "do some stuff" I am still on the graphics card, basically I
created a texture, that I can reference as ID. and pix_snap, I don't
know, does not create an
I tried, but can't start. I need rosetta, or something???
marius.
Hans-Christoph Steiner wrote:
>
> Try the PowerPC build, that seems to have less trouble on Intel/Leopard.
>
> .hc
>
> On Nov 10, 2007, at 5:16 PM, marius schebella wrote:
>
>> hi,
>>
hi,
pd-extended on OS X 10.5 is not funny. saving causes Pd to crash.
intel mac, 10.5, latest autobuild (11/10).
marius.
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hi,
no, I don't know how to use glsl for audio. I thought you were talking
about graphical things. for audio you somehow would have to copy a
buffer of audio data to the graphicscard (I don't know an object that
could do that, but maybe there is one?...), then do your computations
and then read
There seems to be a problem with tilde filenames. I don't know if I can
fix that quickly, maybe for now use only filenames that do not contain
special characters.
I will have a closer look at the "if" thing, but I think I tried this
when we set up the wiki and it did not work/needs some addition
Hi,
it is possible to use glsl, I would recommend to look at glsl_vertex,
glsl_fragment and glsl_program.
you don't have to bind any variables or textures. That is done
automatically by glsl_program. you have to send the textures a message
[texunit 1( or something like that if you use more than
hi Luke,
this looks great! maybe you can add 1 or 2 pixels of padding to msg and
obj, although, I don't know if that would destroy the message box?
the message section can be deleted, most of that will be in
inlets/outlets, so it is a little bit redundant. but you can also leave it.
do you know t
()
{
vec4 A = texture2D(texture, texcoord0);
A.a = pass_other[0];
if ((A.r >= hithresh.r) || (A.r <= lothresh.r))
{
A.a = pass_other[1];
}
gl_FragColor = A;
}
----
marius schebella wrote:
> hi,
> is it possible to ask sh
hi,
is it possible to ask shader related questions on the pd list? I am
trying to write pix_alpha as a shader, but for now I have problems with
the glsl code. (maybe you can also point me to a shader forum or mailing
list that you know is good?)
I have a fragment shader, which is not working, an
actually, it seems pd-extended related. because plain pd-vanilla does
not crash.
hans?
marius.
marius schebella wrote:
> well I have one patch, that crashes everytime I save it (it saves and
> then pd crashes). I did not figure out what part of the patch causes the
> crash, but a
more, and have to restart my mac. leopard behaves like a virus
infected windows machine at the moment...
I don't see any ghost processes running but something must irritate pd.
marius.
chris clepper wrote:
> What parts of Pd crash?
>
> On Nov 7, 2007 4:43 PM, marius schebella <
whoever wants to change to Leopard, no good idea at the moment.
lots of crashes with pd here...
marius.
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that looks very cool.
one thing for object boxes, is it possible that they are blue when they
are created, and not red? red looks like an error, and makes no sense
during object creation.
otoh, when I open a patch and objects could not be created it is good,
if they show up red.
what is the tcl
you can start searching in 2002.
m.
Hans-Christoph Steiner wrote:
> If there isn't a bug report for this, please file one and I'll take a
> look when I get a chance.
>
> .hc
>
> On Nov 7, 2007, at 6:51 AM, João Miguel Pais wrote:
>
>> and one other detail: in windows, everytime you open up a
hi,
it is now possible to use images in pdpedia (at last...).
upload your image to the mediapool (toolbox -> upload image) and then
you can use them in every languagewiki by creating a tag like
[[Image:myimage.jpg]].
all languages can use the same images and therefore the local image
upload is n
hi IOhannes,
ok, you're right, I am sorry. Is there anybody else working on GEM
besides you and chris?
marius.
IOhannes m zmoelnig wrote:
> marius schebella wrote:
>> what is Rez?
>> this problem is even more annoying than the two other bugs (pix_alpha
>>
d we
> can test the theory out.
>
>
> On Nov 6, 2007, at 9:13 PM, marius schebella wrote:
>
>> yes, I was referring to cyrille's mail
>> http://lists.puredata.info/pipermail/pd-list/2007-07/052026.html
>> but that is already included in the current version.
>
o be making any leeway wrt multitexturing.
>
> Id love any pointers.
>
> Thanks,
>
> On Nov 4, 2007, at 7:38 PM, marius schebella wrote:
>
>> hey,
>> I was working on shaders recently and put some stuff online
>> http://www.parasitaere-kapazitaeten.net/Pd/4s
>
> The file that Jamie made is here:
>
> http://pure-data.cvs.sourceforge.net/pure-data/packages/darwin_app/mac.r
>
> This might be relevant:
>
> http://lists.apple.com/archives/xcode-users/2007/Jul/msg00475.html
>
> .hc
>
> On Nov 6, 2007, at 7:12 PM,
gt; longers works on 10.5?
>
> On 11/4/07, marius schebella <[EMAIL PROTECTED]> wrote:
>> hi,
>> somehow gemwin does not take the focus anymore with the newest release
>> of the highly praised OS X. when I click on it, it just stays in the
>> back. I can't move
I would go for drupal, too. but there is already so much content on the
plone site we have now, that migration and porting would be a lot of work.
is it possible to build the site in parallel and then switch? because
taking the existing site offline for some days(?) is a bad idea.
marius.
A Whil
I think that causes pd to crash. you have to send the message to some
parent patch, together with the name of the patch, that should be
closed, and do the menuclose from there with a dalay 0.
marius.
Hans-Christoph Steiner wrote:
> I just thought of a very useful reason to be able to use [menucl
since the above should not be
necessary. it's a bad hack... maybe there is a better solution.
marius.
Hans-Christoph Steiner wrote:
>
> Please file a bug report in the tracker:
>
> http://puredata.info/dev/bugtracker
>
> .hc
>
> On Nov 4, 2007, at 1:56 PM, mari
I think tutorials could live on pdpedia too. but at the moment there are
none.
marius.
hard off wrote:
> hans, i got the general impression that pdpedia has been made as a
> kind of dictionary of pd objects.
>
> at the moment there is no section for user-patches / tutorials etc...
>
> so i set
hey,
I was working on shaders recently and put some stuff online
http://www.parasitaere-kapazitaeten.net/Pd/4shaders
shader #3 is the most advanced, uses a normal map texture.
but I am still running into problems when using multiple shaders. the
problem (again) is, that gl_MultiTexCoords1 does not
hey mathieu,
in case you have not seen this yet.. (max toolbox)
http://video.google.com/videoplay?docid=9064204491926904985
marius.
Mathieu Bouchard wrote:
> On Sat, 3 Nov 2007, Luke Iannini (pd) wrote:
>
>> I look at this as the equivalent of properly indented code; a feature
>> I'd really appr
with apple click, I can move it, but it stays in the background.
m.
Hans-Christoph Steiner wrote:
>
> woot... fun try cmd-click to move it.
>
> And please file a bug report.
>
> .hc
>
> On Nov 4, 2007, at 3:45 PM, marius schebella wrote:
>
>> hi,
>>
Hi,
there is no macintel autobuild from today.
marius.
Hans-Christoph Steiner wrote:
> On Nov 3, 2007, at 7:28 PM, Jamie Bullock wrote:
>
>> On Sat, 2007-11-03 at 14:24 -0400, Hans-Christoph Steiner wrote:
>>> I think there is a lot that could be done to the look and feel of Pd
>>> that would mak
necht wrote:
> Hallo,
> marius schebella hat gesagt: // marius schebella wrote:
>
>> The gui has to be a mixture of both, 1) providing style options for
>> programmers who want to make use of it and 2) the possibility to view
>> patches also in old "text-only"
hi,
somehow gemwin does not take the focus anymore with the newest release
of the highly praised OS X. when I click on it, it just stays in the
back. I can't move it. also, topmost 1 does not work.
anything else I can try? I am using gem 0.91 from cvs (oct 26).
marius.
__
Roman Haefeli wrote:
> On Sun, 2007-11-04 at 13:36 -0500, marius schebella wrote:
>> The gui has to be a mixture of both,
>
> "bamm.. here i am and i know _exactly_, what needs to be done... "
> i like your diplomatic way ;-)
you think I am diplomatic? I take tha
hey,
apple was so nice to send me a 10.5 install dvd, and I can confirm that
pd-extended crashes when I want to open the help menu. (pd-vanilla
0.40-2 works fine, hehe...)
all pd-e versions that I tested crashed (0.39.3, 0.40.3 from 08/31 and
even the one from oct26!)
marius.
Luke Iannini (pd)
The gui has to be a mixture of both, 1) providing style options for
programmers who want to make use of it and 2) the possibility to view
patches also in old "text-only" black and white style for users that are
distracted by too much new technology and design. I think it is similar
to web brows
no, I think every i is automatically reformatted into f when passed to
next object. maybe I am wrong...
marius.
ilya .d wrote:
> isn't it right, that we should use [i] instead of [f] every time making
> a counter which won't ever think of something in between 0 and 1 or 2
> and 3 ..!!
>
> _
Hi Hans,
I saw that you filled the boxes now with grey.
actually I do not agree with roman, that this looks better, I think the
contrast is smaller and therefore text is less readable for me.
I would prefer white object background.
marius.
Hans-Christoph Steiner wrote:
> On Nov 3, 2007, at 7:28 P
hi,
one possibility is, to open the patch with a texteditor
and edit the first line
the 5 numbers are offset x/y, size x/y, fontsize.
#N canvas 20 20 800 600 10;
marius.
hard off wrote:
> i feel your pain mate,
>
> i have a mac, and sometimes i get other people's patches, and the
> bottom corner
Hi alexandre,
I am not sure, if there is such a feature included, but I can help you
with what I think is the most recent build of os x 10.3;
http://sourceforge.net/project/showfiles.php?group_id=55736&package_id=76013
marius.
Alexandre Quessy wrote:
> Hi ! Nice to read you.
>
> Talking about th
it says the attachement is a binary, but in fact it is a pd patch. so
you can open it with every texteditor.
(or just rename it and open it with pd)
you have to click on the link at the bottom of the posting (where it
says "a non-text attachement... click on the Url) in the archive and
save as.
his App hasn't been run
> before, run it?" dialog.
>
> .hc
>
> On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:
>
>> boy. i'm gonna bookmark this one!
>>
>> On 31-Oct-07, at 12:39 PM, marius schebella wrote:
>>
>>> I finally
I have found that I have to clean out the associations system
> from time to time because I am always trying many different versions.
>
> I forgot how to do it now... I think it's done by deleting some file in
> /Library/Caches and rebooting.
>
> .hc
>
> On Oct 2,
e not doing it right.' (I learned that
from the last blender camp).
marius.
Mathieu Bouchard wrote:
> On Sat, 27 Oct 2007, marius schebella wrote:
>
>> textfile can handle bigger files than msgfile, but there seems to be a
>> limit, too. I tried to open a >250MB file,
Hi,
textfile can handle bigger files than msgfile, but there seems to be a
limit, too.
I tried to open a >250MB file, and Pd crashed.
marius.
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Hi,
I get this error on opening big files with msgfile.
error: msgfile: read error (headroom 1024 too small!)
textfile is working, though.
marius.
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what you do in your patch, is trigger pdp_qt~ with a zero before the
object has finished it's output.
what you should do, to get the loop working is to add a [delay] before
frame 0 is triggered. I don't know if it should be a [delay 0] or a
[delay 40]. the delay could be related to the framerate
Steffen Juul wrote:
>> Is there a way to limit the download speed?
>
> `curl` can with the '--limit-rate' parameter. So something along the
> line of:
> $ curl --limit-rate 100K http://path/to/autobuild/dmg > dmg # dl @ 100K/s
no, speed limit does not help either :(
marius.
Steffen Juul wrote:
> Hence im afraid it's "on your side", Marius. Have you got the
> opportunity to dl (the 24/10 autobuild) via another internet connection?
> Did the version Roman provided "work"?
I would be glad to find the error, even if it is on my side. the
sourceforge link worked perfec
gt;>
>>>
>>>
>>>
>>> On 25/10/2007, at 1:35 PM, Jack wrote:
>>>
>>>> I have the same problem. I think that [pix_alpha] has a bug somewhere
>>>> with MacIntel. On my other computer (PowerPc), no problem.
>>>>
&g
ok,
driver upgrade did the job!
to come back to my problem:
this old windows version of gem does not support the multi texture
features of GEM (glsl) that were added after 12/2006... can you put a
more recent windows version online? thank you.
marius.
IOhannes m zmoelnig wrote:
> mar
arius.
IOhannes m zmoelnig wrote:
> marius schebella wrote:
>> ok, I just saw that pd-extended has a gem version from 12/2006. still,
>> loading a shader (fragment or vertex) crashes Pd...
>> marius.
>
> does your card and/or driver support shaders?
> the Gem-binary fo
hi,
I uploaded screenshots from the gem alpha color bug here:
http://www.parasitaere-kapazitaeten.net/Pd/Gem_bug
please help me to find the problem!
marius.
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It also makes no difference if I download from wifi or over cable.
It can be the network connection, although I also had the problem when I
was on another net.
actually I have no idea...
marius.
Roman Haefeli wrote:
> On Wed, 2007-10-24 at 21:10 -0400, marius schebella wrote:
>> Roman
07, at 9:10 PM, marius schebella wrote:
>
>> Roman Haefeli wrote:
>>>> http://autobuild.puredata.info/auto-build/2007-10-24/Pd-0.39.3-extended-macosx104-i386.dmg
>>>>
>>>>
>>>
>>> 06f53fc551f28aa084815b63449692fc
>>
>> h
Roman Haefeli wrote:
>> http://autobuild.puredata.info/auto-build/2007-10-24/Pd-0.39.3-extended-macosx104-i386.dmg
>
> 06f53fc551f28aa084815b63449692fc
here is what I get
3fbcda46e455a8c64b951685b06b3e59
I really think the problem is on the server side.
> btw: why do you download 0.39-extended f
667de64cd13e8449fdd0bb24da1 Pd-0.39.3-extended-macosx104-i386.dmg
>
> roman
>
>
>
> On Wed, 2007-10-24 at 19:17 -0400, marius schebella wrote:
>> well, I downloaded twice the same file and got different checksums.
>> are you sure the server is ok? I mean, please
) =
74744b1b7818e50fc3f7c7d67d193507
Hans-Christoph Steiner wrote:
>
> On Oct 24, 2007, at 5:52 PM, Steffen Juul wrote:
>
>>
>> On 24/10/2007, at 21.38, marius schebella wrote:
>>
>>> marius-schebellas-computer:~/www/pd marius$ md5
>>> Pd-0.39.3-extended-macosx104-i
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