On 02.05.2014 16:21, Colet Patrice wrote:
> Le 02/05/2014 15:19, u...@xdv.org a écrit :
>> hello,
>>
>> i have dedicated some time to updating my system, ending up with ubuntu
>> 14.04 doing the occasional patching now.
>> everything pd related went relatively
hello,
i have dedicated some time to updating my system, ending up with ubuntu
14.04 doing the occasional patching now.
everything pd related went relatively painless, just had to rebuild Gem,
but gridflow's stuck and won't move a bit and i have no clue.
i have gridflow in it's own builddir: /hom
On 02.02.2014 17:37, Atte wrote:
Hi
Basic OSC confusion here: I'd like to run a server that keeps track of
time and shares that to a number of clients, each of which run on
their own, but with access to this common, global time.
However all the examples I found with [sendOSC] or [tcpsend] su
another object:
[joystick] but it was on windows
i guess this is a known bug because [hid] is so useful
perhaps someone has a better knowing of this .?
or a workaround .
2014/1/18 u...@xdv.org <mailto:u...@xdv.org> mailto:u...@xdv.org>>
On 18.01.2014 17:07, Py Fave wrote:
probably opens a new can of worms.
and use [change] on your inputs to reduce the flow .
i'll do that!
only suggestions , i don't remember what was the problem but i solved it
good to know, someone has seen it too. thanks!
2014/1/18 u...@xdv.org <mailto:u...@xdv.org> mai
hey there,
i've been having this heisenbug for some time and learned to live with
it, but having fixed some real bugs on my patch,
this is the last one on my list and i'd like to give it a go, but no
idea where to start.
symptoms are:
some time into performing (20min to 1h) all the sliders, m
On 10.02.2012 16:47, Roman Haefeli wrote:
On Fri, 2012-02-10 at 15:48 +0100, u...@xdv.org wrote:
to answer my question:
i changed onoff from int to float and it works such that i can turn
reports on and off.
it still crashes a lot though ...
well, seems like i should go for supercollider/osc
it still crashes a lot though, especially with
With what?
sorry. with gem and dsp on. it seems to me like the more there is going
on, the sooner it crashes.
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, especially with
On 09.02.2012 12:34, u...@xdv.org wrote:
can someone help me understand, what's going on here?
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hey there,
i'm having a weird problem with wiimote. connecting and buttons work
fine, but when i try to
turn on some additional reporting, nothing happens. the device and
bluetooth is ok, as i can
get everything with wmgui, which also uses libcwiid, so i guess the
library is ok too.
i added
hey there,
On 09.11.2011 15:53, Max wrote:
i remember someone said that he was working on making glsl abstractions to
replace some of the pix_ es
some time ago, i have made a video-mixer to replace the example in
04.pix/12.blending.pd, that routes the signal into each appropriate pix,
with one
hey there,
maybe there's a slicker shortcut, but this appears to be working.
ciao,
ub
On 03.10.2011 17:30, ronni montoya wrote:
Hello, im using gemlist_info for getting the positions of my geos. I
need to get the positions of a group of iterated geos, for example:
repeat 19
translateXYZ -4 0
hey there again,
i basically got my shader running, it was a bit of a challenge, because
i realized i had to use rectangle texunits, as the input is classic 4:3
video frames.
so fine, i did this, but now the output of pix_progam is acting kind of
weird.
it seems to be a proper pix structure
On 25.07.2011 15:04, IOhannes m zmoelnig wrote:
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On 2011-07-25 14:51, u...@xdv.org wrote:
hey there,
On 25.07.2011 09:26, IOhannes m zmoelnig wrote:
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On 2011-07-24 17:05, u...@xdv.org wrote:
i
hey there,
On 25.07.2011 09:26, IOhannes m zmoelnig wrote:
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On 2011-07-24 17:05, u...@xdv.org wrote:
i'm running: pd-0.42.5-extended
my gem version is: 0.92.3
on x86_64 ubuntu 10.10
there are some known problems with shaderID->t_float ma
On 24.07.2011 17:35, cyrille henry wrote:
Hello,
First, let's try to have the example to work.
did you have any error when clicking on the "load shader" bang on the
1st example (01.simple texture)?
nop. no errors, but apparantly no shaders, also there.
the only error i can get is with print fr
hey there,
i'm trying to implement a "hard-light" blending mode, as described on
between two textures using a glsl fragment shader. it's compiling,
linking and running fine in ShaderMaker.
when i try to load it with [glsl_fragment] i don't seem to be getting an
ID on the right outlet though. i
hey,
On 10.02.2011 10:29, Tyler Leavitt wrote:
Does anyone know of this library/[ngrid]? I just installed extended
0.42.5 fresh thinking it would be in there...but nothing.
if you're still looking for ngrid, it's there:
https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk/extensio
hey,
On 31.01.2011 16:00, Matteo Sisti Sette wrote:
Hi,
I'm not sure what 3dp is, but I noticed a 3dp folder in the help
browser and tried to open some examples.
there's a readme.txt in the docs (at least with my version), stating:
"pdp_opengl (3dp): opengl extensions for pdp
warning: this is
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