On 11/12/06, Mathieu Bouchard [EMAIL PROTECTED] wrote:
GEM/PDP would be harder due to framesize differences and to how the [EMAIL PROTECTED]one is supposed to measure time spent on the GPU.With a profiler.http://www.gremedy.com/
http://developer.apple.com/graphicsimaging/opengl/profiler_image.html
you are right, the big cpu eaters are graphics and fft-objects (which
depend on the window size.)
but for example, when I plan to use a minimac, I would like to know how
many videos can I add with which resolution.
I also know that with a good graphic card I can render more GEM objects
than
You couldn't reasonably tag every object with
a cost because that might change for many reasons,
but you can know the load of an object
or patch on your current CPU using the [cputime]
object which shows a percentage scale. You can usually
use it to work out the heavy offenders by muting DSP
with