Re: [PD] CPU cost II

2006-11-12 Thread chris clepper
On 11/12/06, Mathieu Bouchard [EMAIL PROTECTED] wrote: GEM/PDP would be harder due to framesize differences and to how the [EMAIL PROTECTED]one is supposed to measure time spent on the GPU.With a profiler.http://www.gremedy.com/ http://developer.apple.com/graphicsimaging/opengl/profiler_image.html

Re: [PD] CPU cost II

2006-11-12 Thread Marius Schebella
you are right, the big cpu eaters are graphics and fft-objects (which depend on the window size.) but for example, when I plan to use a minimac, I would like to know how many videos can I add with which resolution. I also know that with a good graphic card I can render more GEM objects than

Re: [PD] CPU cost II

2006-11-08 Thread padawan12
You couldn't reasonably tag every object with a cost because that might change for many reasons, but you can know the load of an object or patch on your current CPU using the [cputime] object which shows a percentage scale. You can usually use it to work out the heavy offenders by muting DSP with