Hmm, Pd-extended is actually built on a PIII 700 with an ATI card.
AFAIK, it should work on older machines, but there are quite a few
gotchas with Gem+various graphics cards, both old and new.
.hc
On Sep 15, 2007, at 7:13 PM, Miller Puckette wrote:
My problems were on a P3/i815
Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1 samplers
My hardware :
PowerBook G4 12
graphic card : GeForce FX Go5200
Because i have a poor graphic
This looks like a limitation of your graphics card. Sorry.
On 9/15/07, Jack [EMAIL PROTECTED] wrote:
Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1
This happened to me too. I had to track down the Gem objects using
glsl, delete them, and recompile Gem.
An alternative is to use the --with-glversion switch; this appeared
on an earlier thread,
http://lists.puredata.info/pipermail/pd-list/2007-04/049179.html
It's odd that the Gem binaries as
Jack's problem did not occur during compilation but rather when trying to
load a shader. There are still a large number of shaders that will run on
his hardware although not as fast as they would with more current hardware.
The error and handling are in line with the spec and worked as designed
My problems were on a P3/i815 machine... I'm guessing it's about 5
years old, yes. And oops, I didn't read carefully enough to see that
Gem had indeed at least loaded for Jack -- perhaps I'm the only one
out there who runs on P3s these days.
cheers
Miller
On Sat, Sep 15, 2007 at 05:51:26PM