Re: [PD] Game Audio abstractions- how to publish?

2014-02-23 Thread Filippo Beck Peccoz
Hi Max, found the help patch with the meta information it and will be studying it tonight :) Thanks, Filippo On Feb 23, 2014, at 6:55 PM, Max wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Am 2014? 02? 20? 00:00, schrieb Filippo Beck Peccoz: >> I'll make help patches for

Re: [PD] Game Audio abstractions- how to publish?

2014-02-23 Thread Max
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2014? 02? 20? 00:00, schrieb Filippo Beck Peccoz: > I'll make help patches for all of the abstractions. As far as I > know, it suffices to name the patch "/name/-help.pd", and put it in > the same folder, right? That's right! > Also, where can I e

Re: [PD] Game Audio abstractions- how to publish?

2014-02-21 Thread Filippo Beck Peccoz
bpd separating gui from core (Rich E) >> 4. Re: libpd separating gui from core (Jonathan Wilkes) >> 5. Re: libpd separating gui from core (Jonathan Wilkes) >> Forwarded message: >> >>> From: Joe White >>> To: Filippo Beck Peccoz >>> Cc: PD list >&g

Re: [PD] Game Audio abstractions- how to publish?

2014-02-19 Thread Tony Hillerson
> 3. Re: libpd separating gui from core (Rich E) > 4. Re: libpd separating gui from core (Jonathan Wilkes) > 5. Re: libpd separating gui from core (Jonathan Wilkes) > > Forwarded message: > > From: Joe White > > To: Filippo Beck Peccoz > > Cc: PD list

Re: [PD] Game Audio abstractions- how to publish?

2014-02-19 Thread Filippo Beck Peccoz
Hi Max, thanks for your feedback, that's exactly what I need to know and don't yet! :) I'll make help patches for all of the abstractions. As far as I know, it suffices to name the patch "name-help.pd", and put it in the same folder, right? Also, where can I edit the metadata and what can you ed

Re: [PD] Game Audio abstractions- how to publish?

2014-02-19 Thread Max
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2014년 02월 17일 06:31, schrieb Filippo Beck Peccoz: > Let me know if there is anything that can/should/must be improved > in order for it to be of any use! I'd like to make help patches for > the abstraction as well, but am not sure if they really ne

Re: [PD] Game Audio abstractions- how to publish?

2014-02-18 Thread Joe White
Nice one Filippo! Thanks for sharing Cheers, Joe On 16 February 2014 21:31, Filippo Beck Peccoz wrote: > Hello list, > > I've collected and cleaned up a few patches that I've been using a lot > while making game audio with PD (mainly for Android, using libpd, Unity and > Kalimba) and wanted to

[PD] Game Audio abstractions- how to publish?

2014-02-16 Thread Filippo Beck Peccoz
Hello list, I've collected and cleaned up a few patches that I've been using a lot while making game audio with PD (mainly for Android, using libpd, Unity and Kalimba) and wanted to make them available to everyone. Giving a tiny bit back since I've received so much help and advice from the PD c