On Fri, 2009-04-24 at 10:32 +0900, hard off wrote:
> just a sidenote, but you do know about [switch~] to turn off audio
> processing in a subpatch/abstraction, right?
>
> i used to have a patch that had about 3000 dsp building blocks
> (oscillators, filters, waveshapers, eq, effects, etc), and the
just a sidenote, but you do know about [switch~] to turn off audio
processing in a subpatch/abstraction, right?
i used to have a patch that had about 3000 dsp building blocks (oscillators,
filters, waveshapers, eq, effects, etc), and the patch just switched on each
part when it was called. in thi
On Mon, 2009-04-20 at 11:33 -0300, Tuti wrote:
> Hi,
> that scheme will work only to turn on the newly created (and muted)
> abstractions.
hm.. i thought, that is what you want
> however, still there will be a "click" and/or audio
> interruption as you do the "pd dsp 0; pd dsp 1;" trick. I s
Hi,
that scheme will work only to turn on the newly created (and muted)
abstractions. however, still there will be a "click" and/or audio
interruption as you do the "pd dsp 0; pd dsp 1;" trick. I seek a
smooth solution (i.e. as the abstractions are created, their sounds
come to life, ... no clicks,
On Sun, 2009-04-19 at 00:23 +0900, hard off wrote:
> what about something like sending a value to the inlet of an audio
> arithmetic object? would that update the dsptree?
>
> i'm wondering why the audio in my abstractions is working, because i
> don't think i am doing any of those things.
>
afa
Hm,
worked quite ok here.
And i dont quite understand. Does it bother you ? Dou you consider it
a bug ?
Or are you asking, because you want to know how the dsptree is updated ?
Cheers Luigi
Am 18.04.2009 um 17:56 schrieb Tuti:
Hi,
Thanks for the reply! I am using Pd version 0.40.3-exten
Hi,
Thanks for the reply! I am using Pd version 0.40.3-extended (for Mac
OS X 10.5), and, sure enough, pd audio engine does not start at
abstract creation time. Here attached are two pd files to illustrate
this problem. When you open "test.pd" it will run the abstraction
"sine.pd" with the argument
what about something like sending a value to the inlet of an audio
arithmetic object? would that update the dsptree?
i'm wondering why the audio in my abstractions is working, because i don't
think i am doing any of those things.
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hi
afaik, when you create an abstraction, containing audio objects, the
dsptree doesn't get automatically updated.
either:
you turn off/on pd dsp i.e. with
[;
pd dsp 0, dsp 1(
or create an other audio object and delete it.
or as you found out: connect two audio objects.
eni
Tuti wrot
hmm, i don't know. are you using a recent version of pd?
i have dynamically created audio abstractions with no problem.
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Hi All,
Does anybody know how to solve that one (see below)? I found it posted
awhile ago but (it seems that) it didn't get any reply. Now I'm having
the same problem. Did anybody find a way around that? Any thoughts are
very welcome.
Cheers!
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Pd-message abstraction creation doesn't star
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