Re: [PD] diff frame from previous frame with Gem

2010-03-10 Thread Hans-Christoph Steiner
Ah, ok, so then very nice! .hc On Mar 10, 2010, at 11:55 AM, Max wrote: pix_delay actually works exactly that way. its not milliseconds, it's frames. have a look at the helppatch fo pix_delay m. Am 10.03.2010 um 17:36 schrieb Hans-Christoph Steiner: Your patch is pretty simple, but it

Re: [PD] diff frame from previous frame with Gem

2010-03-10 Thread IOhannes m zmoelnig
On 2010-03-10 17:36, Hans-Christoph Steiner wrote: > > Your patch is pretty simple, but it seems to be that the logic of this > operation should be based off of the frame clock rather than a delay. [pix_delay] is a tap-delay (like z~), thus you give it the "samples" (frames) to delay, rather tha

Re: [PD] diff frame from previous frame with Gem

2010-03-10 Thread Max
pix_delay actually works exactly that way. its not milliseconds, it's frames. have a look at the helppatch fo pix_delay m. Am 10.03.2010 um 17:36 schrieb Hans-Christoph Steiner: > > Your patch is pretty simple, but it seems to be that the logic of this > operation should be based off of the fr

Re: [PD] diff frame from previous frame with Gem

2010-03-10 Thread Max
hi hans, why so complicated? just use [pix_delay 2] and [pix_separator] to feed the [pix_diff]. 05a-difference.pd Description: Binary data taken from http://web.uni-weimar.de/medien/wiki/Bewegungsmelder Am 03.03.2010 um 23:39 schrieb Hans-Christoph Steiner: > > I am trying to make a simpl

Re: [PD] diff frame from previous frame with Gem

2010-03-10 Thread Hans-Christoph Steiner
Your patch is pretty simple, but it seems to be that the logic of this operation should be based off of the frame clock rather than a delay. That way, the patch would work no matter the frame rate, for example. .hc On Mar 10, 2010, at 11:30 AM, Max wrote: hi hans, why so complicated? j

Re: [PD] diff frame from previous frame with Gem

2010-03-04 Thread gr()und
niiice! gnd/ > Is it what you are looking for ? > ++ > > Jack > > > > Le mercredi 03 mars 2010 à 17:39 -0500, Hans-Christoph Steiner a écrit : >> I am trying to make a simple patch where the current video frame is >> [pix_diff]'ed against the previous video frame. I can get it going >> manuall

Re: [PD] diff frame from previous frame with Gem

2010-03-03 Thread Jack
Is it what you are looking for ? ++ Jack Le mercredi 03 mars 2010 à 17:39 -0500, Hans-Christoph Steiner a écrit : > I am trying to make a simple patch where the current video frame is > [pix_diff]'ed against the previous video frame. I can get it going > manually, but I would like it to ha

Re: [PD] diff frame from previous frame with Gem

2010-03-03 Thread B. Bogart
I don't have a PD here with me. Why did you not use pix_motion? .b. Hans-Christoph Steiner wrote: I am trying to make a simple patch where the current video frame is [pix_diff]'ed against the previous video frame. I can get it going manually, but I would like it to happen every frame. I t

Re: [PD] diff frame from previous frame with Gem

2010-03-03 Thread palmieri, ricardo
wow! amazing patch/idea! im creating a new performance with dancers, and this patche looks super-conceptual! it only captures the moviment! wow! maybe im a bit stuned ;). but im just expressing my feeling about your idea hans! cheers guys! ps: take a look at this video: http://www.youtube.com/

Re: [PD] diff frame from previous frame with Gem

2010-03-03 Thread gr()und
Hi, > I think I got close, but did manage to create a bizarre effect: I got just a white frame. I think you should cycle the placement of the frames in the buffer (so you always keep the last and new one) as well as first send bang then anything to the pix_film .. (Sorry for my lumberjack) patch

[PD] diff frame from previous frame with Gem

2010-03-03 Thread Hans-Christoph Steiner
I am trying to make a simple patch where the current video frame is [pix_diff]'ed against the previous video frame. I can get it going manually, but I would like it to happen every frame. I think I got close, but did manage to create a bizarre effect: framechangetracking.pd Description: