On Tue, Jul 22, 2008 at 9:42 AM, Jack <[EMAIL PROTECTED]> wrote:
>
> Le 22 juil. 08 à 02:10, <[EMAIL PROTECTED]> a écrit :
>
> Single buffered drawing won't work with what he is describing, unless he
> repaints all of the brush strokes. When a new video frame is drawn, it will
> overwrite everythi
a
paintandvideobuf0.pd
Description: Binary data
Mark Jack <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED]07/21/2008 05:04 PM To "Spencer Russell" <[EMAIL PROTECTED]> cc pd-list@iem.at Subject Re: [PD] freehand drawing on video in GEM As suggested by
To
"Spencer Russell" <[EMAIL PROTECTED]>
cc
pd-list@iem.at
Subject
Re: [PD] freehand drawing on video in GEM
As suggested by Chris, single buffer rendering is the good choice.
Then send a bang from [metro 1] (for exemple) to [gemhead] to force
the rendering (to your
As suggested by Chris, single buffer rendering is the good choice.
Then send a bang from [metro 1] (for exemple) to [gemhead] to force
the rendering (to your [gemhead] with the movie and to your [gemhead]
for the 'painting').
++
Jack
Le 21 juil. 08 à 23:51, Spencer Russell a écrit :
> On
On Mon, Jul 21, 2008 at 5:28 PM, chris clepper <[EMAIL PROTECTED]> wrote:
> Single buffer rendering can be used for 'painting' using a geos as various
> brush types.
The difficulty though, is that I want to draw some parts in a freehand
single-buffer style, but I want it to be mixed and layered wi
Single buffer rendering can be used for 'painting' using a geos as various
brush types.
On Mon, Jul 21, 2008 at 3:34 PM, Spencer Russell <
[EMAIL PROTECTED]> wrote:
> I need to blob track a point of light in a video and use it to draw
> freehand in the GEM window, possibly mixed with previously-r
I think what you need to do is create some kind of b/w mask. basically
you start with a black texture and add white to wherever the point of
light goes. you can either take the video material and filter it, so
that only the light is visible and then create a feedbackloop that
always adds to the
I need to blob track a point of light in a video and use it to draw
freehand in the GEM window, possibly mixed with previously-recorded
video clips. I'd also like to connect the adjacent points with lines
so that the drawing is continuous.
I'm still pretty new to GEM, but I'm working on getting my