On Fri, 2008-04-04 at 22:42 -0400, marius schebella wrote:
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually causes problems with standard geos, too...
I searched the archives
hi H, list
in my experience the proper order of objects is
gemhead
I
pix_image
I
alpha 1
I
colorRGB
I
pix_texture
I
model
you can then play with the last inlet of [colorRGB] to fade in/out
geos/models. Correct me if im wrong - [alpha 1] should be before
[pix_texture] in the chain to be
hello,
for what i know, this is a openGL limitation, with no generic hardware solution.
cyrille
marius schebella a écrit :
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually
On Sat, 2008-04-05 at 12:47 +0200, niko wrote:
www.njeremic.ecobytes.net/files/baum_pd_patch.zip
hi again. i stumbled across a rendering of this one somewhere, can't
recall where exactly. however, i just wanted to say, that i really
enjoyed it.
roman
On Sat, 2008-04-05 at 12:47 +0200, niko wrote:
hi H, list
in my experience the proper order of objects is
as far as i understand marius, he doesn't have troubles with
implementing transparency in general. the problem is rather, that if you
have a cube for example and you apply a texture with
thanx
i already posted it here before
there is a videoof it
http://www.njeremic.ecobytes.net/njeremic/videos/baum_net.mov
greets. n.
p.s.
sorry for not understanding the original post question
i also needed a long time to understand transparency in gem/openGL
Roman Haefeli wrote:
On Sat,
but I have the impression that some program manage to solve that
problem. I am not sure how, but if there is a solution, then it should
also be possible to use it in gem.
often I am not sure if people are talking about single objects or
secenes. but afaik it has something to do with a z-buffer,
Hello Roman, Marius, Niko and list !
Here a small patch for this problem.
Sorry, i have not enough time for a patch with dynamic creation of geos.
++
Jack
testorder1.pd
Description: Binary data
Le 5 avr. 08 à 13:06, Roman Haefeli a écrit :
On Sat, 2008-04-05 at 12:47 +0200, niko wrote:
In fact, it's not very good, because the position depends on the
center of the geos.
But it can be useful in certain case.
++
Jack
Le 5 avr. 08 à 15:23, Jack a écrit :
Hello Roman, Marius, Niko and list !
Here a small patch for this problem.
Sorry, i have not enough time for a patch with
hmm, something in your patch is crashing my pd, the transparency is also
not working correct, in some situations the render order is still wrong
(when circles are rotated and the scene as a whole) and I also get
flicker when the render order changes.
plus, this still does not help me with
You want to sort by Z which requires special depth sorting code in the
external. The model object uses a display list so you would have to stop
using that and move to vertex arrays for decent performance.
On Sat, Apr 5, 2008 at 7:21 AM, marius schebella [EMAIL PROTECTED]
wrote:
but I have the
Hi,
I want to apply colors (or textures) with alpha values to obj. models
and then turn them around, but I am having problems if I rotate the
objects. this actually causes problems with standard geos, too...
I searched the archives for that problem but I found no real answer.
maybe because
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