Re: [PD] Gem 0.94 on Mac OS X

2019-03-07 Thread Philippe Boisnard via Pd-list
Dear Iohannes I have compiled gem ver 0.94 mar 7 2019 all is perfect. pix_image, pix_film and pix_video Thank you !!! pH > Le 6 mars 2019 à 16:52, Csaba Láng a écrit : > > Dear Iohannes, dear list, > > I compiled the latest Gem on Mac os X Mojave with success, and wanted to > confirm, that

Re: [PD] christmas gems

2019-01-06 Thread Philippe Boisnard via Pd-list
With Gem 0.94 on OSX Sierra 10.12.8 [pix_video] problem of backend with camera : [pix_video]: backend #0='AVF' : AVF // GLEW version 1.13.0 pd recognizes the facetime camera, but no image and if pd recognizes usb port with webcam, only a white square, no image [pix_image] no image, only a white

Re: [PD] christmas gems

2019-01-06 Thread Philippe Boisnard via Pd-list
rit : > > hi. > > On 1/6/19 9:08 AM, Philippe Boisnard wrote: >> I m sorry IOhannes. > > please understand that i won't do any trouble-shooting in private. > let's keep it on the list. > >> >> This morning, I have tested to install gem

Re: [PD] christmas gems

2019-01-05 Thread Philippe Boisnard via Pd-list
> > just to make sure: did you (successfully) load Gem before trying to > instantiate [gemwindow]? (the missing symbol should be provided by > Gem.pd_darwin, but it has to be loaded first…) Yes I have load Gem and I have Gem.pd_darwin I have removed the folder, and re-downloaded with deken and

Re: [PD] christmas gems

2019-01-05 Thread Philippe Boisnard via Pd-list
Hello Thank you for this work, but I have a bug I m on OSX SIERRA 10.12.6 and when I install with dekken : for [gemwin] for example I read on terminal : /Users/philippeboisnard/Desktop/Pd-0.49-1.app/Contents/Resources/Scripts/../extra/Gem/gemmacoswindow.pd_darwin: dlopen(/Users/phili

Re: [PD] use gl_VertexID

2018-06-14 Thread Philippe Boisnard
o use gl_VertexID with #version 120 it ’s necessar to indicate #extension : #extension GL_EXT_gpu_shader4 : require > Le 14 juin 2018 à 13:12, Claude Heiland-Allen a écrit : > > Hi Philippe, > > On 14/06/18 10:51, Philippe Boisnard wrote: >> I continue to search to use gl

Re: [PD] use gl_VertexID

2018-06-14 Thread Philippe Boisnard
ported Can I use a version 2 for a vertex shader ? if I don’t declare a version gl_VertexID is not recognized Philippe > Le 14 juin 2018 à 06:27, Philippe Boisnard a écrit : > > > Hello > > I have a question about shader > I search to work with gl_VertexID in .v

[PD] use gl_VertexID

2018-06-13 Thread Philippe Boisnard
Hello I have a question about shader I search to work with gl_VertexID in .vert script. Some one have an example to implement this in .vert. With gl_VertexID, you can have an array of vertex with no input array for VBO and you can detreminate in real time the size of VertexArray with no latenci

Re: [PD] [text3dml] => text3d multiline with all accents

2015-06-16 Thread Philippe Boisnard
n, Jun 15, 2015 at 10:41 AM, IOhannes m zmoelnig >>> wrote: >>> >>>> On 2015-06-14 10:16, Philippe Boisnard wrote: >>>>> Hello >>>>> >>>>> I have created a little abstract, usefull for me : >>>>> [text3dml] I sh