Dear Iohannes
I have compiled gem ver 0.94 mar 7 2019
all is perfect.
pix_image, pix_film and pix_video
Thank you !!!
pH
> Le 6 mars 2019 à 16:52, Csaba Láng a écrit :
>
> Dear Iohannes, dear list,
>
> I compiled the latest Gem on Mac os X Mojave with success, and wanted to
> confirm, that
With Gem 0.94 on OSX Sierra 10.12.8
[pix_video]
problem of backend with camera : [pix_video]: backend #0='AVF' : AVF // GLEW
version 1.13.0
pd recognizes the facetime camera, but no image
and if pd recognizes usb port with webcam, only a white square, no image
[pix_image]
no image, only a white
rit :
>
> hi.
>
> On 1/6/19 9:08 AM, Philippe Boisnard wrote:
>> I m sorry IOhannes.
>
> please understand that i won't do any trouble-shooting in private.
> let's keep it on the list.
>
>>
>> This morning, I have tested to install gem
>
> just to make sure: did you (successfully) load Gem before trying to
> instantiate [gemwindow]? (the missing symbol should be provided by
> Gem.pd_darwin, but it has to be loaded first…)
Yes I have load Gem and I have Gem.pd_darwin
I have removed the folder, and re-downloaded with deken and
Hello
Thank you for this work,
but I have a bug
I m on OSX SIERRA 10.12.6
and
when I install with dekken :
for [gemwin] for example
I read on terminal :
/Users/philippeboisnard/Desktop/Pd-0.49-1.app/Contents/Resources/Scripts/../extra/Gem/gemmacoswindow.pd_darwin:
dlopen(/Users/phili
o use gl_VertexID with #version 120
it ’s necessar to indicate #extension :
#extension GL_EXT_gpu_shader4 : require
> Le 14 juin 2018 à 13:12, Claude Heiland-Allen a écrit :
>
> Hi Philippe,
>
> On 14/06/18 10:51, Philippe Boisnard wrote:
>> I continue to search to use gl
ported
Can I use a version 2 for a vertex shader ?
if I don’t declare a version
gl_VertexID is not recognized
Philippe
> Le 14 juin 2018 à 06:27, Philippe Boisnard a écrit :
>
>
> Hello
>
> I have a question about shader
> I search to work with gl_VertexID in .v
Hello
I have a question about shader
I search to work with gl_VertexID in .vert script.
Some one have an example to implement this in .vert.
With gl_VertexID, you can have an array of vertex with no input array for VBO
and you can detreminate in real time the size of VertexArray with no latenci
n, Jun 15, 2015 at 10:41 AM, IOhannes m zmoelnig
>>> wrote:
>>>
>>>> On 2015-06-14 10:16, Philippe Boisnard wrote:
>>>>> Hello
>>>>>
>>>>> I have created a little abstract, usefull for me :
>>>>> [text3dml] I sh