Re: [PD] Is there a cost to wiggling GUI objects which aren't visible?

2021-03-04 Thread William Huston
Thanks Christof :) -- William Huston: williamahus...@gmail.com Binghamton NY *Public Service Mapping / Videography / Research / Education / Safety Advocacy* Blog -- Facebook -- Twitter -- Yout

Re: [PD] Is there a cost to wiggling GUI objects which aren't visible?

2021-03-04 Thread Christof Ressi
*1: Is there a CPU cost to wiggling GUI objects * *in abstractions or subpatches * *which aren't visible?* (Almost) none. The drawing functions check if the patch is visible, and if not, they don't send any drawing commands to the GUI app. So you only pay for the additional check. * * *2: Does

[PD] Is there a cost to wiggling GUI objects which aren't visible?

2021-03-04 Thread William Huston
My 12 band Flanger/Panner thing was so awesome, I decided to convert it to [clone] to make it an N-Band thing. I'm getting close! ... But I am using a lot of wiggling GUI things inside the clone instances. Is this a problem? I have [hsl]s [vsl]s & blinking [bng]s, triggered by a global metro, sam