Wow.

2001-09-23 Thread Simon Cozens
http://astray.com/mandlebrot.pasm Leon, you're a sick, sick man. -- TorgoX: you're rapidly learning, I see, that XML is a fucking piece of festering shit which has no more justification for walking God's clean earth than a dung beetle with diarrhoea.

Re: Wow.

2001-09-23 Thread Dan Sugalski
At 01:47 AM 9/24/2001 +0100, Simon Cozens wrote: >http://astray.com/mandlebrot.pasm > >Leon, you're a sick, sick man. Okay, I think that means we need to weld in bitmap handling opcodes into the interpreter. :) Also looks like there are some bugs in the num register handling that need fixing.

Re: Wow.

2001-09-24 Thread Buggs
On Monday 24 September 2001 03:27, Dan Sugalski wrote: > At 01:47 AM 9/24/2001 +0100, Simon Cozens wrote: > >http://astray.com/mandlebrot.pasm > > > >Leon, you're a sick, sick man. > > Okay, I think that means we need to weld in bitmap handling opcodes into > the interpreter. :) > > Also looks lik

Re: Wow.

2001-09-24 Thread Michael Maraist
On Mon, 24 Sep 2001, Buggs wrote: > On Monday 24 September 2001 03:27, Dan Sugalski wrote: > > At 01:47 AM 9/24/2001 +0100, Simon Cozens wrote: > > >http://astray.com/mandlebrot.pasm > > > > > >Leon, you're a sick, sick man. > > > > Okay, I think that means we need to weld in bitmap handling opco

Re: Wow.

2001-09-24 Thread Gregor N. Purdy
All -- > > Also looks like there are some bugs in the num register handling that need > > fixing. :( > > > Just forgotten or is there more to it? I just fixed the dec_n_n opcode, and fixed the assembler's handling of constants like '0.1', which were being routed through oct(). Regards, -- G

Re: Wow.

2001-09-24 Thread Dan Sugalski
At 10:36 AM 9/24/2001 -0400, Michael Maraist wrote: >On Mon, 24 Sep 2001, Buggs wrote: > > > On Monday 24 September 2001 03:27, Dan Sugalski wrote: > > > At 01:47 AM 9/24/2001 +0100, Simon Cozens wrote: > > > >http://astray.com/mandlebrot.pasm > > > > > > > >Leon, you're a sick, sick man. > > > >

Re: Wow.

2001-09-25 Thread Bart Lateur
On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote: >However... > >I was talking about a different instance of "bitmap". More like: > > newbm P3, (640, 480, 24, 8) # Make a 640X480, 24 bit image > # with 8 bits of alpha > drawline P3, (100, 100, 200, 200,

Re: Wow.

2001-09-25 Thread Leon Brocard
Bart Lateur sent the following bits through the ether: > What underlying graphics engine would you use? I see a great need for OpenGL opcodes (let's forget about arrays and hashes, right?) ;-) Leon -- Leon Brocard.http://www.astray.com/ Nanoware.

Re: Wow.

2001-09-25 Thread Bryan C . Warnock
On Tuesday 25 September 2001 09:56 am, Leon Brocard wrote: > I see a great need for OpenGL opcodes (let's forget about > arrays and hashes, right?) ;-) You scoff! A cow-orker and I were just discussing hijacking some of the more powerful graphic boards routines to off-load processing. -- Brya

Re: Wow.

2001-09-25 Thread Dan Sugalski
At 02:57 PM 9/25/2001 +0200, Bart Lateur wrote: >On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote: > > >However... > > > >I was talking about a different instance of "bitmap". More like: > > > > newbm P3, (640, 480, 24, 8) # Make a 640X480, 24 bit image > >