On 28 Dec 2013, at 13:36, Tudor Girba tu...@tudorgirba.com wrote:
Thanks for raising this :).
I now added a simple implementation in the GTInspector to have Pointers
available for all objects. Perhaps it is overdoing it to have it by default
on all objects, but it was cheap to implement
I know. This is why I am arguing that we should make the optional tools not
optional. It would be a more profitable approach :).
Cheers,
Doru
On Mon, Dec 30, 2013 at 11:02 AM, Marcus Denker marcus.den...@inria.frwrote:
On 28 Dec 2013, at 13:36, Tudor Girba tu...@tudorgirba.com wrote:
On 21 Dec 2013, at 15:03, Sven Van Caekenberghe s...@stfx.eu wrote:
Hi,
It seems that #explorerContents and #hasContentsInExplorer are no longer used.
Implementing a new Eye inspector with #addSpecialFields: seems to affect both
the Inspector view as well as the Tree Inspector.
So,
I do not know but we should log that somewhere.
Stef
On 21 Dec 2013, at 15:03, Sven Van Caekenberghe s...@stfx.eu wrote:
Hi,
It seems that #explorerContents and #hasContentsInExplorer are no longer used.
Implementing a new Eye inspector with #addSpecialFields: seems to affect both
the