Le 11/05/2014 17:21, Eliot Miranda a écrit :
> On iPhone Apple expressly forbid JITs other than their own so until that
> changes the fastest VM on iPhone will be the Stack VM.
When the iPad came out, I remember about anxiety in the community
deploying Smalltalk application will be rejected by Ap
Good evening,
Le 11/05/2014 17:21, Eliot Miranda a écrit :
> Hilaire, perhaps you can tell me whether touch support is OK or whether work
> needs to be done in the VM?
I don't really know regarding the VM. I remember Bert did some
experiment with multitouch on Etoys, but I can't tell if it was a
Probably x86 windows tablets don't have the larges market share, but
developing and running Pharo on them is equally easy than doing the same on
a desktop computer. You can run the same x86 VM with JIT support and it runs
fast. I tried PharoDroid before on an Android tablet but it was lot slower.
P
The LaserGame might be a good example of an app that can be easily deployed
to multiple platforms.
/Garth
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Le 11 mai 2014 17:22, "Eliot Miranda" a écrit :
>
> Hi Hilaire,
>
> mornin'. Thanks for such a helpful, in-depth answer! You ask about
support for ARM... answer below.
>
>
> On May 11, 2014, at 3:09 AM, Hilaire Fernandes <
hilaire.fernan...@gmail.com> wrote:
>
> > Morning!
> >
> > As several
thanks hilaire!
We will continue pushing Pharo to help you.
Stef
On 11/5/14 12:09, Hilaire Fernandes wrote:
Morning!
As several people mentioned it, I may have a few tips to share regarding
developing educative applications with Pharo (you can read Squeak as
well, but you may have a better sup
Morning!
As several people mentioned it, I may have a few tips to share regarding
developing educative applications with Pharo (you can read Squeak as
well, but you may have a better support with Pharo if you want to target
touch devices as well, I don't want to write the Squeakers are helpless
--
On 11/5/14 09:39, kilon alios wrote:
"What does "not support" mean? People have successfully deployed apps
on both iPhone and Android. Pharo can not (easily) be developed on
iPhone but can be deployed there-on. One can't develop iPhone apps on
iPhone. you need a Mac for that. Does that me
Clement
hilaire told me that he has friends developing in C++ simple educational
game and this is a hell to deploy on differetn platforms
While with Pharo this IS simple.
Stef
On 11/5/14 09:51, Clément Bera wrote:
Else, as you can see for DrGeo, propose the application as an Android
app / iP
On 10/5/14 23:03, kilon alios wrote:
I am no Pharo expert but will try to answer with what I know
1) Pharo download is 16 mb compressed and 58 mb uncompressed.
2) Pharo is a standalone and as such it does not need installation.
Everything you need is in a single folder contained in a single z
On 10/5/14 22:42, Ralph Boland wrote:
I was recently approached to develop a children's educational computer
game version of a real (wood etc.) game
(looks like a pretty good game).
I said I would only be interested if I could do the first
implementation in Smalltalk (Squeak or Pharo).
But if
in my discharge, I have to say that the only reason why the pharovm is not
released for iOS is because I’ve been really busy to properly configure the
jenkins slave.
But you should be able to produce an iPharo vm (is stack, no support for JIT
yet) as easy as compiling any other vm.
And I know
Hello,
2014-05-10 22:42 GMT+02:00 Ralph Boland :
> I was recently approached to develop a children's educational computer
> game version of a real (wood etc.) game
> (looks like a pretty good game).
> I said I would only be interested if I could do the first implementation
> in Smalltalk (Squeak
"What does "not support" mean? People have successfully deployed apps on
both iPhone and Android. Pharo can not (easily) be developed on iPhone but
can be deployed there-on. One can't develop iPhone apps on iPhone. you
need a Mac for that. Does that mean Apple don't support iPhone??
"
I thin
Hi Kilon, Hi Ralph,
I wish I could answer with concrete information. But that's not what I
spend my time doing. However, I need to correct the impression the
following answers give. I think they're discouraging to say the least.
On Sat, May 10, 2014 at 2:03 PM, kilon alios wrote:
> I am no P
I am no Pharo expert but will try to answer with what I know
1) Pharo download is 16 mb compressed and 58 mb uncompressed.
2) Pharo is a standalone and as such it does not need installation.
Everything you need is in a single folder contained in a single zip with a
single download. I dont think y
I was recently approached to develop a children's educational computer game
version of a real (wood etc.) game
(looks like a pretty good game).
I said I would only be interested if I could do the first implementation in
Smalltalk (Squeak or Pharo).
But if I develop this game in Smalltalk what am I
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