Re: [Pharo-dev] developing games in Pharo

2014-05-13 Thread Hilaire Fernandes
Le 11/05/2014 17:21, Eliot Miranda a écrit : > On iPhone Apple expressly forbid JITs other than their own so until that > changes the fastest VM on iPhone will be the Stack VM. When the iPad came out, I remember about anxiety in the community deploying Smalltalk application will be rejected by Ap

Re: [Pharo-dev] developing games in Pharo

2014-05-13 Thread Hilaire Fernandes
Good evening, Le 11/05/2014 17:21, Eliot Miranda a écrit : > Hilaire, perhaps you can tell me whether touch support is OK or whether work > needs to be done in the VM? I don't really know regarding the VM. I remember Bert did some experiment with multitouch on Etoys, but I can't tell if it was a

Re: [Pharo-dev] developing games in Pharo

2014-05-12 Thread Attila Magyar
Probably x86 windows tablets don't have the larges market share, but developing and running Pharo on them is equally easy than doing the same on a desktop computer. You can run the same x86 VM with JIT support and it runs fast. I tried PharoDroid before on an Android tablet but it was lot slower. P

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread Garth Holland
The LaserGame might be a good example of an app that can be easily deployed to multiple platforms. /Garth -- View this message in context: http://forum.world.st/developing-games-in-Pharo-tp4758592p4758699.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread p...@highoctane.be
Le 11 mai 2014 17:22, "Eliot Miranda" a écrit : > > Hi Hilaire, > > mornin'. Thanks for such a helpful, in-depth answer! You ask about support for ARM... answer below. > > > On May 11, 2014, at 3:09 AM, Hilaire Fernandes < hilaire.fernan...@gmail.com> wrote: > > > Morning! > > > > As several

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread stepharo
thanks hilaire! We will continue pushing Pharo to help you. Stef On 11/5/14 12:09, Hilaire Fernandes wrote: Morning! As several people mentioned it, I may have a few tips to share regarding developing educative applications with Pharo (you can read Squeak as well, but you may have a better sup

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread Hilaire Fernandes
Morning! As several people mentioned it, I may have a few tips to share regarding developing educative applications with Pharo (you can read Squeak as well, but you may have a better support with Pharo if you want to target touch devices as well, I don't want to write the Squeakers are helpless --

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread stepharo
On 11/5/14 09:39, kilon alios wrote: "What does "not support" mean? People have successfully deployed apps on both iPhone and Android. Pharo can not (easily) be developed on iPhone but can be deployed there-on. One can't develop iPhone apps on iPhone. you need a Mac for that. Does that me

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread stepharo
Clement hilaire told me that he has friends developing in C++ simple educational game and this is a hell to deploy on differetn platforms While with Pharo this IS simple. Stef On 11/5/14 09:51, Clément Bera wrote: Else, as you can see for DrGeo, propose the application as an Android app / iP

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread stepharo
On 10/5/14 23:03, kilon alios wrote: I am no Pharo expert but will try to answer with what I know 1) Pharo download is 16 mb compressed and 58 mb uncompressed. 2) Pharo is a standalone and as such it does not need installation. Everything you need is in a single folder contained in a single z

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread stepharo
On 10/5/14 22:42, Ralph Boland wrote: I was recently approached to develop a children's educational computer game version of a real (wood etc.) game (looks like a pretty good game). I said I would only be interested if I could do the first implementation in Smalltalk (Squeak or Pharo). But if

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread Esteban Lorenzano
in my discharge, I have to say that the only reason why the pharovm is not released for iOS is because I’ve been really busy to properly configure the jenkins slave. But you should be able to produce an iPharo vm (is stack, no support for JIT yet) as easy as compiling any other vm. And I know

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread Clément Bera
Hello, 2014-05-10 22:42 GMT+02:00 Ralph Boland : > I was recently approached to develop a children's educational computer > game version of a real (wood etc.) game > (looks like a pretty good game). > I said I would only be interested if I could do the first implementation > in Smalltalk (Squeak

Re: [Pharo-dev] developing games in Pharo

2014-05-11 Thread kilon alios
"What does "not support" mean? People have successfully deployed apps on both iPhone and Android. Pharo can not (easily) be developed on iPhone but can be deployed there-on. One can't develop iPhone apps on iPhone. you need a Mac for that. Does that mean Apple don't support iPhone?? " I thin

Re: [Pharo-dev] developing games in Pharo

2014-05-10 Thread Eliot Miranda
Hi Kilon, Hi Ralph, I wish I could answer with concrete information. But that's not what I spend my time doing. However, I need to correct the impression the following answers give. I think they're discouraging to say the least. On Sat, May 10, 2014 at 2:03 PM, kilon alios wrote: > I am no P

Re: [Pharo-dev] developing games in Pharo

2014-05-10 Thread kilon alios
I am no Pharo expert but will try to answer with what I know 1) Pharo download is 16 mb compressed and 58 mb uncompressed. 2) Pharo is a standalone and as such it does not need installation. Everything you need is in a single folder contained in a single zip with a single download. I dont think y

[Pharo-dev] developing games in Pharo

2014-05-10 Thread Ralph Boland
I was recently approached to develop a children's educational computer game version of a real (wood etc.) game (looks like a pretty good game). I said I would only be interested if I could do the first implementation in Smalltalk (Squeak or Pharo). But if I develop this game in Smalltalk what am I