Indeed, sounds very promising but what does it mean ?
There does not seem to be any description in the issue tracker either, or
maybe I missed it.
What we integrated is a model (two classes) that andrei wrote based on the old
debugger. The old debugger
does not make the distinction
Hi igor
since you were at the meeting where we built the list of actions, you could
also have edited the entry
and add more information. Camille was nice to take notes for everbody and to
open issues.
I added contents.
Now we can also use a bad and private wiki to store information that is
Yep, very good example of faked quality.
Making changes at the rate of Pharo is demanding and I understand the will to
by-pass some quality rules. But then, any one wanting to give lessons should
observe the real usage of the bug tracker and think again, because this is
far from being an
30022
-
10032 Integrate new debugger
https://pharo.fogbugz.com/f/cases/10032
Diff information:
http://smalltalkhub.com/#!/~Pharo/Pharo30/diff/DebuggerModel-EstebanLorenzano.23
http://smalltalkhub.com/#!/~Pharo/Pharo30/diff/Spec-Debugger-EstebanLorenzano.33
Sounds great. No idea how to notice the difference, but I tried the Fuel
out stack option and it works.
On Fri, Apr 5, 2013 at 1:51 PM, Esteban Lorenzano esteba...@gmail.comwrote:
30022
-
10032 Integrate new debugger
https://pharo.fogbugz.com/f/cases/10032
Diff information:
On 05 Apr 2013, at 17:18, Martin Dias tinchod...@gmail.com wrote:
Sounds great. No idea how to notice the difference, but I tried the Fuel out
stack option and it works.
Indeed, sounds very promising but what does it mean ?
There does not seem to be any description in the issue tracker
On 2013-04-05, at 17:29, Sven Van Caekenberghe s...@stfx.eu wrote:
On 05 Apr 2013, at 17:18, Martin Dias tinchod...@gmail.com wrote:
Sounds great. No idea how to notice the difference, but I tried the Fuel
out stack option and it works.
Indeed, sounds very promising but what does it
One question: why is the debugged menu (right click thing) taking so long
to show up where the world menu pops almost immediately?
I wonder.
2013/4/5 Camillo Bruni camillobr...@gmail.com
On 2013-04-05, at 17:29, Sven Van Caekenberghe s...@stfx.eu wrote:
On 05 Apr 2013, at 17:18, Martin
indeed strange...
To me it looks like the pragma collector spends a lot of time fetching stuff.
And I would even say it happens twice per menu popup?
On 2013-04-05, at 17:53, p...@highoctane.be p...@highoctane.be wrote:
One question: why is the debugged menu (right click thing) taking so long
Where should I look to see that? Curious me :-)
2013/4/5 Camillo Bruni camillobr...@gmail.com
indeed strange...
To me it looks like the pragma collector spends a lot of time fetching
stuff.
And I would even say it happens twice per menu popup?
On 2013-04-05, at 17:53, p...@highoctane.be
I opened a debugger,
then I just sampled the UI process (WorldMenu System Start profiling UI)
then I right clicked a couple of times and moved the cursor out of the screen
on top to stop the profiling.
After that you have a pretty nice list :)
On 2013-04-05, at 18:51, p...@highoctane.be
Just a few comments about this update.
Right now the current debugger is unchanged. This update only added some
classes to the image
The new debugger is far from completed and until it's finished both will be
in the image.
You can only open the new debugger from the Pre-Debug window if you choose
Camillo Bruni-3 wrote
I just sampled the UI process
Cool trick!!
-
Cheers,
Sean
--
View this message in context:
http://forum.world.st/update-3-0-30022-tp4679777p4679839.html
Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
Yep, very good example of faked quality.
Making changes at the rate of Pharo is demanding and I understand the will
to by-pass some quality rules. But then, any one wanting to give lessons
should observe the real usage of the bug tracker and think again, because
this is far from being an isolated
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