Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe:

2012-01-18 Thread Lawson English
sigh, I'm getting disk access constantly when my little GUI opengl thingie runs. The max FPS is 10ish. Package is: OpenGL-Tutorial-LDE.32 in monticello repository: 'http://croquet-src-01.oit.duke.edu:8886/Contributions' suggestions? Thanks. L.

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe:

2012-01-19 Thread Lawson English
Apparently there was a glError that I wasn't catching, so the disk address issue has gone away: the Baloon3D plugin was logging errors I didn't catch. However, I'm not sure how to efficiently blit GUI updates to the gl texture, so suggestions appreciated. Looking at the Squeak3D.log file, it

[Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-13 Thread Lawson English
http://www.youtube.com/watch?v=F5GHRaIwCS4 nowhere near where it could be. With NBOpenGL and GLDisplay, things would be much snappier and easier. Of course, at this point, we need to start discussing how to integrate OpenGL errors into the squeak debugging system so that the IDE remains stable

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-14 Thread Lawson English
Sounds good. BTW, the trend of popularity continues. This latest video http://www.youtube.com/watch?v=F5GHRaIwCS4 has had 45 views since I put it up yesterday and the first video on that topic is now at 145 views (my most popular video took 2 months to get that many views). Once you get NBO

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-17 Thread Lawson English
The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days. People who want to promote squeak/pharo/seaside/etc to the world at large should take note. L. On 1/14/12 12:20 PM, Igor Stasenko wrote: [

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-17 Thread Alexandre Bergel
Keep going. I would love to have opengl well integrated. Alexandre On 16 Jan 2012, at 23:44, Lawson English wrote: > The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY > > BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days. > > People who want t

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-17 Thread Lawson English
That is really Igor's job, not mine. I'm just throwing together stuff using the original Croquet OpenGL calls and making videos of what I'm doing. L. On 1/17/12 10:31 AM, Alexandre Bergel wrote: Keep going. I would love to have opengl well integrated. Alexandre On 16 Jan 2012, at 23:44,

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-17 Thread Friedrich Dominicus
Lawson English writes: > The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY > > BTW, the video I mentioned a day or so ago now has 90 views, in only 3 > days. Just so much I'd tried to get this all running under Pharo. I guess 32-bit Pharo on 64-bit Debian is not a good base

Re: [Pharo-project] Saga of trying to integrate IDE with OpenGL continuesRe: [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

2012-01-18 Thread Lawson English
Doh, I never even tried to run it on Pharo. :-( The croquet opengl package won't load or is it something specific to my stuff? L. On 1/17/12 11:26 PM, Friedrich Dominicus wrote: Lawson English writes: The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY BTW, the video