On 15 February 2012 21:18, Stéphane Ducasse stephane.duca...@inria.fr wrote:
I am not sure I understand, so let's get more specific. We talk about one
package which contains one Morph.
I thought the purpose of UITheme is to encapsulate all decisions related to
how a morph gets rendered.
On Feb 16, 2012, at 12:52 PM, Igor Stasenko wrote:
Can't say that i like this pulling model, querying theme over and over
again..
I think it would be much nicer to actually use push model, i.e. let
theme push a props to widget,
IIRC from what Gary has posted, it was done that way to
On 16 February 2012 13:53, Henrik Johansen henrik.s.johan...@veloxit.no wrote:
On Feb 16, 2012, at 12:52 PM, Igor Stasenko wrote:
Can't say that i like this pulling model, querying theme over and over
again..
I think it would be much nicer to actually use push model, i.e. let
theme push a
On Feb 16, 2012, at 2:05 PM, Igor Stasenko wrote:
On 16 February 2012 13:53, Henrik Johansen henrik.s.johan...@veloxit.no
wrote:
On Feb 16, 2012, at 12:52 PM, Igor Stasenko wrote:
Can't say that i like this pulling model, querying theme over and over
again..
I think it would be much
On 16 February 2012 14:20, Henrik Johansen henrik.s.johan...@veloxit.no wrote:
On Feb 16, 2012, at 2:05 PM, Igor Stasenko wrote:
On 16 February 2012 13:53, Henrik Johansen henrik.s.johan...@veloxit.no
wrote:
On Feb 16, 2012, at 12:52 PM, Igor Stasenko wrote:
Can't say that i like this
On Feb 16, 2012, at 2:20 PM, Henrik Johansen wrote:
On Feb 16, 2012, at 2:05 PM, Igor Stasenko wrote:
On 16 February 2012 13:53, Henrik Johansen henrik.s.johan...@veloxit.no
wrote:
On Feb 16, 2012, at 12:52 PM, Igor Stasenko wrote:
Can't say that i like this pulling model, querying
gargl
we should have some non-interactive inform: like Growl on Mac.
The popups should just open but not block the interaction IMO.
On 2012-02-14, at 23:50, Igor Stasenko wrote:
i started tests and leaved image for a while, but when i went back
hoping that it already finished, i
There is a Growl in Pharo. I improved it :)
Stef
On Feb 15, 2012, at 12:42 PM, Camillo Bruni wrote:
gargl
we should have some non-interactive inform: like Growl on Mac.
The popups should just open but not block the interaction IMO.
On 2012-02-14, at 23:50, Igor Stasenko wrote:
Indeed, this is a project that is since too long on my to do list.
I worked on Growl a bit as well, but we need to bring it further. I
just pushed the to do towards the top of the list :) I would be happy
to collaborate on this issue.
Cheers,
Doru
On Wed, Feb 15, 2012 at 1:38 PM, Stéphane
On Feb 15, 2012, at 1:47 PM, Tudor Girba wrote:
Indeed, this is a project that is since too long on my to do list.
I worked on Growl a bit as well, but we need to bring it further. I
just pushed the to do towards the top of the list :) I would be happy
to collaborate on this issue.
Would
Hi,
It's not UIManager, but UITheme. I made it dependent on the UITheme in
the sense that I moved all the rendering code as an extension. I
thought this is the official way to get things working with Polymorph.
Did I get it wrong?
Cheers,
Doru
On Wed, Feb 15, 2012 at 1:54 PM, Stéphane Ducasse
On Feb 15, 2012, at 1:58 PM, Tudor Girba wrote:
Hi,
It's not UIManager, but UITheme. I made it dependent on the UITheme in
the sense that I moved all the rendering code as an extension. I
thought this is the official way to get things working with Polymorph.
Did I get it wrong?
I do not
On 15 February 2012 17:02, Stéphane Ducasse stephane.duca...@inria.fr wrote:
On Feb 15, 2012, at 1:58 PM, Tudor Girba wrote:
Hi,
It's not UIManager, but UITheme. I made it dependent on the UITheme in
the sense that I moved all the rendering code as an extension. I
thought this is the
Hi,
I am not sure I understand, so let's get more specific. We talk about one
package which contains one Morph.
I thought the purpose of UITheme is to encapsulate all decisions related to how
a morph gets rendered. It's like a strategy.
For example, we have
I am not sure I understand, so let's get more specific. We talk about one
package which contains one Morph.
I thought the purpose of UITheme is to encapsulate all decisions related to
how a morph gets rendered. It's like a strategy.
For example, we have
i started tests and leaved image for a while, but when i went back
hoping that it already finished, i discovered that it waiting for me
to press ok
and did not ran even 20% of all tests.
Somewhere in GoferOperationTesttestMerge
it says 'No changes' and waits for the user to press 'ok'
--
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