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Thank you guys for your answers and (very very) sorry for the delay.
Yes. The "everything is an object" Makes things so simple and clear :)
For me, this means that Pharo ensures “structural consistency”. The functional
coherence is not however guaranteed. I mean, two object
It’s not maintained.
Doru
> On Nov 4, 2017, at 8:46 PM, Peter Uhnák wrote:
>
> Hi,
>
> I've tried installing Code City in Pharo6, and apart from the fixing the
> Configurations, there is a dependency on NBOpenGL, which doesn't play well
> with P6 ... complains about missing NB (which is und
Hi,
I've tried installing Code City in Pharo6, and apart from the fixing the
Configurations, there is a dependency on NBOpenGL, which doesn't play well
with P6 ... complains about missing NB (which is understandable considering
NB was replaced with UFFI)...
So the question is... is this project s
I've often used Pharo and Squeak for presentations, particularly when
interactive widgets can get me beyond typical presentation stuff. The main
hurdle I see in getting a really awesome Pharopoint is that I'd like to
have a presenter interface that is different for me the presenter than what
the au
I think that this kind of experiences is excellent because this is
exactly the level for Bloc.
Stef
On Fri, Nov 3, 2017 at 1:27 PM, Stephan Eggermont wrote:
> On 03/11/17 12:33, Tim Mackinnon wrote:
>>
>> Cool - great minds think alike ;)
>
>
> :)
>
>> In your photo - there is keynote, are you c
Stephan you can take a lot of the tests I wrote because I did it test
first to see :)
And yes it would be nice to have play with bloc to do that.
Arg too many exciting things to do.
On Fri, Nov 3, 2017 at 12:11 PM, stephan wrote:
> On 01-11-17 19:35, Tim Mackinnon wrote:
>>
>> Hi - has anyon
BTW I read one in french.
I implement a forward chainer (I should implement now a backwrd chainers)
Then I want to implement a fuzzy logic system.
After I had a path finder (like in the current book I'm readin).
Then I started to read the collective intelligence book and started to
implement it in
Thanks ben. there are nice piece of information.
On Fri, Nov 3, 2017 at 3:10 PM, Ben Coman wrote:
>
>
> On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse
> wrote:
>>
>> Hi
>>
>> I'm reading a nice book explaining Game AI logic and it uses state
>> design patterns and I would like to take it as an
One step at a time. Let us clean and build a nice workflow and then we
will see :).
On Fri, Nov 3, 2017 at 2:20 PM, Cédrick Béler wrote:
> Hi,
>
> Interested too :)
>
>> Le 3 nov. 2017 à 09:59, Stephane Ducasse a écrit :
>>
>> Hi
>>
>> I'm reading a nice book explaining Game AI logic and it uses
I decided to go with my kids to go for a hunter in Monster Hunters.
Guillermo the book I'm reading is Programming Game AI by example.
I will implement the state machine and turn that into a nice chapter.
Then since I wanted to code path discovery (I proposed the topics to
students from Prague) I w
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