Ah, the @x2 and @x3 fun...
https://developer.apple.com/ios/human-interface-guidelines/graphics/image-size-and-resolution/
On Wed, May 17, 2017 at 2:48 PM, Yuriy Tymchuk wrote:
> But AFAIK what Tobias did was just to render per pixel essentially scaling
> all UI 4 times. While the VM should be a
But AFAIK what Tobias did was just to render per pixel essentially scaling all
UI 4 times. While the VM should be able to render per pixel, there should be
some abstraction that converts generic “points” if the normal UI to pixels used
for rendering. So we can have the same UI as we had without
Hi Tim, Steven
No, it has nothing to do with Bloc. The necessary change was made by Tobias in
the squeak vm some time ago, but that was destabilizing the spur vm at that
time. I assume it is time to revisit it now the gc bugs seem to be gone.
Stephan
I would be happy to help, I just don't know where to get started.
-Steven
On 16/05/17 18:01, Tim Mackinnon wrote:
> I raised a similar thing with a new MacBook Pro a few months ago - currently
> Pharo is blurry and I also find it quite jolting moving from apps like Chrome
> or IntelliJ to a sl
I raised a similar thing with a new MacBook Pro a few months ago - currently
Pharo is blurry and I also find it quite jolting moving from apps like Chrome
or IntelliJ to a slightly fuzzier Pharo.
Unfortunately - this isn’t an easy fix as it seems like the solution is tied to
Bloc. I believe pro
Heya folks,
I have a laptop with a 3K screen. Is it possible to tell Pharo to render
everything at a double resolution or something? I feel like this ought
to have been a solved problem already, sorry if it's really obvious and
I just haven't found it.
I use Debian if that matters; I suspect this