[Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-05 Thread Ben Coman
I've haven't been able to find any instructions on how to compile Pillar files locally. Any pointers? Is TEXLive required for the PDF compilation? Maybe the setup I reported [1] for PBE1 on Windows would be similar? However I now have access to a Mavericks machine. Would that be a better op

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-05 Thread Ignacio Sniechowski
Ben, 1) Yes, it is possible. You could check the compile.sh script that is in the PharoForTheEnterprise repository in GitHub. It does exactly that. 2) Yes you have to have TEXLive installed. 3) If you install it on Mavericks check the paths. TexLive now install into a weird location and you should

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-07 Thread Damien Cassou
On Mon, May 5, 2014 at 7:42 PM, Ben Coman wrote: > Is TEXLive required for the PDF compilation? yes. But you can use Pillar locally without PDF creation and let the integration server do the job ( https://ci.inria.fr/pharo-contribution/job/PharoLaserGame/). Just comment the line starting with '

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-09 Thread pharo4s...@free.fr
Is TEXLive required for the PDF compilation? Maybe the setup I reported [1] for PBE1 on Windows would be similar? However I now have access to a Mavericks machine. Would that be a better option? What tools would you use to edit with ? (this is my first Mac - something to google for would be

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-10 Thread Ben Coman
nacho wrote > 2) Yes you have to have TEXLive installed. > 3) If you install it on Mavericks check the paths. TexLive now install > into a weird location and you should add that location to your path or > else you'll get an error. For me it was not a path issue. I installed MacTex and it added /

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-10 Thread kilon alios
Yes I am using MacTex too, it works like a charm. I compile the pdf always before committing to Github to make sure I am not braking enough. I also installed Texmaker which is an even better editor for Tex files and compiling to pdf. http://www.xm1math.net/texmaker/ Though so far emacs with pilla

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-10 Thread Ben Coman
kilon alios wrote: Yes I am using MacTex too, it works like a charm. I compile the pdf always before committing to Github to make sure I am not braking enough. I also installed Texmaker which is an even better editor for Tex files and compiling to pdf.  http://www.xm1math.net/texmake

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-10 Thread kilon alios
well in order to include a file in your git repo you will have to add it. The fact that the file or folder exists inside your repo folder does not mean anything to git. So you need to issue a "git add" command. Because when you git add a folder it git adds all the files and sub folders it contain

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-10 Thread Ben Coman
kilon alios wrote: well in order to include a file in your git repo you will have to add it. The fact that the file or folder exists inside your repo folder does not mean anything to git. So you need to issue a "git add" command.  Because when you git add a folder it git adds all the

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-11 Thread stepharo
On 10/5/14 17:51, Ben Coman wrote: kilon alios wrote: Yes I am using MacTex too, it works like a charm. I compile the pdf always before committing to Github to make sure I am not braking enough. I also installed Texmaker which is an even better editor for Tex files and compiling to pdf. htt

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-11 Thread Ben Coman
stepharo wrote: On 10/5/14 17:51, Ben Coman wrote: kilon alios wrote: Yes I am using MacTex too, it works like a charm. I compile the pdf always before committing to Github to make sure I am not braking enough. I also installed Texmaker which is an even bette

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-19 Thread Damien Cassou
On Sun, May 11, 2014 at 3:20 PM, Ben Coman wrote: > > I noticed that many of the figures are pdf, so I am really curious why this > was done and not left as a JPG or PNG? It may not matter for a book but it > seems awkward if a html version is needed at some point. Also I added a > .gitignore sin

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-19 Thread Damien Cassou
On Tue, May 20, 2014 at 2:01 AM, Ben Coman wrote: > Okay I see a benefit in annotations on top of the bitmap being re-editable > later, but it makes the underlying bitmap harder to edit. 'll have see how > this balance pans out in practice. Maybe the bitmaps wont need much > editing. we need t

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-20 Thread Stephan Eggermont
Damien Cassou wrote: >- PDF is a vector graphics format. Uhm, pdf is a compound format. It is an unsuitable format for figures. It just adds overhead. Screenshots should be png, photo's jpg. Stephan

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-20 Thread Tudor Girba
Yes, but drawings should be vector graphics :) Doru On Tue, May 20, 2014 at 9:55 AM, Stephan Eggermont wrote: > Damien Cassou wrote: > >- PDF is a vector graphics format. > > Uhm, pdf is a compound format. It is an unsuitable format for figures. It > just adds overhead. > Screenshots should be

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-20 Thread Stephan Eggermont
And of course there is no need to have a lower number of screenshots now you can generate them from the image. Stephan

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-21 Thread stepharo
And of course there is no need to have a lower number of screenshots now you can generate them from the image. Well I will let you for the book you will write and learn from you. For me and my time, I will minimize the number of screenshots and if you have some scripts to generate these scre

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-21 Thread Stephan Eggermont
Stef wrote: >Well I will let you for the book you will write and learn from you. >For me and my time, I will minimize the number of screenshots and if you >have some scripts >to generate these screenshots I will use the scripts. Please do: http://forum.world.st/Making-screenshots-programmatica

Re: [Pharo-users] compiling Pillar files locally (for LaserGame book)

2014-05-21 Thread stepharo
I will try. Now I do not know if I can script Nautilus. Stef On 21/5/14 10:51, Stephan Eggermont wrote: Stef wrote: Well I will let you for the book you will write and learn from you. For me and my time, I will minimize the number of screenshots and if you have some scripts to generate these