On 10/28/2013 05:53 PM, Zack Rusin wrote:
Increase the subpixel precision to 8 bits. This requires
changing some of the code to 64 bits to avoid overflows.
Signed-off-by: Zack Rusin za...@vmware.com
---
Reviewed-by: Brian Paul bri...@vmware.com
On 25 October 2013 16:49, Anuj Phogat anuj.pho...@gmail.com wrote:
Tests basic functionality of function:
MinSampleShadingARB()
and enums:
SAMPLE_SHADING_ARB
MIN_SAMPLE_SHADING_VALUE_ARB
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
tests/all.tests
Looks good to me. Thanks
All D3D10 capable hardware is guaranteed to pass. I'm not sure about D3D9
hardware though. If this becomes an issue for older hardware, we could improve
test to pick FIXED_SHIFT based on the OpenGL version, or the availability of
gemeotry shaders, or something like
On 25 October 2013 16:49, Anuj Phogat anuj.pho...@gmail.com wrote:
V2: Get rid of redundant projection matrix.
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
tests/all.tests| 6 +
.../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
cmake patches look good AFAICT.
Reviewed-by: Jose Fonseca jfons...@vmware.com
Jose
- Original Message -
I submitted a couple of patches that still have not been applied to the
piglit git repository so I figure It would be a good idea to bring up the
fixes now...
On 25 October 2013 16:49, Anuj Phogat anuj.pho...@gmail.com wrote:
V2: Get rid of redundant projection matrix.
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
tests/all.tests| 5 +
.../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
I just retested this on windows and this patch set should be considered
critical, because on any recent release of windows ( For example, Windows
Vista and Windows 7) have piglit grind to a halt when running tests because
when a program crashes, windows will always bring up a dialog stating...
On 25 October 2013 16:49, Anuj Phogat anuj.pho...@gmail.com wrote:
V2: Get rid of redundant projection matrix.
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
tests/all.tests| 5 +
.../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
On 25 October 2013 16:49, Anuj Phogat anuj.pho...@gmail.com wrote:
V2: Use better technique to verify sample positions in fragment shader.
Get rid of redundant projection matrix.
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
tests/all.tests|
On 25 October 2013 16:49, Anuj Phogat anuj.pho...@gmail.com wrote:
Tests gl_SamplePosition,
gl_SampleID,
gl_NumSamples,
gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
Personally, I don't think these tests are necessary. The previous patches
adequately
On Fri, Oct 25, 2013 at 9:41 AM, Jon Ashburn j...@lunarg.com wrote:
RE your comment:
+config.window_width = 128;
+config.window_height = 128;
Is 128 special? Can you just go with the defaults? In the past we've had
trouble on Windows when the width is 130 or so pixels. Long
On Fri, Oct 18, 2013 at 12:48:16AM +0200, Peter Wu wrote:
Pyrit computes pairwise master keys (PMKs) to attack WPA/WPA2-PSK. This
test verifies two aspects:
- Computation of the second round of a HMAC (using SHA-1).
- A calculation of the PMK key.
Both tests use test vectors from IEEE
On Tuesday 29 October 2013 11:08:58 Tom Stellard wrote:
On Fri, Oct 18, 2013 at 12:48:16AM +0200, Peter Wu wrote:
Pyrit computes pairwise master keys (PMKs) to attack WPA/WPA2-PSK. This
test verifies two aspects:
- Computation of the second round of a HMAC (using SHA-1).
- A
I choose a line primitve since using a 1D texture, but certainly could
use a 1D texture on a rectangle.
If using a rectangle then the test becomes basically window size
independent (except likely really tiny windows).
I think if the line were drawn aligned to the viewport axis then it
would
On Tue, Oct 29, 2013 at 08:02:51PM +0100, Peter Wu wrote:
On Tuesday 29 October 2013 11:08:58 Tom Stellard wrote:
On Fri, Oct 18, 2013 at 12:48:16AM +0200, Peter Wu wrote:
Pyrit computes pairwise master keys (PMKs) to attack WPA/WPA2-PSK. This
test verifies two aspects:
-
Hello, everyone,
Attached is a new test for piglit which exposes a bug in Mesa's
software rendering (and another bug in hardware rendering, but that's
not its main purpose).
The bug is as follows. With software rendering, after doing a buffer
swap, glBlitFrameBufferEXT() appears to to copy the
From: Federico Mena Quintero feder...@suse.com
The clutter/cogl libraries try to minimize the area that gets updated on every
frame.
They do this by doing glBlitFramebufferEXT() from the back buffer to the front
buffer.
However, this is buggy with software rendering if there has been a buffer
Federico Mena Quintero federico.mena.li...@gmail.com writes:
Hello, everyone,
Attached is a new test for piglit which exposes a bug in Mesa's
software rendering (and another bug in hardware rendering, but that's
not its main purpose).
The bug is as follows. With software rendering, after
Tests GL_ARB_viewport_array validity for indices. Use both valid and
invalid parameters (index, first, count) for all these new API entry points:
glDepthRangeArrayv, glDepthRangeIndexed, glGetDoublei_v.
Tested on Nvidia Quadro 600 all tests pass.
---
tests/all.tests
Tests for the validity of Viewport bounds, Depth Range bounds and
Scissor Box bounds with viewport arrays (0 to GL_MAX_VIEWPORTS-1).
Viewport bounds are x, y, width, height.
Depth Range bounds are near, far.
Scissor Box bounds are left, bottom, width, height.
Tested with Nvidia Quadro 600.
Tests GL_ARB_viewport_array validity for indices. Use both valid and
invalid parameters (index, first, count) for these new API entry points:
glScissorArrayv, glScissorIndexed, glScissorIndexedv.
Also test SCISSOR_TEST indices with glEnablei and others.
Tested on Nvidia Quadro 600 all test
Test valid and invalid queries using glGetFLoati_v and glGetDoublei_v.
Also test correct queries of GL_SCISSOR_TEST default value and settable values.
Tested on Nvidia Quadro 600 and all tests pass.
---
tests/all.tests | 1 +
Tested GLenums are GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS,
GL_VIEWPORT_SUBPIXEL_BITS, GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX.
Tested on Nvidia Quadro 600, test passes.
---
tests/all.tests | 1 +
Tests rendering into a single framebuffer surface with multiple viewports
via a geometry shader. Scissoring is used to restrict quads to a smaller
area on the surface. Confirm that each area of the surface delineated by
a scissor rectangle for viewport index renders the correct color. Both
Tests GL_ARB_viewport_array regarding the validity for the indices.
Use both valid and invalid parameters (index, first, count) for these new
API entry points:
glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glGetFloati_v.
Also test that writing to an invalid viewport index for
Draws quads into a single framebuffer surface with multiple viewports
via a geometry shader. Each different viewport has a different DepthRange.
The fragment shader outputs a color based on the depthRange, z, and viewport
index. Confirm that each quad has the correct color and therefore has
the
Tests rendering into a single framebuffer surface with multiple viewports
via a geometry shader. Confirm that each area of the surface delineated by
a viewport renders the correct color. Use multiple draw calls to replicate
geometry rather than the geometry shader.
Tested on Nvidia Quadro 600,
Sorry we all dropped this on the floor. I'm taking a look at your
series now.
Fredrik Höglund fred...@kde.org writes:
diff --git a/tests/spec/arb_vertex_attrib_binding/errors.c
b/tests/spec/arb_vertex_attrib_binding/errors.c
new file mode 100644
index 000..adac098
--- /dev/null
+++
On 10/28/2013 12:16 PM, Jon Ashburn wrote:
Tests GL_ARB_texture_view rendering with various texture targets.
Creates texture maps with different solid colors for each level or layer
reads the framebuffer to ensure the rendered color is correct.
Tested on Nvidia Quadro 600, all subtests pass.
On Tue, 2013-10-29 at 13:52 -0700, Eric Anholt wrote:
Awesome, thanks for the quick reply :)
Ouch. Doing anything to GL_FRONT is really punitive to performance in
DRI2. Any chance we could convince clutter to use
GLX_MESA_copy_sub_buffer/EGL_NV_post_sub_buffer instead? Then you
wouldn't
On Tuesday, October 29, 2013 10:35:42 PM Peter Wu wrote:
Pyrit computes pairwise master keys (PMKs) to attack WPA/WPA2-PSK. This
test verifies two aspects:
- Computation of the second round of a HMAC (using SHA-1).
- A calculation of the PMK key.
Both tests use test vectors from IEEE
On 10/29/2013 03:55 PM, Jon Ashburn wrote:
Tests GL_ARB_viewport_array regarding the validity for the indices.
Use both valid and invalid parameters (index, first, count) for these new
API entry points:
glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glGetFloati_v.
Also test that
On 10/29/2013 03:55 PM, Jon Ashburn wrote:
Tests rendering into a single framebuffer surface with multiple viewports
via a geometry shader. Scissoring is used to restrict quads to a smaller
area on the surface. Confirm that each area of the surface delineated by
a scissor rectangle for
On 10/29/2013 03:55 PM, Jon Ashburn wrote:
Tested GLenums are GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS,
GL_VIEWPORT_SUBPIXEL_BITS, GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX.
Tested on Nvidia Quadro 600, test passes.
---
tests/all.tests
On 10/29/2013 03:55 PM, Jon Ashburn wrote:
Draws quads into a single framebuffer surface with multiple viewports
via a geometry shader. Each different viewport has a different DepthRange.
The fragment shader outputs a color based on the depthRange, z, and viewport
index. Confirm that each quad
On 10/29/2013 03:55 PM, Jon Ashburn wrote:
Test valid and invalid queries using glGetFLoati_v and glGetDoublei_v.
Also test correct queries of GL_SCISSOR_TEST default value and settable values.
Tested on Nvidia Quadro 600 and all tests pass.
---
tests/all.tests
Fredrik Höglund fred...@kde.org writes:
Test setting and quering all new states. This also tests interactions
with glVertexAttribPointer().
Same MIN2 and uncreached comments as the previous test.
+#include piglit-util-gl-common.h
+
+#define MIN(a, b) (a b ? a : b)
+
On Tue, Oct 29, 2013 at 04:42:19PM -0700, Dylan Baker wrote:
On Tuesday, October 29, 2013 10:35:42 PM Peter Wu wrote:
Pyrit computes pairwise master keys (PMKs) to attack WPA/WPA2-PSK. This
test verifies two aspects:
- Computation of the second round of a HMAC (using SHA-1).
- A
On Tuesday, October 29, 2013 07:58:11 PM Tom Stellard wrote:
On Tue, Oct 29, 2013 at 04:42:19PM -0700, Dylan Baker wrote:
On Tuesday, October 29, 2013 10:35:42 PM Peter Wu wrote:
Pyrit computes pairwise master keys (PMKs) to attack WPA/WPA2-PSK. This
test verifies two aspects:
-
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