On 07/08/2014 08:54 AM, Brian Paul wrote:
> The spec for GL_ARB_explicit_attrib_location says it requires OpenGL 2.0
> or GL_ARB_vertex_shader and it's written against the OpenGL 3.2 core
> spec / GLSL 1.50. The extension spec says nothing about how the
> extension would work in GLSL before 1.50.
On Tue, Jul 8, 2014 at 6:46 PM, Brian Paul wrote:
> On 07/08/2014 04:36 PM, Ilia Mirkin wrote:
>>
>> On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul wrote:
>>>
>>> A simple test to check that using fetchTexel() to get individual
>>> samples from a MSAA texture really works.
>>
>>
>> How is this differ
A simple test to check that using texelFetch() to get individual
samples from a MSAA texture really works.
v2: rename "fetch texel" -> "texel fetch".
---
tests/all.py |3 +
.../spec/arb_texture_multisample/CMakeLists.gl.txt |1 +
tests/spec/arb_textur
I will try to reproduce locally with a later build of their drivers. However, I
believe this is NVIDIA's bug. If they report that they can support 124 varying
floats (the Variable array), they should not have this issue. The 304.116
drivers did not show this issue on a GeForce GTX 650.
Would it
On 07/08/2014 04:49 PM, Matthew McClure wrote:
Update to reflect feedback from Brian Paul. The update includes documentation for each
function and removal of the "flat" qualifier, since this version of the test is
using GLSL 1.30.
Verified on:
Ubuntu 12.04.3
OpenGL vendor string: NVIDIA Corpo
Reviewed-by: Matthew McClure
- Original Message -
From: "Brian Paul"
To: piglit@lists.freedesktop.org
Sent: Tuesday, July 8, 2014 3:32:19 PM
Subject: [Piglit] [PATCH] clipflat: fix 0/2 index typo
Spotted by Meng-Lin Wu.
---
tests/general/clipflat.c |2 +-
1 file changed, 1 insertio
Update to reflect feedback from Brian Paul. The update includes documentation
for each function and removal of the "flat" qualifier, since this version of
the test is using GLSL 1.30.
Verified on:
Ubuntu 12.04.3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 650/PC
On 07/08/2014 04:36 PM, Ilia Mirkin wrote:
On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul wrote:
A simple test to check that using fetchTexel() to get individual
samples from a MSAA texture really works.
How is this different than texelFetch (in
tests/texturing/shaders/texelFetch.c) with sampler2
On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul wrote:
> A simple test to check that using fetchTexel() to get individual
> samples from a MSAA texture really works.
How is this different than texelFetch (in
tests/texturing/shaders/texelFetch.c) with sampler2DMS?
Also, assuming it is different, proba
Spotted by Meng-Lin Wu.
---
tests/general/clipflat.c |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/general/clipflat.c b/tests/general/clipflat.c
index 37a40af..03a069c 100644
--- a/tests/general/clipflat.c
+++ b/tests/general/clipflat.c
@@ -295,7 +295,7 @@ checkResul
A simple test to check that using fetchTexel() to get individual
samples from a MSAA texture really works.
---
tests/all.py |3 +
.../spec/arb_texture_multisample/CMakeLists.gl.txt |1 +
tests/spec/arb_texture_multisample/fetch-texel.c | 315 +++
Brian,
I think the real answer here is "all of the above".
It seems reasonable that any of these extensions which introduce
specific layout qualifiers also cause layout() itself to exist. It
doesn't seem quite as reasonable for this to cause `out` to exist.
-- Chris
On Wed, Jul 9, 2014 at 3:54
On 07/08/2014 11:01 AM, Matthew McClure wrote:
I ran this on Ubuntu 12.04.3 with:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 650/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.116
OpenGL shading language version string: 4.20 NVIDIA via Cg compiler
OpenGL exte
The spec for GL_ARB_explicit_attrib_location says it requires OpenGL 2.0
or GL_ARB_vertex_shader and it's written against the OpenGL 3.2 core
spec / GLSL 1.50. The extension spec says nothing about how the
extension would work in GLSL before 1.50.
Note that this extension adds a new layout qu
On 07/07/2014 07:51 AM, Matthew McClure wrote:
With this patch, we add a test that will stress the bound resource limits
as determined by the GL API getInteger values. The bound resources are
populated with floats given a table of primes. Each contribution is
multiplied into the final expression,
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