On Thu, May 21, 2015 at 12:31:40AM +, Mason, Michael W wrote:
> > -Original Message-
> > From: Dylan Baker [mailto:baker.dyla...@gmail.com]
> > Sent: Wednesday, May 20, 2015 5:27 PM
> > To: Mason, Michael W
> > Cc: piglit@lists.freedesktop.org
> > Subject: Re: [Piglit] [PATCH] framework
On 04/29/2015 12:21 PM, Fredrik Höglund wrote:
> This test verifies that faces of a cube-map texture can be attached
> to a framebuffer object using glNamedFramebufferTextureLayer and
> glFramebufferTextureLayer.
> ---
>
> v2: - Remove the check for ARB_vertex_array_object (core in 3.0)
> - Fi
> -Original Message-
> From: Dylan Baker [mailto:baker.dyla...@gmail.com]
> Sent: Wednesday, May 20, 2015 5:27 PM
> To: Mason, Michael W
> Cc: piglit@lists.freedesktop.org
> Subject: Re: [Piglit] [PATCH] framework/run.py: add option to not retry
> incomplete tests on resume
>
> Looks good
Looks good to me.
Reviewed-by: Dylan Baker
btw, do you have push access?
On Wed, May 20, 2015 at 02:17:04PM -0700, Mike Mason wrote:
> This patch adds an option to not retry incomplete tests when resuming
> a test run. This is especially useful when a failing test causes
> a crash or reboot. Cu
OK, I'm abandoning this patch in favor of this one:
[Piglit] [PATCH] framework/run.py: add option to not retry incomplete tests on
resume
Mike
> -Original Message-
> From: Dylan Baker [mailto:baker.dyla...@gmail.com]
> Sent: Tuesday, May 19, 2015 3:05 PM
> To: Mason, Michael W
> Cc: Da
This patch adds an option to not retry incomplete tests when resuming
a test run. This is especially useful when a failing test causes
a crash or reboot. Currently, that same test runs again when
attempting to resume the test run, resulting in the same crash or
reboot.
Signed-off-by: Mike Mason
-
On 20/05/15 15:10, Samuel Iglesias Gonsalvez wrote:
Test that uniforms inside arrays of uniform blocks with instance name are
queried properly.
Tested on NVIDIA's proprietary driver version 340.65
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
Signed-off-by: Samuel Iglesias Gonsa
Test that uniforms inside arrays of uniform blocks with instance name are
queried properly.
Tested on NVIDIA's proprietary driver version 340.65
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
Signed-off-by: Samuel Iglesias Gonsalvez
---
V2:
* Change instance name for the array
On 20/05/15 11:39, Samuel Iglesias Gonsálvez wrote:
On 19/05/15 12:02, Martin Peres wrote:
On 19/05/15 08:46, Samuel Iglesias Gonsalvez wrote:
Test that uniforms inside arrays of uniform blocks with instance name are
queried properly.
Tested on NVIDIA's proprietary driver version 340.65
Bugzi
On 19/05/15 12:02, Martin Peres wrote:
> On 19/05/15 08:46, Samuel Iglesias Gonsalvez wrote:
>> Test that uniforms inside arrays of uniform blocks with instance name are
>> queried properly.
>>
>> Tested on NVIDIA's proprietary driver version 340.65
>>
>> Bugzilla: https://bugs.freedesktop.org/show
On Mon, May 18, 2015 at 01:49:59PM -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> Signed-off-by: Ian Romanick
This is also:
Reviewed-by: Topi Pohjolainen
Unfortunately I don't have much input for the rest of the patches
in the series.
> ---
> tests/spec/arb_direct_state_access/texunit
On Mon, May 18, 2015 at 01:49:58PM -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> This test is based on a very, very old piglit test. It's so old that it
> predates these utility functions.
>
> Signed-off-by: Ian Romanick
Patches 3-5 are clear improvements in my eyes:
Reviewed-by: Topi
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